God of War influence on new Wolverine title, says Raven

Tuesday, 6th January 2009 08:30 GMT By Mike


In an interview in this month’s EGM, Raven’s Dan Vondrak has listed the games that have influenced the development team working on Marvel brawler, X-Men Origins: Wolverine.

“God of War was an influence. Devil May Cry, even Super Smash Bros., to a point,” he told the mag.

“When we play [games like that], we just like the simplicity. Every character has their basic set of moves — that’s simple. People get that, and mass market gets that, so we’re making sure we bring that to Wolverine.”

Vondrak goes on to say that the speed of Wolverine will leave other games in its wake “People are going to play Wolverine and then be annoyed with how slow other action games are,” he said.

“We’ve gone back and played highly touted action games we all love, and you’re in these attacks forever. And it’s not just the speed — it’s the ease in which you’re able to [break] out of your attacks at any time.”

Game’s out in May.

Thanks, 1UP.

By Mike Bowden



  1. Esha

    That’s a bit of a shame, really. It sounds like this version of Wolverine will be hyperactive/brutal, which is a fair description of the God of War games.

    Whereas Wolverine is simply a feral character, concentrating on providing a feral experiences–such as having a character with fast reaction times, who’s provided cues by heightened senses–would be much more true to the character.

    #1 6 years ago
  2. Retroid

    Brutal, eh?

    Who would’ve thunk that about a character with foot-long unbreakable blades sticking out of his knuckles :)

    #2 6 years ago
  3. Esha

    True, you would.

    What I was trying to get at though is that’s the appearance, it’s not the character. It’s not how he acts or behaves.

    You don’t see Wolverine as a spinning whirlwind of claw-based death in the comics, and there’s a good reason for that. Logan couldn’t pirhouette to save his life.

    Edit: I’m not saying Logan’s not violent though, he is very violent. I’m just saying that he’s not the hyperactively brutal death machine that the God of War genre of games usually represent.

    #3 6 years ago

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