Spore 360/PS3 would have to have the “right design” to be considered, says EA

Thursday, 22nd January 2009 09:39 GMT By Mike


Spore senior producer Morgan Roarty has told CVG that in order for a console version of Spore to be considered the design would first have to be in place.

“I think first and foremost we’d have to have the right design,” said Roarty.

“The obvious out of the box thinking would be to port the PC product… but I don’t think that’s really the right design. [We'd] possibly go deeper into space… but in my mind, before something like that would get greenlit, it would have to be the right design.”

Roarty also said that he expects four new Spore titles in 2009.

Full interview through the link.

By Mike Bowden



  1. Blerk

    They’ve missed the boat now anyway. If they’d done console versions at the same time as the PC version then they’d have sold loads. Now it’s had time to build up an internet backlash they’d probably have a much harder time.

    #1 6 years ago
  2. Morrius

    Agreed, it’s already proven to be a damp squib which shot it’s load with the creature creator. We don’t need any more flaccid thrusts.

    #2 6 years ago
  3. scuz

    agreed on too late and i think it’d be just as rubbish :)

    #3 6 years ago
  4. SwiftRanger

    Good, they should spend resources on making that Galactic Adventures addon a blast because I will buy it. Spore can really turn into something glorious rather than something decent with those addons.

    #4 6 years ago

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