Mon, Jan 19, 2009 | 20:51 GMT

EA’s Skate 2 PS3 version “runs like a dog,” says Aussie review

skate22b2.jpg

Oh dear. Australian site Gameplayer‘s Skate 2 review reckons the PS3 version has severe frame-rate issues and “runs like a dog.”

From the piece:

There are some serious frame-rate concerns with the PS3 version of the game. We tested both the Xbox 360 and PS3 review code, even taking our rider in each version to the same spot in the world and switching the input on the TV back-and-forth to ensure it wasn’t some weird pre- and post-coffee phenomenon. But by comparison, the PS3 version runs like a dog. It is not a game breaker, but we did find ourselves missing landings and grinds simply on a part of the frame-rate screwing up our timing and no matter which way you look at it, that ain’t cool.

Skate 2 is released for Xbox 360 and PS3 on January 23.

By Mike Bowden

40 comments

#1

Syrok
19/01/09, 4:37 pm

If it runs better then the first game I’m happy.

#2

JPickford
19/01/09, 4:38 pm

Dogs are pretty fast at running.

#3

SilentLoner
19/01/09, 4:38 pm

It looks pretty ropey on the demo but framerate issues less so but then again I will play it again and see what I mean.

#4

monkeyman
19/01/09, 4:39 pm

the game is made by EA – nuff said. they really are lazy on the mullti-platform titles anyway

#5

No_PUDding
19/01/09, 4:40 pm

They have been really good as of recent actually.

Anyway, they are closing, so I understand.

#6

Psychotext
19/01/09, 4:47 pm

JPickford – I believe the original saying is three legged dog… but it’s been shortened somewhat. :)

#7

tenthousandgothsonacid
19/01/09, 4:48 pm

I’m confused by this as BlackBox were demoing at shows with the ps3 version.

And my demo runs super smooth and I’m very impressed.

#8

No_PUDding
19/01/09, 4:51 pm

Maybe it was bad luck, or maybe it was an older build. Haven’t got the demo yet.

You would have though issues like that would have been sorted.

ORRR, The PS3 is so shit, that it can’t do ‘skateboard physics’.

xD

#9

Syrok
19/01/09, 4:52 pm

Yeah, the demo runs pretty smooth for me as well.

#10

Truk
19/01/09, 4:54 pm

I don’t recall any problems with the original game. How strange that they’ve managed to make it worse.

#11

Psychotext
19/01/09, 4:57 pm

Maybe their PS3 is on the fritz.

#12

Syrok
19/01/09, 4:58 pm

Online was more or less unplayable in the original game and at 1080p it did run slower then at 720p. Nothing game braking though. If anything the demo is smoother.

#13

No_PUDding
19/01/09, 4:59 pm

*Microsoft walks away with a slightly emptier pockets, giggling as Gameplay.au buys a life-time supply of pick-n-mix*

xD

#14

Gamoc
19/01/09, 5:52 pm

Well. In that case, I’m happy the developer is fucking going out of business.

#15

No_PUDding
19/01/09, 6:06 pm

:(

#16

airdom
19/01/09, 6:19 pm

Bah, on the 360 it was smoot as fuck, and was an incredible game. i’m gonna buy this one way or another this week! by the way @Gamoc, Black box/EA Canada do a crapload of good games…and theyre not going out of business, black box is being closed in march due to the cuts that EA are doing. also, a lot of the Black Box devs are just gonna move up to the EA Canada studios.

#17

cachucha
19/01/09, 7:40 pm

thats really racist! dog are faster than humans ^^

#18

airdom
19/01/09, 8:02 pm

Good Point. hehe

#19

Rhythm
19/01/09, 8:07 pm

Dammit! The PS3 demo was shocking but an EA bod reckoned it had since been sorted.

/cancels pre-order and adopts a “wait and see” stance

#20

airdom
19/01/09, 8:20 pm

ahhhh don’t cancel! this is going to be an awesome game one way or another!

#21

Gamoc
19/01/09, 9:45 pm

I meant specifically Black Box shutting down. ‘Going out of business’ was a bad choice of words, obviously.

Seriously, I’m pissed that this game sucks and I’m pissed that it doesn’t even run properly on my chosen console. Bastards.

#22

Michael O'Connor
19/01/09, 10:05 pm

“I meant specifically Black Box shutting down. ‘Going out of business’ was a bad choice of words, obviously.

Seriously, I’m pissed that this game sucks and I’m pissed that it doesn’t even run properly on my chosen console. Bastards.”

You might want to consider that it may actually be the fault of the PS3′s overly complicated hardware architecture than the fault of the develoopers…

#23

Gamoc
19/01/09, 10:17 pm

No, I don’t want to think that at all. I have seen multiplatform games that run perfectly on PS3, so it’s the fault of the developer’s that this doesn’t.

