Class changes detailed for WoW patch 3.1

Friday, 6th February 2009 19:15 GMT By Stephany Nunneley


World of Warcraft’s official forums are alight today with news of character classes changes in the upcoming patch 3.1.

Full details are too in-depth to outline here, but according to Eurogamer, a new raid dungeon called Ulduar along with dual talent specializations (fingers crossed) will be added. Other than that, this is what you can expect:

  • No more consumable ammunition for Hunters
  • A substantial boost for Protection-spec Paladins
  • Major improvements to the Priest class, especially in group healing
  • General buffs for Rogues and Shamans
  • Efficiency improvements for Warriors and Warlocks (with the penalty for Warriors changing stances being much lighter)
  • Mana regeneration is being reined in across the board
  • Streamlining every class
  • Bring tank classes into line with each other
  • Leveling out imbalance in the damage dealing classes
  • Healing during boss battles will be more of a challenge with mana changes.

Patch 3.1 has yet to be tested, but seeing that it is to be released sometime within the next few months, it should start soon.



  1. Hunam

    Sounds like all the little imbalances finally got to them so now they are just flattening everything.

    #1 6 years ago
  2. ffronw

    They’ve made too many changes to the game as a whole, IMO. I realize that no one (including Blizzard!) expected their little MMO to be as huge as it is, but their core design forced all these problems to arise as the level cap rose.

    Now, I think they’ve gone a bit far in tweaking things. The classes are not what they used to be.

    #2 6 years ago
  3. Grimrita

    I love how they call it new content these dungeons. Essentially, its the same crap wrapped up in a different colour and renamed npcs that are already in the game – yawn!

    #3 6 years ago

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