In an interview with MTV, Shigeru Miyamoto’s conceded that Twilight Princess wasn’t everything it should have been.
“What I’ve been saying to our development teams recently is that Twilight Princess was not a bad game, by any means,” he said.
“But, still, it felt like there was something missing.”
He didn’t go on to explain what the “something” was. He did, however, call Mario Galaxy “conservative”.
“While, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design,” he added.
“And so this is something I’ve been talking to both of those teams about.”
There aren’t, of course, any other details.
Good interview, that. Have a read.
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