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Gamespot: PS3 Fallout 3 is “shockingly inferior” to 360 and PC versions

Wednesday, 29 October 2008 07:02 GMT By Patrick Garratt

fallout3a12.jpg

While the scores for Fallout 3 may have dazzled yesterday, Gamespot wasn’t shied off the truth. No sir. And, according to the site, the truth is that the PS3 version is technically “shockingly inferior” to both the 360 and PC games. Don’t mince those words, now.

From Gamespot’s review:

It’s a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren’t so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn’t even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements.

“Whoops.”

Thanks, MaxConsole.

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31 Comments

  1. MesserWolf

    good job Bethesda -.-”

    #1 6 years ago
  2. XDamage

    I am very close to just sending back the game when I recieve it, but I highly doubt it is as bad as they say. At least they say in the article that “no matter what platform you own, you should play Fallout 3, which overcomes its issues by offering a deep and involving journey through a world that’s hard to forget.”

    Anyways, why don’t game journalists do some investigation into why the second PS3 outing from a multi-platform studio ends up being apparently worse than the first one? It makes no sense. Did they unlearn development techniques or something?? :|

    #2 6 years ago
  3. Herlock

    It’s really exaggerate on Ign UK the test on PS3 and 360 are the same!

    #3 6 years ago
  4. Blerk

    I’ve seen one friend cancel their pre-order this week based on this. I wonder if it really is quite as bad as they’re making out? If you’d never seen the other versions would you even notice? Well…. aside from missing limbs and faces.

    #4 6 years ago
  5. Robo_1

    I know the Orange Box impressions for PS3 were blown out of all proportion, so I’m very cautious regarding “OMG PS3 LOL” style comparisons.

    With the exclusive 360 DLC and lack of trophy support, this is one I probably would nab on 360 though. Not that I’ve any real interest in the game anyhoo, simply too many games on the way to play them all!

    #5 6 years ago
  6. pjmaybe

    What I don’t quite understand with this is: Why is anyone surprised?

    The PS3 has played host to the weakest versions of far too many multiplatform titles, so it’s not exactly a massive surprise. I do feel a bit sorry for a lot of friends who chose it as their sole gaming platform and really want to play this as it looks like you’ve got a choice – stick the blinkers on and just DO NOT LOOK at the other versions for comparison, or just do yourself out of one of the gaming experiences of the year (possibly – not played it yet but my copy’s sat at home – and it’s the 360 version because with no element of trollishness here, if it’s cross platform and console it’s gotta be 360)

    #6 6 years ago
  7. Blerk

    There is a slight difference between ‘slightly ropey compared to the 360 version’ and ‘chock full of nasty bugs’, though. I think PS3 owners are used to getting a slightly wonkier experience, but they surely don’t deserve one that’s not actually finished. Which appears to be the case here.

    I wonder if the review copies are ‘final’ code, or if the retail versions will be better?

    #7 6 years ago
  8. pjmaybe

    Hmmm good point.

    Surely though, even ropey as it is, it can’t be wholly unplayable. The thing is – review teams probably have the luxury of being able to run side by side comparisons. A single-platform owning PS3 bod won’t actually notice the bugs and glitches, probably because they’re already well and truly used to them from playing other PS3 multiplatform titles.

    Some devs get it right. EA seem to do a fantastic job with most of their PS3 ports (Burnout Paradise, Skate, even dreck like Army of Two was pretty much as good on PS3 as 360). Other devs just cannot seem to get a handle on the innards of the thing and just do the best porting job they can in the timescale.

    What naffs me off is when a dev team have a whole year to polish and develop a PS3 version of something and it still ends up inferior to other versions (Bioshock, I’m lookin’ at you kid!)

    #8 6 years ago
  9. Esha

    The reactions regarding Bethesda amaze me, sometimes.

    Their voice actors are mostly horrid unknowns, it’s a well-known fact that they never bothered to hire an animation team, the amazing plenitude of bugs show that their scripting/deisgn people aren’t as competent as they could be… and yet somehow they still leave people surprised that their programmers aren’t of the best stock?

    Bethesda can throw together a good game, there’s no doubt about that. I’ve had a long-standing love affair with Morrowind despite all this, because somehow a great deal of creativity seeped into Morrowind (something that was lacking in Oblivion). And from the sounds of it, some of the Morrowind creativity might’ve seeped into Fallout 3, as I’ve heard that it can be quite funny from various sources.

    So somehow they can and sometimes do put together good games, but they don’t have the best people to do it, that much is clear. The type of programmers who would leave so many bugs that one finds in their kinds of games can’t be expected to match up to the insane standards required by the PS3 and its SDKs. And I’m the first to admit that the PS3 has insipidly weird architecture and an alienating SDK.

    In order to make a truly great multi-platform experience, you need a stable of flawless programmers, and that’s something that we’re seeing less and less of, these days*. Considering that the stable at Bethesda is less so than the average developer, I’m not surprised that these things show up in their games more than any. Why, they couldn’t even figure out how to get DLC onto the PS3!

