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NPD: More smartphone owners play games on mobiles than use business apps

NPD's claimed that smartphone owners play more games on their devices than they use business applications.

Among iPhone users specifically, the application with the greatest increase in use over the last three months was playing games, said the group.

The report also said that more than half of consumers with portable devices are using them at least the same or more than they were three months ago.

Press release after the link.

FOR IMMEDIATE RELEASE

THE NPD GROUP REPORTS ON PORTABLE ENTERTAINMENT DEVICE USAGE

PORT WASHINGTON, NEW YORK, November 11, 2008 – According to Portable Devices, the most recent report from leading market research company, The NPD Group, at least half of the owners of portable devices are using their devices about the same if not more today than they were three months ago. This is especially pronounced among smartphone owners, with 46 percent claiming they use their smartphones more.

The report details the features and functions that consumers are most aware of and using on their portable entertainment devices including the Playstation Portable (PSP), the Nintendo DS, iPods, iPhones, and smartphones by examining feature use and awareness, purchased content, purchase influencers, the frequency of purchases and downloads, as well as the amount of money spent.

According to the report, more smartphone owners are playing games than using business related applications on their device. Smartphone usage is still highest for their primary purpose which are the communications features including making and receiving phone calls, and sending and receiving email or text messages. Among iPhone users specifically, the application with the greatest increase in use over the last three months was playing games.

Across all devices, music is yielding the highest average for purchase/download volume ranging between 4.2 and 6.0 purchases/downloads in a typical month. Primary gaming devices skew younger with over 50 percent falling in the 6-to-18 age range. Portable digital music players (PDMP) skew older with 68 percent of the owners measured age 19 or older, while 68 percent of smartphone owners are 35 and older.

Despite the portable nature of all the devices surveyed, the top location for use of each device was in-home, which indicates that these devices may be competing with more stationary entertainment devices for a user’s time.

Methodology

The survey was fielded to an individual pre-identified sample of owners of portable devices such as portable gaming systems, smartphones and PDMP. The data was collected from 3,258 members of NPD’s online consumer panel. Fieldwork was conducted from September 16 through Tuesday, September 23, 2008.

About The NPD Group, Inc.
The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 1,600 manufacturers, retailers, and service companies rely on NPD to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. Information is available for the following industry sectors: automotive, beauty, commercial technology, consumer technology, entertainment, fashion, food and beverage, foodservice, home, office supplies, software, sports, toys, and wireless. For more information, contact us or visit http://www.npd.com/.

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Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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