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The Last Remnant gets 38/40 in Famitsu

lastremnant5.jpg

This may be the Xbox 360 JRPG you’re looking for. Famitsu’s given The Last Remnant 38/40, as you can see on CNG4U.

The Square game’s out next Thursday, November 20. Sounds as though you should care. Hit this for more info.

  1. bxsentinel said:

    well i guess this means xbox 360 will once again see a spike in sales where they outsell the ps3 for like one week lol…

  2. Blerk said:

    Actually they outsold it for 7 weeks straight last time.

    I always take Famitsu Squenix scores with a pinch of salt. They’re super-fanboys.

  3. Shatner said:

    Which, again, makes me wonder what the fuck went wrong that MS got FF13 for everywhere BUT Japan. Doubly shock-and-awe when you see what game-cum-religion Dragon Quest did for SquareEnix’s yearly figures in that region.

  4. Psychotext said:

    I suspect it would have been harder to get Japan to swallow a delay for their version. Westerners are used to waiting ages for FF games anyway. :)

  5. bxsentinel said:

    @ shatner
    i think the reason why final fantasy dosent go to xbox over in japan is cause sony probably has a exclusive deal for that region to keep it on the ps3…

  6. Blerk said:

    Not much point launching a Japanese-language version for the 360 six to nine months after the PS3 release, and delaying the PS3 release was obviously not an option.

    There is still the possibility that they’ll release an ‘International Edition’ of the English-translated version over there again, in which case the 360 version may make it across after all. But it’d be so far behind the PS3 version that it’d be a fairly pointless exercise.

  7. ElfShotTheFood said:

    More obsessing about a magazine most of the world will never read! ;)

  8. ecu said:

    It’s also coming out on PS3 though. Did I miss something here? I know it’s not coming out at the same date, but it’s still a PS3 game as well. I mean, why is PS3 not included in the tags/whatever for this? The slight delay means we should entirely ignore the fact that it’s also getting a release for both the PS3 and the PC?

  9. Psychotext said:

    Why would you put PS3 / PC tags on a news story about a 360 game review?

  10. Blerk said:

    Did they actually give the PS3 version a date yet? They seem to be skirting around the issue somewhat, obviously thanks to Microsoft’s open-purse policy.

  11. Shatner said:

    “Why would you put PS3 / PC tags on a news story about a 360 game review?”

    Good point! I guess when you DON’T know what formats a game is coming out on, you just add some 360 tags to be safe. When you DO know it’s coming out on 360 + other platforms you only need to add 360 tags and nothing else.

    I noticed the headline doesn’t distinguish any platform – it only talks about the game. So, going by that headline, the article is about the game, not the platform.

    What a fascinatingly arbitrary way of categorising information eh?

  12. Psychotext said:

    Ahhh… I was wondering how long that would take to get your interest Shatner. :)

    How deliciously predictable.

  13. Shatner said:

    I know. I’m pretty sure VG247 do it on purpose. I reckon they just make this shit up as they go along.

    If they could manage to be consistent from one day to the next or not have their own staff trolling their own articles and accusing people of working for console manufacturers then they could probably get some editorial consistency and fewer typos in.

    I guess all that time rotating article header images 30 degrees clockwise is probably more important though.

  14. Psychotext said:

    :D

  15. Esha said:

    “I guess all that time rotating article header images 30 degrees clockwise is probably more important though.”

    They have to be different, as almost everyone is doing the letterbox-shot format on blogs these days. I can think of at least two others that I read regularly.

    Personally, I’d love to see some radically new method of news delivery, innovation in the blog format, how we get our news, and in which way.

    Still, people are too obsessed with breaking what works, despite how tediously and monotonously it might “work.”

    Do forgive me my divigations, I like to stray.

    Still, as I said, they have to be different. And in the news delivery service, things which are too new tend to scare the punters off, and yet things which are too staid tend to bore them. This is why journalism often leans towards making things “acceptably flashy” or sensationalist, VG247 does a little bit of both, as much as they can get away with. In this case, flashiness is rotating images a bit, and the sensationalism is sometimes quite noticeable.

    And pat had to be encouraged to even be sensationalist, so I don’t want to take that away. It makes VG247 entertaining to read, even for me, and amidst the sea of game blogs… s’rare, you know?

  16. Shatner said:

    Being different, for a ‘news’ site (according to this site’s strapline) should never be at the expense of accuracy or, god forbid, spelling. And it certainly not helping to add to uninformed guesswork and misrepresentation.

    Why are people so offended towards the notion that news should be more about information and accuracy than entertainment and exclusives?

  17. Psychotext said:

    Because different sites handle reporting differently. There are plenty of ultra accurate but utterly boring sites out there.

    Which is strange really, because you’re still here despite that fact.

  18. Shatner said:

    It’s because I’m here to enlighten and inform when others make one of those “oh, we can’t be bothered to check things out correctly” or “well, we’ll just assume this is how it works and take a stance based on that” type of errors. (the recent second hand games article being a prime example of this – and of people determined to ignore any information that doesn’t work in their favour).

