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Terminal Reality to license Infernal Engine

Thursday, 19th February 2009 06:00 GMT By Stephany Nunneley

infernalengine

Terminal Reality announced licensing details for its Infernal Engine today.

The tech powering the upcoming Ghostbusters: The Video Game, Infernal is being shown at DICE as we speak (using The Stranger from Nocturne).

Press release after the break.

FEBRUARY 18, 2009 – LEWISVILLE, TX – Terminal Reality officially announced today their revolutionary next-generation development platform, the Infernal Engine. This new technology powers the much-anticipated Ghostbusters: The Video Game, a continuation of the Ghostbusters story. Terminal Reality will also license the Infernal Engine to third parties and is currently scheduling private meetings at the DICE Conference this February 17 – 20 in Red Rock, NV.

The Infernal Engine is a high-quality cross-platform engine

The Infernal Engine offers excellent cross platform support and is compatible with all of the leading gaming systems as well as the PC. Thanks to the extensive experience of the team at Terminal Reality, the Infernal Engine takes full advantage of next generation hardware while scaling easily to all systems. Veteran monster-killer The Stranger (from Terminal Reality’s 1999 hit title NOCTURNE) appears here in his new incarnation, updated to take full advantage of Infernal Engine’s latest tech advances. The Stranger will be featured in upcoming Infernal Engine technology demos.

The Infernal Engine is a complete solution for game development

The Infernal Engine provides an advanced physics solution, powerful particle system, and rendering features that provide ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best-in-class support and a streamlined content pipeline to maximize productivity.

“Terminal Reality’s Infernal Engine is a breakthrough in efficiency for game development middleware. Our licensees can leverage their work across more platforms, in less time, than any other engine – giving them a competitive edge critical for success,” said Joe Kreiner, VP of Sales and Marketing with Terminal Reality. “Our licensees get stunning visuals, fast time to market, and the support of Terminal Reality – one of most experienced independent game developers in the industry.”

“Infernal’s integrated toolset and speedy build process help us prototype levels and gameplay quickly. Our artists have a lot of control over the look of the game compared to other popular engines. Additionally, the pipeline allows painless model importing and their material system is easy to use. The built-in scripting system and object tools allow designers and artists to be more flexible with limited resources, while the cross-platform nature of Infernal reduced our overall multi-SKU development risk,” said Dan Irish CEO, Threewave Software.

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the DICE Conference in Red Rock, NV from February 17 – 20, 2009. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a DICE appointment request.

Atari has released new gameplay assets from Ghostbusters: The Video Game, a title based on the classic films and featuring the original film cast: Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson. When Manhattan is once again overrun by ghosts, players take on the role of a new recruit joining the Ghostbusters team. The game is being developed by Terminal Reality and Red Fly Studios for the Xbox 360, PS3, PC, PS2, Nintendo Wii and Nintendo DS. Ghostbusters: The Video Game is expected on June 16th, 2009 in North America and June 19th, 2009, worldwide.

“In taking on such a storied franchise as Ghostbusters, everyone at Terminal Reality was determined to create a unique gaming experience that would excite and enthrall fans of the original movies,” said Kreiner.

About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

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5 Comments

  1. Blerk

    Well, I hope it looks better than the last lot of Ghostbusters shots. “Rough around the edges” didn’t even begin to cover it.

    #1 6 years ago
  2. Hunam

    I want more Notcturne!

    #2 6 years ago
  3. Retroid

    Agreed, I’ve not looked at the Ghostbusters shots and thought “impressive tech!”

    #3 6 years ago
  4. Hunam

    Renderware wasn’t exactly impressive either, but it worked and was easy to use.

    Engines just as good at it’s tools really.

    #4 6 years ago
  5. DaMan

    will there ever be a third Bloodrayne :( ?

    #5 6 years ago

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