Thu, Nov 06, 2008 | 09:52 GMT
Schafer posts original Grim Fandango design doc
Double Fine’s Tim Schafer’s posted the original design document from Grim Fandango.
The LucasArts point and click adventure is revered by many as a classic. It was, Schafer notes, possibly a little too hard, however.
“People said the puzzles in Grim were super hard, and I’ve always maintained that this was due to a deep character flaw or mental illness on the part of the player,” he said.
“But now, reading this again, I’ve realized that holy smokes: some of them puzzles were nuts. Obscure. Mean, even. I blame Peter Chan, because he will never read this post to know that I blamed him.”
Get the doc through the link.



6 comments
#1
pleasant_cabbage
06/11/08, 10:05 am
Liked the smudging of the last page to hide that it wasn’t actually finished.
/commits to memory
#2
Shatner
06/11/08, 10:09 am
Fantastic stuff. What a treat!
#3
rainer
06/11/08, 10:41 am
Also the awesome little box on the last page to place your tears so as to not ruin the document LOL.
Cant believe he’s only shipped one game in ten years since Grim Fanango
.
#4
morriss
06/11/08, 12:33 pm
Wow. I love Schafer and GF is probably the best game I’ve ever played.
Someone help him release Brütal Legend please.
#5
mightyhokie
06/11/08, 3:03 pm
Schafer is my favorite game designer (is it geeky to have a favorite game designer?). Grim Fandango was the first game that I actually loved…it was brilliant in so many ways that it was waaaaaay above anything done at the time (as far as story telling and character development). Also, the music, art, and voice acting were unmatched.
God, I hope we get to play Brutal Legend.
#6
David
06/11/08, 5:20 pm
“I blame Peter Chan, because he will never read this post to know that I blamed him”
Emails Peter Chan this article……..