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	<title>Comments on: UK journos un-shocked by MGS4 plans for 360</title>
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	<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/</link>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-2/#comment-33443</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Thu, 16 Oct 2008 07:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33443</guid>
		<description>Your loss. Killzone definitely had issues with it but I played it through to the end and it was a very solid FPS. It was clearly hampered by the restrictions of the host machine (30 fps or less and some very repetitive audio signposting) but it really blossomed and showed good variety. That you could play through the levels as a different character with different disciplines was also a novel effort that all the naysayers who barely touched the game before making authoritative comments against it ever noticed.

I only played through the game a couple of years back when I was going through my last gen collection and checking out all the games I never gave proper time to. You wouldn&#039;t BELIEVE how much Gears of War owes to Manhunt&#039;s cover system. Shocking!</description>
		<content:encoded><![CDATA[<p>Your loss. Killzone definitely had issues with it but I played it through to the end and it was a very solid FPS. It was clearly hampered by the restrictions of the host machine (30 fps or less and some very repetitive audio signposting) but it really blossomed and showed good variety. That you could play through the levels as a different character with different disciplines was also a novel effort that all the naysayers who barely touched the game before making authoritative comments against it ever noticed.</p>
<p>I only played through the game a couple of years back when I was going through my last gen collection and checking out all the games I never gave proper time to. You wouldn&#8217;t BELIEVE how much Gears of War owes to Manhunt&#8217;s cover system. Shocking!</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-2/#comment-33439</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Thu, 16 Oct 2008 07:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33439</guid>
		<description>Well, you&#039;ve certainly got the advantage there. I found the original Killzone so dull I couldn&#039;t be arsed to complete the demo. :-)</description>
		<content:encoded><![CDATA[<p>Well, you&#8217;ve certainly got the advantage there. I found the original Killzone so dull I couldn&#8217;t be arsed to complete the demo. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-2/#comment-33436</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Thu, 16 Oct 2008 07:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33436</guid>
		<description>Blerk,

I&#039;m working on the assumption that, like many many many many many many many games, what they&#039;ve shown you is stuff from one environment. Uncharted - we saw nothing but jungle and walls but there was more to it than that. MGS4 was all Middle East but it was far more varied. Bioshock was.. oh. No, Bioshock was pretty much all the same. :&#124;

Going on the first Killzone I would expect to see some considerable variety in the environment.</description>
		<content:encoded><![CDATA[<p>Blerk,</p>
<p>I&#8217;m working on the assumption that, like many many many many many many many games, what they&#8217;ve shown you is stuff from one environment. Uncharted &#8211; we saw nothing but jungle and walls but there was more to it than that. MGS4 was all Middle East but it was far more varied. Bioshock was.. oh. No, Bioshock was pretty much all the same. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </p>
<p>Going on the first Killzone I would expect to see some considerable variety in the environment.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33431</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Thu, 16 Oct 2008 07:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33431</guid>
		<description>It&#039;s interesting to see everyone using KZ2 as an example of &#039;brilliant&#039; graphics when as far as I can tell it&#039;s grey and bland and terribly uninteresting. Stuff like Uncharted and Motorstorm are much better examples.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to see everyone using KZ2 as an example of &#8216;brilliant&#8217; graphics when as far as I can tell it&#8217;s grey and bland and terribly uninteresting. Stuff like Uncharted and Motorstorm are much better examples.</p>
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		<title>By: Robo_1</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33376</link>
		<dc:creator>Robo_1</dc:creator>
		<pubDate>Wed, 15 Oct 2008 19:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33376</guid>
		<description>On paper the 360&#039;s gpu does have slightly more grunt, but you&#039;re getting games that look like Killzone 2 and Uncharted, because PS3 can use Cell&#039;s SPU&#039;s to add a lot of post processing effects, which kick it all up a notch.

For anyone interested, you can read:

http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf

Which pretty much describes how Guerilla are using PS3 to make KZ2 look like it does.</description>
		<content:encoded><![CDATA[<p>On paper the 360&#8217;s gpu does have slightly more grunt, but you&#8217;re getting games that look like Killzone 2 and Uncharted, because PS3 can use Cell&#8217;s SPU&#8217;s to add a lot of post processing effects, which kick it all up a notch.</p>
<p>For anyone interested, you can read:</p>
<p><a href="http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf" rel="nofollow">http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf</a></p>
<p>Which pretty much describes how Guerilla are using PS3 to make KZ2 look like it does.</p>
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		<title>By: Faethor</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33367</link>
		<dc:creator>Faethor</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33367</guid>
		<description>&quot; am quick to dismiss Gears because the graphical increase between Gears and Gear 2 is nonexistent,&quot;

umm, tons more characters on screen, much better lighting, more objects, but engine look mostly remains the same.

