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	<title>Comments on: Dead Space, Mirror&#8217;s Edge hit 1 million mark</title>
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	<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/</link>
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		<title>By: Cort</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50391</link>
		<dc:creator>Cort</dc:creator>
		<pubDate>Wed, 04 Feb 2009 22:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50391</guid>
		<description>Retroid - I&#039;d say that two million in three months for a brand new IP on one console launched four weeks before Christmas could be considered a huge success, regardless of what SCE said.</description>
		<content:encoded><![CDATA[<p>Retroid &#8211; I&#8217;d say that two million in three months for a brand new IP on one console launched four weeks before Christmas could be considered a huge success, regardless of what SCE said.</p>
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		<title>By: crippledhooba</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50295</link>
		<dc:creator>crippledhooba</dc:creator>
		<pubDate>Wed, 04 Feb 2009 12:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50295</guid>
		<description>Who wouldn&#039;t buy this game? I mean it was half price over christmas and in someplaces still is.</description>
		<content:encoded><![CDATA[<p>Who wouldn&#8217;t buy this game? I mean it was half price over christmas and in someplaces still is.</p>
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		<title>By: Retroid</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50238</link>
		<dc:creator>Retroid</dc:creator>
		<pubDate>Wed, 04 Feb 2009 08:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50238</guid>
		<description>Very true :)</description>
		<content:encoded><![CDATA[<p>Very true <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50236</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 04 Feb 2009 08:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50236</guid>
		<description>And that&#039;s another game which fell in price astonishingly quickly, of course.</description>
		<content:encoded><![CDATA[<p>And that&#8217;s another game which fell in price astonishingly quickly, of course.</p>
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		<title>By: Retroid</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50233</link>
		<dc:creator>Retroid</dc:creator>
		<pubDate>Wed, 04 Feb 2009 08:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50233</guid>
		<description>It&#039;s the Ubi route to sales - slash and burn prices and try to get included in bundles, which ME was in many shops I saw.

As for LBP, Sony were saying it was be a massive seller, weren&#039;t they, while a lot of us lot were saying it&#039;d probably &#039;only&#039; sell well. Which is what&#039;s happened.</description>
		<content:encoded><![CDATA[<p>It&#8217;s the Ubi route to sales &#8211; slash and burn prices and try to get included in bundles, which ME was in many shops I saw.</p>
<p>As for LBP, Sony were saying it was be a massive seller, weren&#8217;t they, while a lot of us lot were saying it&#8217;d probably &#8216;only&#8217; sell well. Which is what&#8217;s happened.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50226</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 04 Feb 2009 08:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50226</guid>
		<description>I think the difference here is probably that Dead Space held its value at retail, whereas Mirror&#039;s Edge was in the bargain bin well before Christmas.

I&#039;d love to see more of this kind of thing from EA, though. They&#039;ve really impressed me with how they&#039;ve turned themselves around this last year or so. I only hope the crappy financials don&#039;t make them cut all this stuff loose again and go back to being the &quot;do what we know&quot; company that they were before.</description>
		<content:encoded><![CDATA[<p>I think the difference here is probably that Dead Space held its value at retail, whereas Mirror&#8217;s Edge was in the bargain bin well before Christmas.</p>
<p>I&#8217;d love to see more of this kind of thing from EA, though. They&#8217;ve really impressed me with how they&#8217;ve turned themselves around this last year or so. I only hope the crappy financials don&#8217;t make them cut all this stuff loose again and go back to being the &#8220;do what we know&#8221; company that they were before.</p>
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		<title>By: JesteR</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50218</link>
		<dc:creator>JesteR</dc:creator>
		<pubDate>Wed, 04 Feb 2009 07:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50218</guid>
		<description>ME and DS are very good games. I hope they will show the next installments of those titles at the E3.</description>
		<content:encoded><![CDATA[<p>ME and DS are very good games. I hope they will show the next installments of those titles at the E3.</p>
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		<title>By: bytemap</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50215</link>
		<dc:creator>bytemap</dc:creator>
		<pubDate>Wed, 04 Feb 2009 05:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50215</guid>
		<description>Well to be considered failure, I don&#039;t know anymore...must seem you must sell millions quickly to be considered profitable. 

