In an Q&A with Gamepreo, Halo: ODT writer and creative director Joseph Staten sheds some more light on how stealth will play a part in the next instalment of Bungie’s mega-shooter.
“The silenced SMG is just one of the tweaks to the Halo 3 sandbox that make ODST a stealthier experience — one that, at least in the open environment of nighttime New Mombasa, rewards a more measured approach to combat,” said Staten.
“As a non-Spartan, you’ll need to be careful about the fights you pick, especially when you’re on your own.”
“Brutes in ODST are much more interested in self-preservation than they were in Halo 3 which makes for terrific, multi-layered encounters,” he explained.
“You need to think before you engage — decide how you want to take apart an encounter before diving in or you’ll get into trouble pretty quick, especially on higher difficulty levels.
“Unlike a Spartan, an ODST doesn’t have shields,” concludes Staten. “You’re a little slower too, so if you get hit you can’t just run sprint to safety.”
We want this game right about now, please Bungie.
Full interview through the link.
By Mike Bowden