Gearbox has laid-off an unspecified number of staff, apparently in the wake of lower than expected sales of Brothers in Arms: Hell’s Highway.
Studio head Randy Pitchford has released a statement, playing down the matter and confirming that its Sega Aliens games and Take-Two’s Borderlands are alive and well.
“Over the last six weeks, we’ve been adjusting our internal strategy to move from being about Opportunity, Ambition and Growth to a strategy that is oriented towards Quality, Focus and Performance,” he said.
“A number of recent tactical decisions here are a reflection of this new commitment and strategy. The timing of these tactical decisions relates more to natural maneuvering that all studios should only consider after they finish a big effort than anything else.”
There’s lots more detail on Kotaku.








morriss said:
I thought the game was ‘ok’ for what it was, not exactly my thing, but it wasn’t too bad.
sickpuppysoftware said:
Sadly I think that was the problem. A lot of people thought “that looks ok” rather than “OMG WTF teh reel next gen!!!!!!11!!1!”
rainer said:
A couple of things buried it;
1) WW2 fatigue/backlash
2) It’s a strategic shooter not a straight FPS
3) Got decent reviews but little marketing push/hype which allowed 1) to fester.
So the game was quickly forgotten about, its a shame for Gearbox as this sort of thing can kill independent devs, fingers crossed Aliens: Colonial Marines and Borderlands come through otherwise their goose is cooked.
morriss said:
Rainer’s pretty much bang on.
Alpha Male Stu said:
Because WW2 fatigue has obviously held COD5 back so much!
OrphanageExplosion said:
I just found it to be boring and tedious.