Fri, Jan 16, 2009 | 10:03 GMT
Jaffe: MGS4 devs had “a whole hell of a lot of tenacity and vision”
During an interview with The Academy of Interactive Arts & Sciences, God of War’s David Jaffe said the game he was “most jealous” of was Konami’s Metal Gear Solid 4 and that the dev team must have had real “tenacity and vision” to make a game of that quality. writes Joystiq.
“To make a game of that scale and at that level of quality clearly took a whole hell of a lot of tenacity and vision,” he explained.
Jaffe recently said he thinks God of War III looks “like nothing you’ve ever played.”
By Mike Bowden