Motorstorm dev boss: “Everybody makes such a big fucking deal” out of target renders

Saturday, 8 November 2008 06:23 GMT By Patrick Garratt

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Motorstorm: Pacific Rift lead designer Nigel Kershaw’s told the 1UP show that too much importance is placed on whether or not target renders can be compared to final games. Although he seemed to be a little more annoyed than that.

The quote in full:

“We always do a render. Before you do a game, you do a test render that says, ‘This is the game we want to make, now let’s go make it.’ It’s just like writing a game design document. The end result might not look like the render that you did. Who gives a shit? If you’re 50, 60, 70, 80% to that line, then you’ve succeeded. But also, it’s not about the visuals. If you go back and look at that movie, it was about the interaction of the vehicles. It was about lots of vehicles racing together…all that stuff that we achieved….

“But it’s this thing that haunts you, that you didn’t match your target render…. Everybody makes such a big fucking deal of it. Who gives a shit? That’s how we make games. If people have got a problem with that, tough.”

Draw your own conclusions. More through the link.

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