Thu, Nov 20, 2008 | 07:53 GMT
Gran Turismo is 10, gets played at 240fps and 3840×2160
Half-Life isn’t the only birthday boy in the house today: Gran Turismo is now ten, and celebrated with a party in New York at which the game was played at 240fps and 3840×2160 resolution. Just for a laugh, like.
Four PS3s were used to create the merged image of 8.2 million pixels.
There’s a full report on how is was done here.



5 comments
#1
Esha
20/11/08, 10:20 am
That’s wonderful.
It reminds me of how Babylon 5 effects were created by linking Amigas together, which at the time put every other computer to shame. Daisy-chaining decently powerful hardware has always resulted in beautiful things.
#2
DrDamn
20/11/08, 10:26 am
What would be wonderful is if they would quit doing tests, demos, prologues & 240fps 8.2 megapixel renditions and actually maybe released a proper game?
#3
tonynibbles
20/11/08, 12:17 pm
You gotta love teh CELL.
I do like the way 4 PS3′s can just be added together like that.
#4
Hakkiz
20/11/08, 3:51 pm
I quess that’s not too difficult to do. Reminds me what Turn 10 did with Forza Motorsport. Like link your Xboxes and get a nice multi-screen setup: http://www.newlaunches.com/archives/the_vrx_mach_4_the_worlds_first_quad_screen_race_simulator.php
Maybe the final GT5 will have something similiar.
#5
TehStu
20/11/08, 4:23 pm
I’ve just read the blurb on how this was achieved, which does sound very similar to Forza 2.
Each machine rendered a quarter of the screen at 60fps. I’m probably being a little dim here, but how does that then produce a final image at 240fps? The blurb says “by having four PS3’s draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.”
Which is cobblers. It’s not drawing the whole frame four times within 1/60th of a second, it’s drawing 4 quarters of a single frame within 1/60th of second.
Surely?