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Motorstorm dev boss: “Everybody makes such a big fucking deal” out of target renders

Saturday, 8th November 2008 06:23 GMT By Patrick Garratt

motorstorm.jpg

Motorstorm: Pacific Rift lead designer Nigel Kershaw’s told the 1UP show that too much importance is placed on whether or not target renders can be compared to final games. Although he seemed to be a little more annoyed than that.

The quote in full:

“We always do a render. Before you do a game, you do a test render that says, ‘This is the game we want to make, now let’s go make it.’ It’s just like writing a game design document. The end result might not look like the render that you did. Who gives a shit? If you’re 50, 60, 70, 80% to that line, then you’ve succeeded. But also, it’s not about the visuals. If you go back and look at that movie, it was about the interaction of the vehicles. It was about lots of vehicles racing together…all that stuff that we achieved….

“But it’s this thing that haunts you, that you didn’t match your target render…. Everybody makes such a big fucking deal of it. Who gives a shit? That’s how we make games. If people have got a problem with that, tough.”

Draw your own conclusions. More through the link.

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7 Comments

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  1. lelik

    man speaks his mind. i agree but i love my graphicses

    #1 6 years ago
  2. Esha

    There’s a simple solution here: Don’t release target renders to the public. At least not in early development.

    Release target renders to the public and you dig your own grave, it’s a woefully ill-considered thing to do. Look at Microsoft with their renders of the original XBox.

    “Look at our pretty graphics, this is what it’ll be like.”

    And the console was… what, 50 per cent of that original render when it comes to performance? And people felt ripped off.

    Releasing development materials once the game is done is a fantastic idea, love it! But releasing them before a team has something to show and giving people false expectations? That’s just silly.

    He can bitch about it all he likes, it’s his perogative, but if target renders aren’t released, then there’re no problems. Eh?

    #2 6 years ago
  3. JPickford

    You tell lies. You get called on it.

    #3 6 years ago
  4. deftangel

    Or alternatively, have your publisher be honest that it’s a target render in the first place and make sure nobody’s confused.

    #4 6 years ago
  5. Psychotext

    I agree with Esha. Target renders are fine, but releasing them isn’t.

    #5 6 years ago
  6. Smartypants

    Releasing target renders is also fine, but suggesting that it’s actual game footage or saying that it’s how the game is actually going to look like – THAT’S the problem. How is it possible that Nigel doesn’t understand that?

    Like JP says: you tell lies, you get called on it. Simple.

    #6 6 years ago
  7. Robo_1

    It does tend to be Sony’s approach to preview games with CGI rather than show early game footage. It has it’s advantages of course, if memory serves, MS showed off some rather disastrous early footage of Too Human and Shadow Run, which pretty much condemned the games before release, and if developers don’t have to worry about rushing an early demo out for public view, they can instead focus on polishing the final thing.

    The flip side of course, is that if you start with a glossy target render, people’s expectations are already going to be through the roof, so the final release really has to be something special to not disappoint.

    #7 6 years ago