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	<title>Comments on: Eurogamer Expo: Mirror&#8217;s Edge playtest</title>
	<atom:link href="http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/</link>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36842</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36842</guid>
		<description>I just played through the demo after playing the tutorial and it made a ton more sense than it did at the expo.

There are actually some inaccuracies in the piece: it&#039;s only L1 and L2 to move over and under things. There&#039;s no X press involved.

I liked it very much playing it at home, actually. Will definitely play the full thing.</description>
		<content:encoded><![CDATA[<p>I just played through the demo after playing the tutorial and it made a ton more sense than it did at the expo.</p>
<p>There are actually some inaccuracies in the piece: it&#8217;s only L1 and L2 to move over and under things. There&#8217;s no X press involved.</p>
<p>I liked it very much playing it at home, actually. Will definitely play the full thing.</p>
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	<item>
		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36020</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36020</guid>
		<description>Yes, a demo will sort out all our Woes.

I was one of the naysayers at E3, but workign this artistic magic with UE3 is worthy of my time. Demo wise, no buy!</description>
		<content:encoded><![CDATA[<p>Yes, a demo will sort out all our Woes.</p>
<p>I was one of the naysayers at E3, but workign this artistic magic with UE3 is worthy of my time. Demo wise, no buy!</p>
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		<title>By: pjmaybe</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36018</link>
		<dc:creator>pjmaybe</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36018</guid>
		<description>Wonder if there&#039;s a PoP style run through each level before you get let loose on it. 

Still on my &#039;to buy&#039; list purely because I want to see if it makes me feel as sick as the footage did! Bit of a waste of money if it did but hopefully the demo at the expo will end up being released to the public eventually.</description>
		<content:encoded><![CDATA[<p>Wonder if there&#8217;s a PoP style run through each level before you get let loose on it. </p>
<p>Still on my &#8216;to buy&#8217; list purely because I want to see if it makes me feel as sick as the footage did! Bit of a waste of money if it did but hopefully the demo at the expo will end up being released to the public eventually.</p>
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	<item>
		<title>By: whyloco</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36009</link>
		<dc:creator>whyloco</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36009</guid>
		<description>Need to try the demo before I plunge my hard money...</description>
		<content:encoded><![CDATA[<p>Need to try the demo before I plunge my hard money&#8230;</p>
]]></content:encoded>
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		<title>By: Syrok</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36008</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Tue, 28 Oct 2008 16:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36008</guid>
		<description>Sure, but I&#039;d rather play a game like this then one I can run through without dying or retrying.</description>
		<content:encoded><![CDATA[<p>Sure, but I&#8217;d rather play a game like this then one I can run through without dying or retrying.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36006</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 28 Oct 2008 15:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36006</guid>
		<description>There&#039;s a difference between &#039;difficult&#039; and &#039;memory test&#039;, though. This is precisely why Prince of Persia had the &#039;rewind time&#039; thing - to stop you from getting pissed off every time you fell into a spiky pit of doom, something that could potentially happen every few seconds.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a difference between &#8216;difficult&#8217; and &#8216;memory test&#8217;, though. This is precisely why Prince of Persia had the &#8216;rewind time&#8217; thing &#8211; to stop you from getting pissed off every time you fell into a spiky pit of doom, something that could potentially happen every few seconds.</p>
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		<title>By: Syrok</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-36002</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Tue, 28 Oct 2008 15:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-36002</guid>
		<description>But that&#039;s a good thing, you can&#039;t complain about games getting easier and easier and then complain when there is a more challenging game.</description>
		<content:encoded><![CDATA[<p>But that&#8217;s a good thing, you can&#8217;t complain about games getting easier and easier and then complain when there is a more challenging game.</p>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-35990</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 28 Oct 2008 15:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-35990</guid>
		<description>I&#039;ve got to say, from what I experienced you really did have to plug away at various bits to work out what to do. I didn&#039;t expect that at all.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got to say, from what I experienced you really did have to plug away at various bits to work out what to do. I didn&#8217;t expect that at all.</p>
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	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/comment-page-1/#comment-35989</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 28 Oct 2008 15:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/28/eurogamer-expo-mirrors-edge-playtest/#comment-35989</guid>
		<description>Yep. This pretty much confirms my main worry - you have to &#039;learn&#039; the levels in order to get through them, which basically means a lot of trial and error and a lot of dying and redoing stuff. 

I&#039;ll try a demo, but this one&#039;s gradually falling off the end of the &#039;interesting&#039; list.</description>
		<content:encoded><![CDATA[<p>Yep. This pretty much confirms my main worry &#8211; you have to &#8216;learn&#8217; the levels in order to get through them, which basically means a lot of trial and error and a lot of dying and redoing stuff. </p>
<p>I&#8217;ll try a demo, but this one&#8217;s gradually falling off the end of the &#8216;interesting&#8217; list.</p>
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