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Gran Turismo is 10, gets played at 240fps and 3840×2160

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Half-Life isn’t the only birthday boy in the house today: Gran Turismo is now ten, and celebrated with a party in New York at which the game was played at 240fps and 3840×2160 resolution. Just for a laugh, like.

Four PS3s were used to create the merged image of 8.2 million pixels.

There’s a full report on how is was done here.

  1. Esha said:

    That’s wonderful.

    It reminds me of how Babylon 5 effects were created by linking Amigas together, which at the time put every other computer to shame. Daisy-chaining decently powerful hardware has always resulted in beautiful things.

  2. DrDamn said:

    What would be wonderful is if they would quit doing tests, demos, prologues & 240fps 8.2 megapixel renditions and actually maybe released a proper game?

  3. tonynibbles said:

    You gotta love teh CELL.

    I do like the way 4 PS3’s can just be added together like that.

  4. Hakkiz said:

    I quess that’s not too difficult to do. Reminds me what Turn 10 did with Forza Motorsport. Like link your Xboxes and get a nice multi-screen setup: http://www.newlaunches.com/archives/the_vrx_mach_4_the_worlds_first_quad_screen_race_simulator.php

    Maybe the final GT5 will have something similiar.

  5. TehStu said:

    I’ve just read the blurb on how this was achieved, which does sound very similar to Forza 2.

    Each machine rendered a quarter of the screen at 60fps. I’m probably being a little dim here, but how does that then produce a final image at 240fps? The blurb says “by having four PS3’s draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.”

    Which is cobblers. It’s not drawing the whole frame four times within 1/60th of a second, it’s drawing 4 quarters of a single frame within 1/60th of second.

    Surely?

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