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	<title>Comments on: The Old Republic &#8220;under consideration&#8221; for console, says Gibeau</title>
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	<link>http://www.vg247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/</link>
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		<title>By: SplatteredHouse</title>
		<link>http://www.vg247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/comment-page-1/#comment-34969</link>
		<dc:creator>SplatteredHouse</dc:creator>
		<pubDate>Wed, 22 Oct 2008 10:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/#comment-34969</guid>
		<description>Warhammer should be prioritised for consoles, the brand after all, does have previous form and recognition/appreciation on those platforms.</description>
		<content:encoded><![CDATA[<p>Warhammer should be prioritised for consoles, the brand after all, does have previous form and recognition/appreciation on those platforms.</p>
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		<title>By: Esha</title>
		<link>http://www.vg247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/comment-page-1/#comment-34938</link>
		<dc:creator>Esha</dc:creator>
		<pubDate>Wed, 22 Oct 2008 07:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/#comment-34938</guid>
		<description>I agree.

And I hate it when I have something controversial to point out, I never know how to do it without getting under someone&#039;s skin, but I&#039;ll try anyway...

There&#039;s a fundamental flaw in most MMOs, it even exists in my favourite series of MMOs (the &lt;i&gt;City of&lt;/i&gt; games).  This flaw won&#039;t easily allow said MMOs to be &lt;i&gt;fairly&lt;/i&gt; translated to a console.  Can anyone guess what this flaw is?

As a clue, Guild Wars doesn&#039;t suffer from it.

The flaw is this, and it most prominently affects Warcraft, but it effects all MMOs to a degree, especially those with modifiable interfaces: &lt;i&gt;I have a million-billion bars&lt;/i&gt;.  How does that successfully translate to a pad with only so many buttons and combinations thereof?  Do they plan on making a keyboard mandatory?

Guild Wars is the perfect candidate for a console MMO (even though it isn&#039;t strictly an MMO).  The reason for this is that Guild Wars gets around the Million Bars Problem, it has one bar and &lt;i&gt;all players&lt;/i&gt; can only have a maximum of eight skills at their disposal.  These skills can only be swapped out in a hub, or resting zone.

Thus a player must strategise and learn which skill set they wish to use before setting out on a particular adventure.  A lot of Guild Wars skills are rolled into one cleverly too, so this skill does that, and that, thus actually removing the need for many skills on a bar.  The only other game I&#039;ve seen try this are, indeed, the City of Heroes/Villains games.

I think that if an MMO is released for consoles though, it needs to be designed with game-pads in mind, and the limited bar system of Guild Wars is &lt;i&gt;perfect&lt;/i&gt; for that.  Four front buttons, four shoulder buttons, eight in total, eight on the bar.

But if a game can have infinite bars which are 12 buttons long, like almost every other MMO... well, good luck translating that to a console.  I don&#039;t know if it&#039;s even worthwhile trying.

Additional: As for menu systems and stuff, start and select can act as modifiers to enter a player into a menu where the buttons behave differently, or the D-pad could enter into those menus, or the D-pad could simply be used for those menus.  With the Guild Wars approach, the implementation is amazingly easy.  That&#039;s why I&#039;d really like to see that kind of system in the first Western console MMO.</description>
		<content:encoded><![CDATA[<p>I agree.</p>
<p>And I hate it when I have something controversial to point out, I never know how to do it without getting under someone&#8217;s skin, but I&#8217;ll try anyway&#8230;</p>
<p>There&#8217;s a fundamental flaw in most MMOs, it even exists in my favourite series of MMOs (the <i>City of</i> games).  This flaw won&#8217;t easily allow said MMOs to be <i>fairly</i> translated to a console.  Can anyone guess what this flaw is?</p>
<p>As a clue, Guild Wars doesn&#8217;t suffer from it.</p>
<p>The flaw is this, and it most prominently affects Warcraft, but it effects all MMOs to a degree, especially those with modifiable interfaces: <i>I have a million-billion bars</i>.  How does that successfully translate to a pad with only so many buttons and combinations thereof?  Do they plan on making a keyboard mandatory?</p>
<p>Guild Wars is the perfect candidate for a console MMO (even though it isn&#8217;t strictly an MMO).  The reason for this is that Guild Wars gets around the Million Bars Problem, it has one bar and <i>all players</i> can only have a maximum of eight skills at their disposal.  These skills can only be swapped out in a hub, or resting zone.</p>
<p>Thus a player must strategise and learn which skill set they wish to use before setting out on a particular adventure.  A lot of Guild Wars skills are rolled into one cleverly too, so this skill does that, and that, thus actually removing the need for many skills on a bar.  The only other game I&#8217;ve seen try this are, indeed, the City of Heroes/Villains games.</p>
<p>I think that if an MMO is released for consoles though, it needs to be designed with game-pads in mind, and the limited bar system of Guild Wars is <i>perfect</i> for that.  Four front buttons, four shoulder buttons, eight in total, eight on the bar.</p>
<p>But if a game can have infinite bars which are 12 buttons long, like almost every other MMO&#8230; well, good luck translating that to a console.  I don&#8217;t know if it&#8217;s even worthwhile trying.</p>
<p>Additional: As for menu systems and stuff, start and select can act as modifiers to enter a player into a menu where the buttons behave differently, or the D-pad could enter into those menus, or the D-pad could simply be used for those menus.  With the Guild Wars approach, the implementation is amazingly easy.  That&#8217;s why I&#8217;d really like to see that kind of system in the first Western console MMO.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/comment-page-1/#comment-34930</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 22 Oct 2008 07:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/22/console-star-wars-mmo-under-consideration-says-gibeau/#comment-34930</guid>
		<description>May as well save your money, man.</description>
		<content:encoded><![CDATA[<p>May as well save your money, man.</p>
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