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	<title>Comments on: inFamous will be &#8220;about quality&#8221;, not length, says creative director</title>
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	<link>http://www.vg247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/</link>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/comment-page-1/#comment-38839</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Thu, 13 Nov 2008 15:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/#comment-38839</guid>
		<description>It looks good.

Hinted multiplayer, hinted Cole customisation!

Sounds pretty hot, and that G4 exclsuive gameplay they had made the combat look awesome. Much better than the E3 demos.</description>
		<content:encoded><![CDATA[<p>It looks good.</p>
<p>Hinted multiplayer, hinted Cole customisation!</p>
<p>Sounds pretty hot, and that G4 exclsuive gameplay they had made the combat look awesome. Much better than the E3 demos.</p>
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		<title>By: Esha</title>
		<link>http://www.vg247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/comment-page-1/#comment-38807</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Thu, 13 Nov 2008 11:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/#comment-38807</guid>
		<description>As Shatner pointed out, it really depends on how it&#039;ll play.

If it&#039;s a more linear game then lengths like God of War and Mirror&#039;s Edge make sense.

If it&#039;s a non-linear sandbox game though, it&#039;s standing up against the likes of Grand Theft Auto IV, which managed to prove that longevity and quality can be evident within a sandbox game.  I did like GTA IV at the end of the day, too.  I just hated having this fat bloke yell at me about tits every few minutes, but I digress.

If it&#039;s a non-linear sandbox game with stats though, it&#039;s probably in deep shit.  That would put it in the same arena as Fallout 3, and I haven&#039;t enjoyed an RPG so much since Mask of the Betrayer, tbh.  And that is high, &lt;i&gt;high&lt;/i&gt; praise from me.  So Fallout 3 proves that a game can have brilliant content, and be open and long.

I just hope for their sake that InFamous is more of the first of these examples than anything else, because as ingenious as it is, I really doubt that an 8-12 hour game within those categories would fly.  Not even with the most dedicated of fans.</description>
		<content:encoded><![CDATA[<p>As Shatner pointed out, it really depends on how it&#8217;ll play.</p>
<p>If it&#8217;s a more linear game then lengths like God of War and Mirror&#8217;s Edge make sense.</p>
<p>If it&#8217;s a non-linear sandbox game though, it&#8217;s standing up against the likes of Grand Theft Auto IV, which managed to prove that longevity and quality can be evident within a sandbox game.  I did like GTA IV at the end of the day, too.  I just hated having this fat bloke yell at me about tits every few minutes, but I digress.</p>
<p>If it&#8217;s a non-linear sandbox game with stats though, it&#8217;s probably in deep shit.  That would put it in the same arena as Fallout 3, and I haven&#8217;t enjoyed an RPG so much since Mask of the Betrayer, tbh.  And that is high, <i>high</i> praise from me.  So Fallout 3 proves that a game can have brilliant content, and be open and long.</p>
<p>I just hope for their sake that InFamous is more of the first of these examples than anything else, because as ingenious as it is, I really doubt that an 8-12 hour game within those categories would fly.  Not even with the most dedicated of fans.</p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/comment-page-1/#comment-38768</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Thu, 13 Nov 2008 09:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/#comment-38768</guid>
		<description>The Sly Cooper games were fairly brisk but had tons of great gameplay in them. Which would seem to be a more relevant comparison given the developer.

Some of the unlockables in those games were bastard hard but worth it. (like the time-trial level runs that would unlock developer commentary).

God of War is a pretty decent length given that it&#039;s not padded out with back-tracking or collect quests and that there&#039;s a fair amount of set-piece events. God of War and Kratos is probably my favourite franchise from the last generation is as text-book stuff for how to convey sheer &lt;i&gt;visceral&lt;/i&gt; action on screen. I imported the sequel and intended to play it slowly and soak it all in but I still stormed through the game like an addict in a smack house.

&lt;a href=&quot;http://speeddemosarchive.com/gamelist/PS2.html&quot; rel=&quot;nofollow&quot;&gt;Speedruns for God of War&lt;/a&gt; weigh in at 2:16:23 for the original and 3:07:25 for the sequel. Quite a few exploits in the sequel though.</description>
		<content:encoded><![CDATA[<p>The Sly Cooper games were fairly brisk but had tons of great gameplay in them. Which would seem to be a more relevant comparison given the developer.</p>
<p>Some of the unlockables in those games were bastard hard but worth it. (like the time-trial level runs that would unlock developer commentary).</p>
<p>God of War is a pretty decent length given that it&#8217;s not padded out with back-tracking or collect quests and that there&#8217;s a fair amount of set-piece events. God of War and Kratos is probably my favourite franchise from the last generation is as text-book stuff for how to convey sheer <i>visceral</i> action on screen. I imported the sequel and intended to play it slowly and soak it all in but I still stormed through the game like an addict in a smack house.</p>
<p><a href="http://speeddemosarchive.com/gamelist/PS2.html" rel="nofollow">Speedruns for God of War</a> weigh in at 2:16:23 for the original and 3:07:25 for the sequel. Quite a few exploits in the sequel though.</p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/comment-page-1/#comment-38761</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Thu, 13 Nov 2008 08:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/#comment-38761</guid>
		<description>One concurs. I did an eyebrow raise at this.</description>
		<content:encoded><![CDATA[<p>One concurs. I did an eyebrow raise at this.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/comment-page-1/#comment-38758</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Thu, 13 Nov 2008 08:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/11/13/infamous-will-be-about-quality-not-length-says-creative-director/#comment-38758</guid>
		<description>It took me nearly 15 hours to finish God of War. I don&#039;t think you could finish it in 7.

I thought this was a sandbox game, though? Sandbox and &#039;short&#039; don&#039;t go together, surely? :-&#124;</description>
		<content:encoded><![CDATA[<p>It took me nearly 15 hours to finish God of War. I don&#8217;t think you could finish it in 7.</p>
<p>I thought this was a sandbox game, though? Sandbox and &#8216;short&#8217; don&#8217;t go together, surely? <img src='http://www.vg247.com/wp-includes/images/smilies/icon_neutral.gif' alt=':-|' class='wp-smiley' /> </p>
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