First Banjo review published – IGN goes with 8.3

Wednesday, 5th November 2008 09:33 GMT By Patrick Garratt


IGN’s published the first review of Banjo Kazooie: Nuts & Bolts, giving the bird-bear reboot 8.3/10.

Summing up:

Banjo-Kazooie: Nuts & Bolts is a game that never stopped being fun for me. It’s an odd duck that doesn’t fit into any conventional game genres and probably isn’t right for everybody. Despite its friendly appearance, Nuts & Bolts isn’t exactly easy to pick up and play and might be over the head of some small children. There’s a lot of depth here and the vehicle creation tools allow you to flex your mind and your fingers at the same time. This is a great change of pace from the usual Xbox 360 fare and a game that will offer a lot of fun to those willing to invest some time in it.

The video review’s after the break. Game’s out later this month.



  1. DrDamn

    I cancelled my preorder after the demo. Looks fantastic but the vehicle controls were too loose and frustrating for what you are asked to do with them. Kind of suffers in the same way LBP can, physics based controls and flexible construction. It just doesn’t have enough charm or fun to balance it, where for me LBP does in spades.

    #1 6 years ago
  2. Psychotext

    I guess you mean the actual vehicles you got in the demo suck… because the vehicle controls are accelerate / brake, left / right. ;)

    #2 6 years ago
  3. DrDamn

    Loose controls is what I said and mean thank you very much. Perfectly valid description in the context of a game. Sheesh. :)

    #3 6 years ago
  4. Psychotext


    #4 6 years ago
  5. BillyBatts

    I’ll have a double ‘meh’ on the rocks.

    #5 6 years ago
  6. JPickford

    Lost interest after the demo. Fiddly and annoying.

    Technically it’s really nice but I don’t agree with all the praise for the graphics. It looks a mess to me, too busy and garish. I generally love brightly coloured games but there’s no style to this.

    #6 6 years ago
  7. Shatner

    Forgive me for not having read the full review – but the comments about fiddly or loose controls. Are these controls not a reflection of the vehicles you make? And, therefore, better vehicles handle with greater precision? Learning curve / reward and all that???

    #7 6 years ago
  8. Kiekebeest

    I played the demo yesterday and turned it off 5 minutes later. I got frustrated by the text which went way too fast to read. It also had the wrong colours to really read it in a relaxed way, my eyes started to hurt after the third line >.<

    So yeah, I never got to the vehicle part :p

    #8 6 years ago
  9. Psychotext

    Shatner: Yes. The problem is that they don’t give you anything past the “shopping trolley” wheels in the demo… hence everything you get controls much like a shopping trolley.

    #9 6 years ago
  10. DrDamn

    It’s possible later vehicles are better to control, but certain vehicles are forced upon you for tasks and it they control like shite then that affects the fun. It’s about the vehicles being frustrating to control, not simply slower. Think of it the other way round – why should a game get easier as you progress because the vehicles get easier to handle?

    The other factor in my cancelled pre-order was MS doing an Atari (TD:U) on the release. It’s more or less a budget release in the US but full price here.

    I love the idea of the game and it’s possibly the best looking game this generation, so I’ll look at picking it up when it’s cheap in a sale.

    #10 6 years ago
  11. Newbie101

    damn! Why couldnt they just make a decent platformer :(.

    I feared this.

    #11 6 years ago
  12. JPickford

    Yeah, it’s pretty galling to know something is priced cheaper in the US. Makes you feel like mug if you pay full price.

    #12 6 years ago
  13. Blerk

    Especially when it’ll be in the bargain bin by mid-December.

    #13 6 years ago
  14. Psychotext

    Yeah, I agree with that. Though of course, you could import it as it will be region free.

    #14 6 years ago
  15. DrDamn

    It’s not that I don’t feel like content wise it’s worthy of being full price. It’s just the principle of the thing.

    #15 6 years ago
  16. JPickford

    I heard that it wasn’t region free (presumably down to the price differential).

    #16 6 years ago
  17. Psychotext

    Would be a first. All Rare games have been region free so far.

    #17 6 years ago

    Golden Eye and Killer Instinct were AAA.

    Not much else has been as good…

    #18 6 years ago
  19. No_PUDding

    Psychotext, wish I’d bookamrked whatever that page was.

    I rememeber predicting around the 80 mark :D

    #19 6 years ago
  20. JPickford

    I think Rare are in a difficult position. They were clearly bought to make a particular style of game on a format that doesn’t welcome those games. It’s not like they can change their style as that would go against the very reason MS own them.

    There’s no doubting the quality of their work but it all seems to be aimed an an audience that doesn’t really exist.

