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	<title>Comments on: Atari to revive D&amp;D RPGs Baldur&#8217;s Gate and Neverwinter Nights</title>
	<atom:link href="http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/</link>
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		<title>By: brennan40</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41828</link>
		<dc:creator>brennan40</dc:creator>
		<pubDate>Wed, 03 Dec 2008 00:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41828</guid>
		<description>Right there with ya Morris.

The only thing that bothers me a bit is the push for first person views in *some* RPGs. But as long as they give me a top down view option like in NW2, I&#039;m cool.</description>
		<content:encoded><![CDATA[<p>Right there with ya Morris.</p>
<p>The only thing that bothers me a bit is the push for first person views in *some* RPGs. But as long as they give me a top down view option like in NW2, I&#8217;m cool.</p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41811</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41811</guid>
		<description>Hunam - :D</description>
		<content:encoded><![CDATA[<p>Hunam &#8211; <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Vincent</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41809</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41809</guid>
		<description>Also... I&#039;ve long felt that narrative heavy games have been shooting themselves in the foot by being too wordy. They have endless exposition. The writing itself is far too verbose. Little to no use is made of non-textual storytelling. It&#039;s not just a case of &quot;replacing words with shooting people&quot;.</description>
		<content:encoded><![CDATA[<p>Also&#8230; I&#8217;ve long felt that narrative heavy games have been shooting themselves in the foot by being too wordy. They have endless exposition. The writing itself is far too verbose. Little to no use is made of non-textual storytelling. It&#8217;s not just a case of &#8220;replacing words with shooting people&#8221;.</p>
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		<title>By: Whizzo</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41808</link>
		<dc:creator>Whizzo</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41808</guid>
		<description>Christ if Pat thinks the Baldur&#039;s Gate games were wordy, his head would have exploded with the awesome &quot;Planescape:Torment&quot;!

I don&#039;t feel the BGs (er that sounds a bit odd) were all that wordy at all.</description>
		<content:encoded><![CDATA[<p>Christ if Pat thinks the Baldur&#8217;s Gate games were wordy, his head would have exploded with the awesome &#8220;Planescape:Torment&#8221;!</p>
<p>I don&#8217;t feel the BGs (er that sounds a bit odd) were all that wordy at all.</p>
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		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41806</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41806</guid>
		<description>No-one, otherwise there would be a backlash, which there isn&#039;t. And everyone I know who played Fallout 3 loved it and played it how it was designed to be played.

Maybe it&#039;s time to stop judging the whole world and its inhabitants based on a few Welsh people you know? Just an idea.</description>
		<content:encoded><![CDATA[<p>No-one, otherwise there would be a backlash, which there isn&#8217;t. And everyone I know who played Fallout 3 loved it and played it how it was designed to be played.</p>
<p>Maybe it&#8217;s time to stop judging the whole world and its inhabitants based on a few Welsh people you know? Just an idea.</p>
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		<title>By: Esha</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41805</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41805</guid>
		<description>Bioware (and likewise, Obsidian) have always been wordy, thinky games.  The problem is today though is that only an infinitesimal amount of people actually have an iota of patience.  I&#039;ve introduced Fallout 3 to a number of people I know, and &lt;i&gt;every one of them&lt;/i&gt; wanted to skip the dialogue and act like complete imbeciles.

&quot;Where do I have to go?&quot;
&quot;The bloke you skipped the dialogue of just told you.&quot;
&quot;...this is stupid, do I get to shoot something soon?&quot;

This leads to these sighs where I feel like I&#039;m breathing with a World that&#039;s observing culture and intellect in their death throes.  These are slow, drawn out, &lt;i&gt;old&lt;/i&gt; breaths.

And that was Fallout 3.

Baldur&#039;s Gate and Neverwinter Nights were both on higher echelons of what could colloquially be considered as thinky and talky.

The problem here is that it&#039;s not really going to be Baldur&#039;s Gate or Neverwinter Nights without Bioware and Obsidian handling those games, not in anything but name.  They&#039;re probably going to be filled with steroid-pumped, mostly naked fantasy stereotypes mouthing prompt, succinct (in a bad way), and entirely cliched quotes.