    I’m really going to get misunderstood over this, but what I’m trying to get at is that for a perfect product, a company needs a hell of a lot of talent, and not every company can have a hell of a lot of talent in every area. Beth’s area is primarily plot-writing, that’s where all their talent lies. No developer within recent memory has had a stable of incredibly talented people, with nary a flaw to tarnish that.

    * I think this is something that a magazine needs to do an article on at some point. I feel that games are becoming increasingly buggy as time goes on, and publishers are likewise becoming less willing to pay for the huge patches that would fix these problems. I also feel that production values on consoles are dropping too, simply because consoles can be patched these days. Because of that, I feel we tend to see a lot of beta-quality content on home consoles, where that wasn’t generally the case a hardware generation or two ago.

    I think this might be why some are shying away from modding too, so that the community doesn’t have to see what lies beneath anymore, and so that the community won’t outperform the development team (as was the case with Oblivion, much less so with Morrowind).

    Anyway, the long and short of this is that we should expect it with dropping standards within the game industry. Sony set themselves on too high of a pedestal with their hardware and few are able to match up with it bar exclusive first and second party developers.

    #9 6 years ago
  10. Blerk

    Of course, if Sony hadn’t over-complicated their architecture and tools compared to the competition then developers would’ve probably had a much easier time. They didn’t set the bar too high, they made it curved and wrapped it in barbed wire.

    #10 6 years ago
  11. Truk

    I shan’t be playing both versions at the same time, so I don’t really care. Although I doubt I’ll pick this up anyway. I don’t have time to play arcade games, nevermind “epic” games.

    Also, I’m sure the programmers would love to iron out all the bugs, but I’d wager they were not given the chance to do so.

    #11 6 years ago
  12. Blerk

    Quite. The Christmas rush is a bitch and the publishers are no doubt bastards.

    #12 6 years ago
  13. DrDamn

    @pjmaybe
    I think surprise in this case has some justification as Oblivion on PS3 was comparable or superior to the 360 – until they patched that to match some of the changes they made. So expecting Fallout 3 to be similar in quality was not way out there.

    #13 6 years ago
  14. pjmaybe

    Yeah but I’m seeing all sorts of tinfoil-hat talk about MS paying Bethesda a premium to nobble the PS3 version. Which is just utterly ridiculous talk, surely?

    Though Fallout 3 shares the same engine tech as Oblivion, it doesn’t necessarily follow that it’ll be exactly the same production process. The PS3 is an utter bitch to develop for (just about everyone outside of Guerrilla and a few other PS3-exclusive developers have said so) and Bethesda seem to be firstly and foremostly PC and 360 devs. So I think they just had a heck of a lot of trouble fitting something as complex into the PS3′s pathetically piss poor VRAM and that’s probably where all these reports of buggered textures, low end models etc are coming from.

    #14 6 years ago
  15. XDamage

    In that case Sony should have maintained an army of programmers ready for outsourcing. ;)
    It just seems too easy to blame the PS3 architecture, when others manage it fine, even other multi-platform studios.

    Oh well. I’ll probably just pick up the game later today and see the horrible bugfest with my own eyes, if it exists.

    #15 6 years ago
  16. pjmaybe

    Maybe so.

    Several first-party devs (Insomniac, Guerilla) seem to have got their stuff together on the PS3. Maybe they just need to start flogging their game engine tech to other devs…

    It’s a real shame though. Potential game of the year and a whole slew of single-platform-dependent gamers won’t get to play it or will have to put up with a shonky version of it.

    #16 6 years ago
  17. Blerk

    While I don’t think they would purposely nobble the PS3 version, it seems pretty obvious where their priorities were when it came to dev effort and QA time. I’m sure the fact that Microsoft handed them a big bag of cash for exclusive DLC might’ve helped a little in that respect.

    Aaaaanyway. Some people who saw this on the PS3 at the Expo yesterday say it looks really good. So it might all just be a big fuss over nothing.

    #17 6 years ago
  18. pjmaybe

    I can see the logic in them concentrating on the DLC stuff. Extra revenue.

    But sheesh, if it really is as “hideously broken” on the PS3 as the alarmist reports would have you believe, then surely PS3 owners have grounds to get a refund if there are no plans to patch it?

    I’m more than willing to believe there’s a lot of exaggeration going on though as looking at the footage of the PS3 version it doesn’t look “so broken it’s unplayable” as some would have you believe.

    #18 6 years ago
  19. XDamage

    Lol pjmaybe. “Potential game of the year and a whole slew of single-platform-dependent gamers won’t get to play it or will have to put up with a shonky version of it.” What the hell? If you want to be technical, both console versions are “shonky” versions of the PC one according to IGN.

    From the IGN Insider Fallout 3 Head-to-Head:
    “Overall
    There’s no question that the PC wins this Head-to-Head with the most fully featured, best looking, and best running version of Fallout 3. If you have both a 360 and PS3 I would recommend going with a copy of the game on Xbox but the differences aren’t drastic enough to warrant the purchase of new hardware. The PS3 version is still a great buy.”