    #20 6 years ago
  21. Blerk

    As I’ve said before, I think they could make their stuff fit more readily with the generic Xbox crowd quite easily just by changing their style a little. More Psychonauts, less Nintendo. They don’t have to lose their cartoony outlook (indeed, it’d be criminal if they did), just refine their art style and humour to bring it more into the 21st century and aim it squarely at the more adult audience.

    I can imagine them doing stuff like Psychonauts quite easily. Or Maximo. Or Okami. You can do cartoony without fart gags and 8-bit sound effects. Viva Piñata’s style is a move in the right direction, but Banjo seems like a step backwards again.

    #21 6 years ago
  22. JPickford

    But they are a tick box for MS. I’m sure if they were independent they would change their style to whatever the market demands in a shot.

    They didn’t choose the cartoon style for the love of it originally. They just mimicked what Nintendo were doing and made a fortune.

    #22 6 years ago
  23. No_PUDding



    An unedited Conker, with a better art direction would be awesome. Fecal/sexual humour in a kiddies looking game works really well.

    #23 6 years ago
  24. Psychotext

    Don’t worry No_PUD, I have it bookmarked. Your predicted metacritic average was 84%… which I found a little high given your stated opinions of the game. :P

    #24 6 years ago
  25. Blerk

    No, no, no. Conker is precisely the sort of thing they should be trying to move away from.

    They should get them working on a LBP-a-like now that they’ve finished borrowing Nintendo’s Mii concept. :-)

    #25 6 years ago
  26. ecu

    Don’t worry, as it’s a 360 exclusive, it’s sure to get 10 from EG.

    #26 6 years ago
  27. Ft

    What you guys complaining about 8.3 is a very good score!
    If you turn down a game just based on scores then Jesus play it first!!
    I wasn’t too hot about this game from the beginning but that doesn’t mean it won’t be any good.

    #27 6 years ago
  28. JPickford

    Who’s complaining about the score?

    #28 6 years ago

    I think more people were saying that they played the demo and didn’t like it rather than that they are now put off by the score.

    #29 6 years ago
  30. Morrius

    I got as far as the first tutorial in the demo. As soon as I realised I was imprisoned within a forcefield being asked to do menial tasks for an annoying NPC, I switched off.

    #30 6 years ago

    I got as far as the first tutorial in the demo

    I turned it off about two minutes after that.

    Probably the most annoying thing was not being able to skip the ‘dialogue’.

    All I wanted to do was drive around a bit!

    #31 6 years ago
  32. No_PUDding

    Psycho, try to discredit it as much as you want, I have best judgement of games right?

    (until Team Xbox gave it a 78/79)

    @Blerk, you played Conker right? The art direction indeed needs to (rather than grow up) be modernised, but taboo subjects in a kiddy game, makes it way less embarassing to play, and that taboo element can even make it cool for the Xbox crowd.

    #32 6 years ago
  33. JPickford

    Speak for yourself. I thought Conker’s attempt at mature humour was pretty embarrassing.

    #33 6 years ago
  34. Psychotext

    Not sure what you’re trying to say Pud. I was confused because you don’t (didn’t?) think they game was going to be any good, but then you said that you thought it would get an 84% average.

    #34 6 years ago
  35. No_PUDding

    I was joking anyway, just forgot a smiley. Sorry.

    Well I guess an 80 mark isn’t bad, thats true. But I was accurate. And I knew what I meant.

    #35 6 years ago
  36. Blerk

    I only played the N64 version of Conker, not the Xbox sequel. But I’m with John – the ‘humour’ is puerile. It isn’t adult at all, it’s the sort of stuff that kids in their early teens find funny. I’d certainly be embarrassed to play something like that these days.

    #36 6 years ago
  37. No_PUDding

    Wasn’t there like tits and penises and poop involved?

    (all of those are separate, we don’t want any 2girls1cup links)

    #37 6 years ago
  38. Blerk

    Yeah. Which is exactly why it’s crap.

    #38 6 years ago
  39. No_PUDding

    Hey man, I am pretentious too, but what about the mainstream, Gears of War fanbase.

    It’s the whole reason GTA was a success, becuase of the taboo element.

    #39 6 years ago
  40. Blerk

    Er… there’s quite a difference between GTA4′s humour and Conker’s.

    #40 6 years ago
  41. JPickford

    I like to think GTA did well because it was a brilliant game. Sure the controversial content was a key element but you need more than that to create a success.

    #41 6 years ago
  42. No_PUDding

    Yes GTA4, becuase thats when it went all self important and serious.

    Past GTA’s, not so much.

    Well eitehr way, a title like Conker with less infantile taboo content would certainly be good for Rare to do.

    Don’t go the Insomniac route where you try to make an FPS becuase there’s a space in the market, they’ll make shit. Oh wait, PDZ…

    #42 6 years ago

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