    But, hey, if you’re all so happy to take a healthy dose of misinformation and misrepresentation with your sprinkling of facts then more power to you. Just don’t strut around like you can tell the difference. ;)

    Now, is this going to be another “let’s talk about Shatner and act like it’s his fault that we’re choosing to talk endlessly about him” comment runs? I’ve seen those before. Morriss’ll come by and make a drive-by trolling, pat will say nothing and one of those playful little internet-hardmen will get all tough and bolshy. I’ll still be right, and everyone else will have just wasted their time trying to suggest otherwise.
    :D

  19. Psychotext said:

    No strutting here. If I cared I’d be somewhere else… not wasting my time trying to change something I have absolutely no control over.

  20. Shatner said:

    Suuuuuuuuure. I especially like that last bit. Gamers are forever telling the internet how the industry should be run when they have absolutely no control over it (witness the second-hand games discussion!). Emporwerment for the powerless – which is why the fight so hard against anything that bursts their bubbles with some harsh realities. I’ll be looking out for any “how it should be run” style rhetoric from you in the future Psycho.

    You’re on my list!

  21. Truk said:

    Good God you’re embarrassing.

  22. “It’s because I’m here to enlighten and inform”

    Ahahahaha

    “Gamers are forever telling the internet how the industry should be run”

    Please stop… my sides are killing me…

    Irony at its finest.

  23. absolutezero said:

    Please stop. If you ignore Shats outbursts she’ll go away after awhile.

  24. mortiferus said:

    Oh Shatner… There is a nice spot on Neogaf waiting fer ya. Go join those Freakin wackos, cookoo, cookoo.

  25. No_PUDding said:

    Ahhh mortiferus….

    Wonderful burn, just wonderful.

    So mature man, I bet Shatner is running away, little tail in between his legs.

    You know tons of people frequent NeoGAF and the quanitity of Wackos there is about as standard as anywhere else on the internet.

    There’s only one board I like on the internet, and even Psychotext occasionally violates that place. Luckily most of the time he’s useful for sales numbers and not his opinions, which are incidentally, frequently wrong, regardless of the subjectivity that defines opinion. :D

  26. Psychotext said:

    Yeah, but in that other place you’re too afraid to come out of your little subgroup to cause any real trouble. :)

  27. Shatner said:

    Did you like that post? :D

    Heh, remarkable what little sense of humour people display when they think there’s a point to be scored over the internet isn’t it? Blinded by one-upmanship methinks.

    (On a serious note though, as usual gamers are keen to joke or dismiss points they think don’t apply, but they completely and utterly fail to address them, thinking that pretending to laugh and being sarcastic is the same thing as counterpoint. Playground tactics from mort and Mr. O’Conner there!)

    Also, read the last paragraph of this comment.
    :P

    Thank you for proving me right. Again!

  28. Tonka said:

    “I guess all that time rotating article header images 30 degrees clockwise is probably more important though.”

    That got a gLOL from me. I have to admit that I like the vg247 tilt of their images. Simple yet effective.

    Is it automated?

  29. patlike said:

    No it fucking isn’t. It’s my incredible designer eye at work there.

    *three hours’ sleep*

  30. morriss said:

    “It’s because I’m here to enlighten and inform when others make one of those “oh, we can’t be bothered to check things out correctly” or “well, we’ll just assume this is how it works and take a stance based on that” type of errors. (the recent second hand games article being a prime example of this – and of people determined to ignore any information that doesn’t work in their favour).”

    All comments about editorial should be directed to editorial@videogaming247.com

  31. Shatner said:

    You should get a macro to do it for you pat, it’ll save you a bit of time.

    /handytip

    Morriss, are you saying that comments are going to be deliberately ignored (although your quoting of them clearly shows they’re not being ignored anyway) unless they’re sent via email instead of the, er, comments section?? How constructive!

  32. patlike said:

    They all have to be done by hand. Or you get dull images. A little tilt goes a long way.

    I think I’m going mad. I actually do need to sleep.

  33. Shatner said:

    /tilts monitor 30 degrees anticlockwise just to negate pat’s work

    HA! That’ll learn ya.

  34. morriss said:

    All comments and questions about editorial and the day-to-day running of the site should be directed to editorial@videogaming247.com

  35. Shatner said:

    morrissbot needs to be rebooted

  36. Tonka said:

    Hey Pat, I could have som nifty automation code written for you. (At a price of course, we are all professionals here)

    Might give you some more time for sleep.

    And could someone explain the “That’ll learn ya” meme. When did it start?

  37. Shatner said:

    Don’t listen to him Pat!, just use your script tool in Photoshop and save your steps as a macro. See? Not only am I a chock full of good advice, I can help you avoid internet mercenaries like Tonka here!

    As for the “That’ll learn ya”, I was first subjected to it over 10 years ago in Walton on Thames. Good days them, down in Surrey.

    /reminisces

  38. Truk said:

    I like the fact Shatner seems to think working in the industry makes him special.

  39. No_PUDding said:

    I just noticed Shatner wrote in brackets a whole paragraph. If soemthing eneds that much detail, then… Leave the brackets out, they are unecessary.

    Psychotext, I don’t feel the need to the explore the rest of that hellhole, I can be agorophobic in that little bubble and it’s nice to pretend everyone out there appreciates more than just Gears/Resistance/Killzone/Halo.

    Or they can appreciate those on another level. Gears 2 artwork is amazing. I have seen some offscreen shots.

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