Banjo’s text too tiny for SDTVs, but Rare refuses to fix it

Thursday, 6 November 2008 06:22 GMT By Nathan Grayson


How tough is it to scatter readable text throughout a game? According to Rare, it’s like pulling teeth. From an enraged bear. Thus, Banjo-Kazooie: Nuts and Bolts’ under-sized utterances likely won’t be going up a font size – at least, not within the foreseeable future. Said Rare community manager George Kelion, in a post on NeoGAF:

“Unfortunately, this is an issue that doesn’t look like it will get changed. I don’t want to bore you with the technical side of things (I really don’t understand it all myself), but the long and the short of it is that the text you see in the demo will be the same as that which you find in the retail version of the game.”

The main reason? Apparently, Rare’s resource well just can’t dribble out the needed funds.

“I’m sorry that we weren’t able to address this issue as nothing would please us more than turning all your complaints into gleeful responses, but it’s simply something that’s too expensive in terms of time, resources and money to alter.”

We’re not really sure what to make of this. A Microsoft-owned second-party with plenty of previous HD-generation experience? Dead Rising this ain’t.

Thanks, CVG.

By Nathan Grayson