New XNA tech demo – The Unfinished Swan

Wednesday, 22nd October 2008 16:14 GMT By Mike


After the break. Now this is more like it. Watch the rather intriguing tech demo whose premise is that you need to navigate your way through an all-white maze by splattering black paint everywhere, revealling the obstacles that stand in your path.

Anyway, enough talking, more watching. Thanks RPS for the head’s up.

By Mike Bowden

The Unfinished Swan – Tech Demo 9/2008 from Ian Dallas on Vimeo.



  1. Blerk

    Inventive! That’s really neat. Sound effects need some work.

    #1 6 years ago
  2. DrDamn

    Very cool … dare I suggest it would work better on a Wii :).

    #2 6 years ago
  3. morriss

    For some reason, Blerk. I thought of you when I posted that. :)

    #3 6 years ago
  4. Blerk

    You secretly want to spatter me with your liquids?

    #4 6 years ago
  5. morriss

    Well, it’s not a secret any more is it?

    #5 6 years ago
  6. Psychotext

    Wow, that’s very cool. :)

    #6 6 years ago
  7. Blerk

    The XNA stuff seems to have gone under the radar a bit. Everyone’s talking about the NXE and Netflix and PrimeTime, but the community games stuff launches the same day and is potentially infinitely more exciting than streaming videos or online quiz shows.

    #7 6 years ago
  8. Quiiick

    Fantastic idea!
    Cool and arty like “Linger in Shadows”!
    A must have for me.

    #8 6 years ago
  9. Tiger Walts

    Still, it’s not quite overly engineered blood spatter.

    #9 6 years ago
  10. morriss

    Linger in Shadows was rubbish.

    The atmosphere of this game reminds me Portal a bit: claustrophobic and eerie. I like the Don’t Be Afraid written on the floor.

    #10 6 years ago
  11. Quiiick

    No, “Linger in Shadows” was great!
    Totally worth the €3 I spent!

    Remember, it’s not a game! So don’t judge it like a game.

    #11 6 years ago
  12. Syrok

    It was neither rubbish nor great. It was good enough for what it is.

    #12 6 years ago
  13. MesserWolf

    Linger in shadow was fantastic. Somenthing new , original and artistic . It would be great to have more .

    #13 6 years ago
  14. Shatner

    What’s that? morris disimissing something on the PS3 outright? No sign of adequate reasoning or substantiation?

    By your own credo, morriss, your comment has no merit!

    What are the odds that the closest morriss has got to Linger In The Shadows is some scratchy YouTube vid? :D

    As for this, I liked it a lot as a concept. Not sure if it’s got the mileage for a full game. I’d like to see what could be done if, rather than paint splats, you had sound-waves bouncing off the solid objects (the way bats navigate at night). It’d be interesting to see what could be done with a game that puts the player in the spot of being completely blind. And, in that regard, sound design (and even rumble usage) could make a considerable difference.

    #14 6 years ago
  15. Truk

    I think someone found out how to decals and went to town. I’d like to know what the game will be.

    #15 6 years ago
  16. Shatner

    Oh, I think it’s a little more than decals – they’re clearly not set decals mapped abitrarily onto a surface as the splatter seems to have far too much in common with the original object. Maybe they’re very convincing decals? Dunno. The programmer clearly has texture memory to spare ;)

    #16 6 years ago
  17. David

    Nice concept but definitely liking Shatners take on it I would play a game like that.

    #17 6 years ago
  18. Truk

    Fancy texture-projection pixel shader, I’d assume then. Which is pretty much just clever decals, right? ;-)

    (I don’t do much graphics programming, to be honest).

    #18 6 years ago
  19. reask

    Weird. :P

    #19 6 years ago
  20. OrphanageExplosion

    This tech could power the ‘Jenna Loves Daredevil’ game I’ve always dreamed of!

    #20 6 years ago
  21. morriss

    I’ve got Linger in Shadows. PSN ID is morriss, if you want to compare trophies. :)

    #21 6 years ago
  22. trav

    Its an interesting idea the video. Not too sure how well it would it work as a gameplay mechanic.

    #22 6 years ago
  23. Blerk

    I’d like to see what could be done if, rather than paint splats, you had sound-waves bouncing off the solid objects (the way bats navigate at night).


    #23 6 years ago
  24. Shatner

    Better yet. Take that idea and get Jeff Minter to realise it.

    Oh yeah! Giggity giggity gig-i-ty!

    #24 6 years ago
  25. Blerk

    Erk! No. I love Jeff, he’s a smashing bloke. But.. no. My eyes are too old for his stuff now. I’ve grown to appreciate minimalism.

    #25 6 years ago
  26. Tonka

    The future of gaming has a new colour!

    #26 6 years ago

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