Just goes to show that overtime sometimes games show their true power. After the reviews and what-not, people just get down to it and try it out for themselves and see if they want it or not.

Hopefully they don&#039;t dump these 2 really good games.</description>
		<content:encoded><![CDATA[<p>Well to be considered failure, I don&#8217;t know anymore&#8230;must seem you must sell millions quickly to be considered profitable. </p>
<p>Just goes to show that overtime sometimes games show their true power. After the reviews and what-not, people just get down to it and try it out for themselves and see if they want it or not.</p>
<p>Hopefully they don&#8217;t dump these 2 really good games.</p>
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		<title>By: Cort</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50203</link>
		<dc:creator>Cort</dc:creator>
		<pubDate>Wed, 04 Feb 2009 00:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50203</guid>
		<description>&quot;1 million for Mirror’s Edge?

It was only so often ago that sales were reported to be bad.&quot;

Ignore them.  LBP has sold twice that on one system in three months and still gets called a failure.  It seems that if a game fails to come close to the sales of GTAIV it must be considered a flop.

And EA have already confirmed that ME will have a sequel.</description>
		<content:encoded><![CDATA[<p>&#8220;1 million for Mirror’s Edge?</p>
<p>It was only so often ago that sales were reported to be bad.&#8221;</p>
<p>Ignore them.  LBP has sold twice that on one system in three months and still gets called a failure.  It seems that if a game fails to come close to the sales of GTAIV it must be considered a flop.</p>
<p>And EA have already confirmed that ME will have a sequel.</p>
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		<title>By: SplatteredHouse</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50199</link>
		<dc:creator>SplatteredHouse</dc:creator>
		<pubDate>Wed, 04 Feb 2009 00:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50199</guid>
		<description>I agree. 
A Mirror&#039;s Edge 2, that moves Faith forwards and focuses on the things that people enjoyed from the first game, and refines, or eliminates the elements that weren&#039;t as well warmed to, is something I&#039;d be enthusiastic about. I think narrative can work in any new game, but keep the supporting cast slight, and ensure Faith is the focus.
This first game was a great starting point, as well as enjoyable game to experience; now they should take what they&#039;ve learned, and build from it, imo.</description>
		<content:encoded><![CDATA[<p>I agree.<br />
A Mirror&#8217;s Edge 2, that moves Faith forwards and focuses on the things that people enjoyed from the first game, and refines, or eliminates the elements that weren&#8217;t as well warmed to, is something I&#8217;d be enthusiastic about. I think narrative can work in any new game, but keep the supporting cast slight, and ensure Faith is the focus.<br />
This first game was a great starting point, as well as enjoyable game to experience; now they should take what they&#8217;ve learned, and build from it, imo.</p>
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		<title>By: Johnny Cullen</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50194</link>
		<dc:creator>Johnny Cullen</dc:creator>
		<pubDate>Wed, 04 Feb 2009 00:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50194</guid>
		<description>Aww... we need to edit our posts before we accident post stuff :(

Anyways, before I was cut off, my last sentence was that I hope this confirms a Mirror&#039;s Edge 2.</description>
		<content:encoded><![CDATA[<p>Aww&#8230; we need to edit our posts before we accident post stuff <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Anyways, before I was cut off, my last sentence was that I hope this confirms a Mirror&#8217;s Edge 2.</p>
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		<title>By: Johnny Cullen</title>
		<link>http://www.vg247.com/2009/02/04/dead-space-mirrors-edge-hit-1-million-mark/comment-page-1/#comment-50193</link>
		<dc:creator>Johnny Cullen</dc:creator>
		<pubDate>Wed, 04 Feb 2009 00:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vg247.com/?p=18220#comment-50193</guid>
		<description>Wow...

1 million for Mirror&#039;s Edge?

It was only so often ago that sales were reported to be bad.

Still, I hope this confirms a Mirror&#039;s</description>
		<content:encoded><![CDATA[<p>Wow&#8230;</p>
<p>1 million for Mirror&#8217;s Edge?</p>
<p>It was only so often ago that sales were reported to be bad.</p>
<p>Still, I hope this confirms a Mirror&#8217;s</p>
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