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	<title>Comments on: EEDAR: Only 4% of games ever make a profit</title>
	<atom:link href="http://www.vg247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/</link>
	<description>VG247.com</description>
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		<title>By: bloke</title>
		<link>http://www.vg247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/comment-page-1/#comment-40370</link>
		<dc:creator>bloke</dc:creator>
		<pubDate>Sat, 22 Nov 2008 14:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/#comment-40370</guid>
		<description>EEDAR is selling a service to try and optimise the design and production of games, so it&#039;s in its interest to produce scare stories like this.

It might make a nice headline, but it probably damages their credibility IMHO.</description>
		<content:encoded><![CDATA[<p>EEDAR is selling a service to try and optimise the design and production of games, so it&#8217;s in its interest to produce scare stories like this.</p>
<p>It might make a nice headline, but it probably damages their credibility IMHO.</p>
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		<title>By: Hunam</title>
		<link>http://www.vg247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/comment-page-1/#comment-40367</link>
		<dc:creator>Hunam</dc:creator>
		<pubDate>Sat, 22 Nov 2008 13:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/#comment-40367</guid>
		<description>Every time I see stats like this I just can&#039;t believe them.  No one would make games or get funding to make games if there was a 4% chance of making profit.  It&#039;s just bad business.</description>
		<content:encoded><![CDATA[<p>Every time I see stats like this I just can&#8217;t believe them.  No one would make games or get funding to make games if there was a 4% chance of making profit.  It&#8217;s just bad business.</p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/comment-page-1/#comment-40349</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Sat, 22 Nov 2008 10:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/#comment-40349</guid>
		<description>Everyone thrives on it. It&#039;s no wonder creative industries are risk-averse. It&#039;s exactly the same situation for films, books, etc. Don&#039;t see that taking creative risks this year did much good for EA and Sony with Mirror&#039;s Edge and LBP.

It&#039;s an endless argument: do people buy men with gun games because they like them or because they&#039;re not presented with an adequate choice?

I favour the former, to be honest.</description>
		<content:encoded><![CDATA[<p>Everyone thrives on it. It&#8217;s no wonder creative industries are risk-averse. It&#8217;s exactly the same situation for films, books, etc. Don&#8217;t see that taking creative risks this year did much good for EA and Sony with Mirror&#8217;s Edge and LBP.</p>
<p>It&#8217;s an endless argument: do people buy men with gun games because they like them or because they&#8217;re not presented with an adequate choice?</p>
<p>I favour the former, to be honest.</p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/comment-page-1/#comment-40334</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Sat, 22 Nov 2008 09:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/22/eedar-only-4-of-games-ever-make-a-profit/#comment-40334</guid>
		<description>&quot;Ever wonder why games are so prone to “sequelitis”? Now you know.&quot;

Of course if the owed earnings for game sales actually got to the developers instead of stopping at second hand retailers (and pirates) then you&#039;d have a healthier industry.

And, as the recent charts showed very clearly: present an original game or a sequel to today&#039;s gamers and they&#039;ll go for the sequel.

/looks at the TAGS section of ths site on the right.

Looks like the games media thrives on sequels as much as anyone.</description>
		<content:encoded><![CDATA[<p>&#8220;Ever wonder why games are so prone to “sequelitis”? Now you know.&#8221;</p>
<p>Of course if the owed earnings for game sales actually got to the developers instead of stopping at second hand retailers (and pirates) then you&#8217;d have a healthier industry.</p>
<p>And, as the recent charts showed very clearly: present an original game or a sequel to today&#8217;s gamers and they&#8217;ll go for the sequel.</p>
<p>/looks at the TAGS section of ths site on the right.</p>
<p>Looks like the games media thrives on sequels as much as anyone.</p>
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