    #19 6 years ago
  20. g00nerz

    Jeez another PS3 port botched. Why didn’t they just keep it a 360 exclusive instead of wasting their time and ours in putting out a PS3 bag o’ crap.

    #20 6 years ago
  21. pjmaybe

    Naw, you don’t say. The PC version’s better? Well I’ll go to the foot of our stairs ~_~

    #21 6 years ago
  22. XDamage

    Yeah, then why didn’t you say something like “It’s a real shame though. Potential game of the year and a whole slew of PC-less gamers won’t get to play it or will have to put up with a shonky version of it.”?

    Hehe, but anyways, “not getting to play it”, that’s going a bit far.

    #22 6 years ago
  23. pjmaybe

    I dunno, I know people who are OCD enough to actually miss out on games if they feature even the slightest glitch, so I’d put money on there being PS3 owners who will go without rather than put up with the bugs.

    And yes you’re right, I should’ve said “potential game of the year and at least one faction of console owners won’t get to play it or will have to man up and play a shonky version of it”

    Moot point though – most people who saw the PS3 version at the EG Expo didn’t seem to think there was anything wrong with it so *shrug*

    #23 6 years ago
  24. Robo_1

    There was a great podcast from the guys at Criterion around the launch of Burnout: Paradise, where they rubbished a lot of myths around PS3 development. They categorically said that Sony had great tools for PS3 development, and were actually ahead of MS in some areas.

    They summed it up by saying that the reason they got Burnout Paradise running so well on both platforms, was that they built a multi core engine from the start, and then tested every aspect of development on both platforms.

    What we’re seeing with current multi platform development, is taking a PC/360 lead (presumably as they both use Direct X tools, it’s a lot easier that way) and then after they’ve established the foundations of the engine on these platforms, they see how they’re going to work it on PS3.

    I understand them taking this approach, as it satisfies the largest market share and probably takes a lot less time to get the work done, but whilst you could certainly argue that it’s Sony who has created this rod for their back by going with such off the wall hardware, the fact that developers like Infinity Ward and Criterion are bringing games of equal quality to both platforms, means the “lazy developers” tag isn’t entirely without merit.

    Personally I don’t think the situation will improve unless PS3 either becomes the most successful platform, or it’s made clear that by leading development on PS3, you can produce better/equal results on both platforms, with no significant extra cost or time.

    The vast majority of multi platform games are approaching parity on both platforms, so it’s a shame when a high profile title like this breaks the trend.

    #24 6 years ago
  25. pjmaybe

    Good post Robo and it makes a lot of sense. Burnout Paradise really is superbly done, and in fact quite a few other high profile EA titles have been equally as good on PS3 as 360…

    #25 6 years ago
  26. warlock7

    Well, screw Gamespot. I picked it up and haven’t seen any of the issues that they are describing. Granted I’m not too far into the game yet, but that doesn’t change the fact that it looks great and seems to play very well.

    Reviewers are getting more and more idiotic as this generation progresses. Seems that those companies that do their initial development on the PS3 never have issues like those described here and they all talk about how the 360 version comes out better due to the initial PS3 dev. Lazy developers not doing the work needed to get a matched version out is the problem. As pointed out by Robo_1, if the developers do it right then there’s no reason to have either system inferior to the other.

    Then again, this game certainly isn’t a “Heavy Rain”, it’s still using the Havok engine and has the same issues of internally lit mouths just like in Oblivion. They tried to cover it up, but instead you get lighting coming from the outside edges of peoples mouths…

    #26 6 years ago
  27. David

    I can’t see why people are surprised at this can’t remember where the article was but Bethesda stated they love the 360 development kit.

    Some developers will draw a line and prefer one kit over the other. Its annoying to ps3 owners but Bethesda just prefer to develop for PC, 360 first and then PS3 last.

    #27 6 years ago
  28. Truk

    “or it’s made clear that by leading development on PS3, you can produce better/equal results on both platforms, with no significant extra cost or time.”

    This is true. I think many devs are coming to realise this is the case.

    #28 6 years ago
  29. Quiiick

    If only someone would publish some comparison screenshots, so we could make up our own mind whether the difference between PS3 & 360 is significant or not.

    #29 6 years ago
  30. David

    I bet its hardly much of a difference. I read the same crap from a oblivion and though the 360 did certain things better than the PS3. The PS3 handled other things better than the 360 version.

    In the end this is a pointless article to full the fanboy idea that one machine is inferior to another. Fallout 3 is good on all platforms. Nothing is set in stone as if there is a glitch or graphical problem it can be patched.

    #30 6 years ago
  31. Quiiick

    … well if the PS3 version does indeed freeze for a moment as soon as a friend logs in/out this would be a real show-stopper and needs to be patched ASAP.

    #31 6 years ago

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  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]