#24

Michael O'Connor
19/01/09, 10:23 pm

“No, I don’t want to think that at all. I have seen multiplatform games that run perfectly on PS3, so it’s the fault of the developer’s that this doesn’t.”

Considering games runs on a plethora different engines, with different requirements, and different ways of handling things, that reasoning doesn’t work at all…

Well, they could have reduced the poly count, maybe? Would you be happy then, or would complain it doesn’t look at good? Computers can’t perform miracles, and if the PS3 didn’t have such a needlessly complex architecture, you can be pretty certain it would run just as well as the 360 version does…

#25

Gamoc
20/01/09, 1:51 am

You see, that’s because the PS3 has new technology in it.

If I can see multiplatform games that work so well on a PS3 it is down to the developers to make their games work on both systems. If they don’t it is simply their fault.

#26

Psychotext
20/01/09, 2:07 am

Thing is… if the game porting isn’t done well enough it’s down to consumers to put their wallet away and not buy the game. That’s the best way to send a company a message.

Of course, your average consumer wont give a shit, and your average internet warrior will spend all of their time saying that actually the differences are miniscule and that they should be ignored.

Company wins. Customers lose (what’s new?). That said, even if the customers didn’t buy the game you still don’t know if the company will even realise it was because a port was half arsed.

#27

Gamoc
20/01/09, 3:34 am

I’m pretty sure heavily stuttering frame rates would make the average consumer give a shit, but by that point they’ve already bought the game anyway. But in most cases, you’re right, they won’t care as long as it works.

Maybe I’ll pick this up preowned at some point. They won’t get money from me and I’ll still get the game.

#28

Tonka
20/01/09, 7:36 am

OMG, the PS3 really is shit, isn’t it?

#29

Blerk
20/01/09, 8:39 am

:-D

#30

g00nerz
20/01/09, 12:26 pm

Rhythm and SilentLoner said the demo sucks, yet Syrok and tenthousandgothsonacid reckon it’s smooth as silk.

Which of you guys are lying then? Or more to the point, which of you are Microsoft employees? Chortle.

Much love.
T. Tibbs

#31

Blerk
20/01/09, 12:32 pm

I don’t think anyone has to be “lying”. Remember we’ve got lots of differing factors this generation even on machines which would appear to be identical – lots of different models, lots of different revisions, not everyone will be in running in the same resolution, background downloads, disk fragmentation, etc.

#32

No_PUDding
20/01/09, 12:37 pm

Should download it, and give you all the definitive answer.

Shouldn’t I?

#33

g00nerz
20/01/09, 2:49 pm

Calm down Blerky boy. I thought the T.Tibbs bit would have given away my sarcasm.

#34

Blerk
20/01/09, 2:50 pm

It might have if I actually knew who T. Tibbs is/was.

#35

Gamoc
20/01/09, 4:09 pm

IT ran pretty smoothly most of the time for me, but it jumped at little bit at inopportune times.

#36

g00nerz
20/01/09, 6:53 pm

@Blerk

Ever heard of fonejacker?

#37

Psychotext
20/01/09, 6:54 pm

Well… I downloaded the PS3 version to try and it killed my puppy. I hope you bastards are happy now. :(

#38

Michael O'Connor
20/01/09, 7:11 pm

“You see, that’s because the PS3 has new technology in it.”

There’s nothing “new” about the Cell proceccor. It’s just takes so novel (and typically detrimental) approaches to other processors. The simple fact that it attempts to do everything with only one chip makes it a *lot* more difficult for developers to make cross platform content, and the rest of the industry has very little interest in conforming to Sony’s complex ideals of “industry standard”.

It might have worked back when the PS2 was the only name in the industry that matters, but this is a very different generation of gaming.

What next, are you gonna point out that Cell is 1/4 as powerful as the human brain?

“If I can see multiplatform games that work so well on a PS3 it is down to the developers to make their games work on both systems. If they don’t it is simply their fault.”

Have you ever programmed a single thing in your life? Not everything that be just “made to work”. There’s far too much to consider. Any decent hardware should be able to run industry standard development anyway.

#39

mortiferus
20/01/09, 7:26 pm

It must suck so bad to be a time constrained developer and have to deal with the PS3 dev environment. Thankfully though everyone has 4 + year and guaranteed 120 Million + funding to work with like Guerilla ;)

#40

airdom
20/01/09, 9:47 pm

i watched the video review on IGN, those guys don’ review the ps3/360 versions apart, so both reviews had the same text and video review.

the video review was from a ps3 very which was quite clear as we could see in the video, and the reviewer there also said that there were some ”hikes” in the game and slowdowns which sometimes can fuck up your landings.

oh well =/ im getting it for the 360, so what the fuck am i complaining about? ;)

Leave a Reply