Tue, Dec 09, 2008 | 11:58 GMT

Atari buys Cryptic [Update]

championsonline5.jpg

GI’s reporting that Atari’s bought Cryptic Studios.

The MMO developer’s working on Champions Online for 2009 and Star Trek Online for 2010.

There’s an unannounced game in the works for 2011, the site reports.

This is a big deal. Cryptic’s work is superb, with City of Heroes NCsoft’s saving grace in the West. Atari’s about to have a string of high profile MMOs on its hands: Phil and David will probably be slightly pleased.

No financial terms were disclosed.

Update: Press release after the break.

INFOGRAMES TO ACQUIRE CRYPTIC STUDIOS, A LEADING MMO GAMES DEVELOPER, PUBLISHER AND OPERATOR

- Acquisition Will Provide State-of-the-Art Games and Technology Expected to Boost Atari’s Online Business Growth -

LYON, FRANCE – 9 December 2008 – Infogrames Entertainment, the parent company of Atari, today announced that it has entered into a definitive agreement to fully acquire Cryptic Studios Inc., one of the world’s leading developers, publishers and operators of Massively Multiplayer Online (MMO) games.

The transaction encompasses all of Cryptic’s proprietary IP, tools, technology and work-in-progress and integrates all members of the leadership team and employees into Infogrames. This acquisition is a critical step in the implementation of Atari’s strategy to become a leading online game developer and publisher

Cryptic is currently developing three unique MMO franchises, planned for release over the next three years on PC and next-generation consoles, including Champions Online to be released in 2009 and Star Trek Online to be released in 2010. A third game currently in development will be announced in the near future.

Established in 2000 and headquartered in Los Gatos, California, USA, Cryptic has a proven track record of delivering successful MMO franchises (City of Heroes and City of Villains sold to NCSoft) generating over USD 100 million in lifetime revenues and up to 180,000 peak subscribers.

Cryptic is led by a highly experienced management team who shares Atari’s vision in online gaming and who has committed to stay with the group. Cryptic employs approximately 150 professionals, comprising leading industry creative, technical and operation experts with a proven track record in delivering on-time, on-budget titles. Cryptic’s revenues for the fiscal year ending June 30, 2008 amounted to USD 17 million.

Atari will benefit from Cryptic’s powerful proprietary engine, scalable content development tools and online server architecture to deliver very high productivity-per-employee and industry-leading client/server performance and create unique, high quality MMO games on 18 to 24-month cycles. Atari will also gain a proven set of high-quality MMO game operating tools for sophisticated customer service and account management.

David Gardner, CEO of Infogrames, the parent company of Atari, said: “The acquisition of Cryptic Studios brings to Infogrames an outstanding creative organisation, with a proven track-record of success in the fast-growing MMO category. Cryptic’s success is founded on leading-edge technology and the vision of a seasoned executive management team. I am impressed with the tools and technology that Cryptic has developed to make MMOs less expensive to build. Creating vast worlds and interesting interactions can be very people intensive but with the use of Cryptic’s toolset they have a proven way of cutting average production costs in half. This is exactly the type of company we wanted to acquire in order to build Atari for the 21st century.”

“We share a common vision with Atari and their leadership team.” said John Needham, Chief Executive Officer of Cryptic Studios, “With our game development and online platform technology skills, we’re very excited about the opportunities that this unique combination with Atari creates. I am committed to helping Atari grow into a leading online game company and look forward to being part of the team.”

8 comments

#1

patlike
09/12/08, 9:30 am

Big news, that.

#2

morriss
09/12/08, 9:35 am

Atari is really building up quite a healthy profile, imo. Ghostbusters is lokoing great and will undoubtedly sell well, C:O and Star Trek: O will be no slouches sales-wise either. Also, my hopes for STO are sky high. Can’t wait for it.

#3

Centipede
09/12/08, 9:47 am

This is really great news. Good to see that Atari is back where it belongs….

Centipede MMO in the making?? (plz) ;-)

#4

SplatteredHouse
09/12/08, 9:50 am

“with City of Heroes NCsoft’s saving grace in the West.”

If you completely disregard Guild Wars, perhaps.

#5

Gekidami
09/12/08, 9:58 am

Guild Wars isnt giving NCsoft a monthly cash flow though is it…

#6

SplatteredHouse
09/12/08, 10:13 am

Which is the more accessible of the two? GW has a more pronounced retail presence, and doesn’t require outlay, after you’ve bought the set(s).

#7

Whizzo
09/12/08, 10:39 am

GW is a nice game but it’s not a full blown MMO and it’s pretty limited, City of Heroes is a great game too if you like your comics.

One of the best features of CoH is getting a travel power relatively early in the game, not having to trudge around like you do for what seems like years in other MMOs is something I loved. Of course every MMO feels damn slow when you used to run at 80MPH virtually all the time!

Cryptic don’t actually have anything to do with the City games any more of course, NCSoft bought them out of it and the live team switched to being NCSoft employees.

#8

Esha
09/12/08, 11:34 am

I have to admit that City of Heroes was the only MMORPG I ever liked, it was the only one that ever had any quotient of fun (usually MMORPGs were centered around anti-fun, and more like having a job–I’m looking at you, Warcraft). Especially since “travel power” could be super-jumping, and good grief, I loved super-jumping.

It was also the only game that allowed me to be a leather-bound werewolf hero.

It also ignored the silliness of getting new equipment every two seconds, that’s such a ludicrous concept. In City of Heroes, if you had an enchanted axe, then that was an axe with a story and it would stay with you. It wasn’t an axe you’d drop ten minutes down the road for a +2 version, and then a +3 version, or a glowing version named “of the Atomic Monkey”. And your spandex/armour/etc was your iconic trademark, that’d stay with you too so that people could identify you by that.

The only problem with City of Heroes was the XP debt system, and that the background rules weren’t really up to stuff.

So I’m really excited about Champions, it’s based off a tabletop RPG, which should sort out the problem with the rules. And it seems all the customisation elements I loved will be back en masse, not to mention that each player will be able to design their own super-villain, so that they have their individually designed arch-foe. I’m going to have so much fun with that.

As for Atari buying them out, that could be a good thing indeed. That’d likely mean more funding they can channel into this primary project of theirs, making it an even better game. Atari’s been pretty good about not butchering the projects of the developers they own.

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