A post on the Age of Conan boards relaying the words of game director, Craig Morrison, reveals that quite on extensive combat update is being worked on. This is in addition to changes to trade skills and The Notoriety System.
We are in this patch making some changes to combos which will affect melee and ranged classes. The background for this is split in two; first we saw a problem where the longest combos generated damage spikes that were too big. This is due to the combo length being the most important factor in defining the damage of the combo. Players had also taken to firing the first stages of their combos ‘into thin air’ to better land a big blow at the end. For the longest combos this strategy would deal a lot of damage – even though the majority of the strikes of the combo did not land on the target. This just didn’t feel quite right, and we felt that we needed to adjust the system to provide the right reward for executing your combos effectively, while also ensuring they aren’t cumbersome to pull in PVP.
Loads more through the link.
By Mike Bowden
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