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WAR to launch in Korea

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Mythic's confirmed that Warhammer Online is to geta Korean launch.

Hangame's to handle the localised product.

Korea will get the game next year.

WAR is just the latest western MMO to make the move to the country, with a Korean version of Age of Conan announced only last week.

Press release after the link.

HANGAME AND EA TO BRING WARHAMMER ONLINE: AGE OF RECKONING TO KOREA

Mythic Entertainment's Critically Acclaimed MMORPG Brings The Game's Signature Realm vs Realm, Public Quests and City Siege Battles to Korea

Seoul, November 13, 2008 - NHN's Hangame - Korea's largest game portal, and Electronic Arts Inc. (NASDAQ: ERTS), a leading developer and publisher of interactive entertainment, announced today that two companies have signed a multi-year agreement for Hangame to publish the critically acclaimed Massively Multiplayer Role-playing Game (MMORPG) Warhammer® Online: Age of Reckoning ™ (WAR ) in Korea. This agreement further expands the reach of WAR with servers to be available in North America, Europe, Asia and Oceanic territories.

Developed by Mythic Entertainment, WAR is a groundbreaking new MMORPG that launched in North America, Europe, Asia and Oceanic territories in September and has attracted more than 800,000 registered users since launch. The game will be launched in Korea in 2009.

WAR is based on Games Workshop's wildly successful Warhammer fantasy tabletop war game. With over a quarter century of highly detailed source material to draw from, Warhammer provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.

In WAR , gamers venture forth into a grim world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Next generation Realm vs. Realm™ game play ensures that players in WAR are never fighting alone. With an army of allies at their back, players will invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. In addition, every aspect of the game - every player, every quest, every encounter, and every battle - can turn the tide of the ongoing war and mean victory for a player's Realm!

"I am thrilled to be working with Hangame to bring Warhammer Online: Age of Reckoning to the Korean gamers," states Mark Jacobs, general manager of Mythic Entertainment. "Warhammer is a remarkably rich and exciting fantasy world and we've seen it truly come to life as an MMORPG thanks to the passion and enthusiasm of our fans. By partnering with Hangame, we hope to provide Korean gamers with a fresh, new fantasy experience and years worth of Realm vs. Realm adventures on the frontlines of WAR ."

Wook Jung, Director of Hangame, said that "it is an honor to publish Warhammer Online: Age of Reckoning in Korea. It is a true MMORPG masterpiece which has received an astonishing response and rave reviews from critics and gamers around the world. With the addition of WAR to the NHN game platform and global network, we continue to expand our services in order to provide gamers in Korea with high quality games through various channels."

"I am very pleased about the mutual beneficial cooperation that we have entered into with Hangame and we will give our best efforts to meet the expectation of our gamers as well as maintain the good working relationship with Hangame," said Savannah Hahn, Vice President of Electronic Arts Asia Pacific and President of Electronic Arts Korea.

Mythic Entertainment is the award-winning studio behind the pioneering online game, Dark Age of Camelot ™ that launched in 2001. For more information, please visit www.warhammeronline.com for English or www.warhammer-online.co.kr for Korean Information.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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