That&#039;s probably going to be the case because, as we even see here, these games are just too much for the gamer of today.  It seems as though today&#039;s gamer doesn&#039;t want to be challenged; intellectually, morally, or philosophically.  They just want a weapon placed in their hands (be it hammer or gun) and a monster to smash (be they Ork or Nazi).

So ... yes.  Old sighs.

Footnote: I wonder how many people bought Fallout 3 and felt conned, because it had guns, and guns usually mean that the person can turn their thought processes off and engage in some hearty slaughter.  Yet instead of that, they had people talking to them and got really annoyed.  Will Fallout 4 sell so well?  I&#039;m beginning to doubt that it will.

Footnote II: I can&#039;t say I&#039;m not a &lt;i&gt;bit&lt;/i&gt; disappointed, pat.</description>
		<content:encoded><![CDATA[<p>Bioware (and likewise, Obsidian) have always been wordy, thinky games.  The problem is today though is that only an infinitesimal amount of people actually have an iota of patience.  I&#8217;ve introduced Fallout 3 to a number of people I know, and <i>every one of them</i> wanted to skip the dialogue and act like complete imbeciles.</p>
<p>&#8220;Where do I have to go?&#8221;<br />
&#8220;The bloke you skipped the dialogue of just told you.&#8221;<br />
&#8220;&#8230;this is stupid, do I get to shoot something soon?&#8221;</p>
<p>This leads to these sighs where I feel like I&#8217;m breathing with a World that&#8217;s observing culture and intellect in their death throes.  These are slow, drawn out, <i>old</i> breaths.</p>
<p>And that was Fallout 3.</p>
<p>Baldur&#8217;s Gate and Neverwinter Nights were both on higher echelons of what could colloquially be considered as thinky and talky.</p>
<p>The problem here is that it&#8217;s not really going to be Baldur&#8217;s Gate or Neverwinter Nights without Bioware and Obsidian handling those games, not in anything but name.  They&#8217;re probably going to be filled with steroid-pumped, mostly naked fantasy stereotypes mouthing prompt, succinct (in a bad way), and entirely cliched quotes.</p>
<p>That&#8217;s probably going to be the case because, as we even see here, these games are just too much for the gamer of today.  It seems as though today&#8217;s gamer doesn&#8217;t want to be challenged; intellectually, morally, or philosophically.  They just want a weapon placed in their hands (be it hammer or gun) and a monster to smash (be they Ork or Nazi).</p>
<p>So &#8230; yes.  Old sighs.</p>
<p>Footnote: I wonder how many people bought Fallout 3 and felt conned, because it had guns, and guns usually mean that the person can turn their thought processes off and engage in some hearty slaughter.  Yet instead of that, they had people talking to them and got really annoyed.  Will Fallout 4 sell so well?  I&#8217;m beginning to doubt that it will.</p>
<p>Footnote II: I can&#8217;t say I&#8217;m not a <i>bit</i> disappointed, pat.</p>
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		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41803</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41803</guid>
		<description>TDU was a great concept but poorly executed. Let&#039;s hope Atari can do something with it.</description>
		<content:encoded><![CDATA[<p>TDU was a great concept but poorly executed. Let&#8217;s hope Atari can do something with it.</p>
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		<title>By: Hunam</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41800</link>
		<dc:creator>Hunam</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41800</guid>
		<description>If you didn&#039;t run this site I&#039;d kindly ask you to leave for that.</description>
		<content:encoded><![CDATA[<p>If you didn&#8217;t run this site I&#8217;d kindly ask you to leave for that.</p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41798</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41798</guid>
		<description>Baldur&#039;s Gate never really did it for me. It&#039;s so wordy.</description>
		<content:encoded><![CDATA[<p>Baldur&#8217;s Gate never really did it for me. It&#8217;s so wordy.</p>
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		<title>By: DaMan</title>
		<link>http://www.vg247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/comment-page-1/#comment-41797</link>
		<dc:creator>DaMan</dc:creator>
		<pubDate>Tue, 02 Dec 2008 19:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/12/02/atari-to-revive-dd-rpgs-baldurs-gate-and-neverwinter-nights/#comment-41797</guid>
		<description>Meh.

never liked D&amp;D system based games.</description>
		<content:encoded><![CDATA[<p>Meh.</p>
<p>never liked D&amp;D system based games.</p>
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