Destroy All Humans! Path of the Furon PS3 cancelled due to “development issues”

Wednesday, 26th November 2008 21:16 GMT By Mike


THQ’s cancelled Destroy All Humans! Path of the Furon for PlayStation 3, citing “development issues” as the reason.

The game was to go on sale next week, December 1, for both PS3 and 360, but will now be exclusive to Microsoft’s console.


New video and more over at Shacknews.

By Mike Bowden



  1. DaMan

    was Greenberg involved in this issue ?

    #1 6 years ago
  2. Cort

    Developmental issues with a week to go? Bullshit. If the release was due Monday it would have already gone gold.

    #2 6 years ago
  3. Gamoc

    Oh no!

    Oh wait, I forgot to put my sincere face on.

    #3 6 years ago
  4. SplatteredHouse

    I’m not as eager to call BS on this, for the reason that major UK online games sellers have the title listed as being released (for both systems – probably haven’t updated their lists yet) in March, 2009.
    If the developers were having all manner of grief coding to the PS3 from 360, but had an Xbox 360 version that was good and ready to ship, is it all that difficult to believe they may have elected to get the 360 version quickly out on to the shelves, capitalizing on the Holidays, and drop the testing, or costly version?

    Also, wasn’t there some announcement recently, of a policy shift at THQ, regarding the sorts of titles they’d publish there-on out?
    Perhaps this is a part of that process, that began with the reduction of its studio portfolio?

    #4 6 years ago
  5. scuz

    jesus.. a week before its supposed to release, sounds like a half life 2 job to me

    #5 6 years ago
  6. Psychotext

    The dog ate the pre-gold master. It happens.

    #6 6 years ago
  7. Blerk

    Didn’t they make the dev team redundant last week?

    Regardless, if you’ve seen any footage of this at all then you’ll know that it’s no great loss for PS3 owners. In fact, it might’ve been better if they’d shit-canned the 360 version as well.

    #7 6 years ago
  8. Blerk

    Yep, I was right. The developer was Sandblast, who THQ shut down at the beginning of the month.

    #8 6 years ago
  9. Shatner

    “In fact, it might’ve been better if they’d shit-canned the 360 version as well.”

    You’re joking! Now that it can be regarded as a 360 exclusive you know it’ll get double the 360 sales it would have before.

    #9 6 years ago
  10. Blerk

    So now it’ll sell four copies instead of two? Wow.

    #10 6 years ago
  11. Esha

    I’m with Blerk on this one. Destroy All Humans (the first one) was fun in a cheesy kind of way, but after that they just milked it and each release became worse, and they lost what it was about. So instead of being a parody, it ended up becoming a pastiche, and thus quite worthless.

    Stubbs always was better at making fun of the whole 50′s/60′s B-movie thing, anyway. I can be thankful for small mercies that that game was never butchered with horrible sequels.

    #11 6 years ago

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