All this about resistance, when legendary looks better</description>
		<content:encoded><![CDATA[<p>&#8221; am quick to dismiss Gears because the graphical increase between Gears and Gear 2 is nonexistent,&#8221;</p>
<p>umm, tons more characters on screen, much better lighting, more objects, but engine look mostly remains the same.</p>
<p>All this about resistance, when legendary looks better</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33354</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33354</guid>
		<description>Was about to say Lord of the Flies... But... Babe Pig in the City?</description>
		<content:encoded><![CDATA[<p>Was about to say Lord of the Flies&#8230; But&#8230; Babe Pig in the City?</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33350</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33350</guid>
		<description>That&#039;ll do pig, that&#039;ll do.</description>
		<content:encoded><![CDATA[<p>That&#8217;ll do pig, that&#8217;ll do.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33348</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33348</guid>
		<description>&quot;Yes, I know that was low. :P &quot;

Would have been if it made any sense. UE3 is a rather ugly engine other than it&#039;s lighting, and it&#039;s clear the PS3 can use it, and will use it as effectively as the 360 if it&#039;s the lead platform (Mirrors Edge anyone?).

I am quick to dismiss Gears because the graphical increase between Gears and Gear 2 is nonexistent, while Resistance and Resistance 2 there is a much larger jump in graphics. Certainly in texture detail in those Gamekyo vids.</description>
		<content:encoded><![CDATA[<p>&#8220;Yes, I know that was low. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  &#8221;</p>
<p>Would have been if it made any sense. UE3 is a rather ugly engine other than it&#8217;s lighting, and it&#8217;s clear the PS3 can use it, and will use it as effectively as the 360 if it&#8217;s the lead platform (Mirrors Edge anyone?).</p>
<p>I am quick to dismiss Gears because the graphical increase between Gears and Gear 2 is nonexistent, while Resistance and Resistance 2 there is a much larger jump in graphics. Certainly in texture detail in those Gamekyo vids.</p>
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		<title>By: Faethor</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33347</link>
		<dc:creator>Faethor</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33347</guid>
		<description>I wasn&#039;t a big fan of the first Gears, but graphicly the next game looks impressive. The reason, the ability to have tons of enemies and characters on the screen at the same time. I&#039;ll rent it first and see if it&#039;s a buy for me.
What I don&#039;t like about the Unreal Engine 3 is how
lazy developers are with it. So many games have that
Gears high contrast and texture look, I wish they would
do more with it.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t a big fan of the first Gears, but graphicly the next game looks impressive. The reason, the ability to have tons of enemies and characters on the screen at the same time. I&#8217;ll rent it first and see if it&#8217;s a buy for me.<br />
What I don&#8217;t like about the Unreal Engine 3 is how<br />
lazy developers are with it. So many games have that<br />
Gears high contrast and texture look, I wish they would<br />
do more with it.</p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33346</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33346</guid>
		<description>&quot;Sometimes we know exactly how long games have been in development for..&quot;

No. You know what they tell you. That&#039;s not necessarily the &lt;i&gt;full&lt;/i&gt; picture.

&quot;Oh, and for the love of god please don’t bother arguing with me Shatner. I’m neither Pat nor Morriss, I can’t be arsed.&quot;

I practice equal oppurtinities. I don&#039;t discriminate (pat) and I don&#039;t reply based on who says something, I reply based on what was said. If what was said contradicts what I know then I&#039;ll respond accordingly.

This comments section is going into fanboy apocalypse anyway. The crap being spouted on both sides is lolsome.</description>
		<content:encoded><![CDATA[<p>&#8220;Sometimes we know exactly how long games have been in development for..&#8221;</p>
<p>No. You know what they tell you. That&#8217;s not necessarily the <i>full</i> picture.</p>
<p>&#8220;Oh, and for the love of god please don’t bother arguing with me Shatner. I’m neither Pat nor Morriss, I can’t be arsed.&#8221;</p>
<p>I practice equal oppurtinities. I don&#8217;t discriminate (pat) and I don&#8217;t reply based on who says something, I reply based on what was said. If what was said contradicts what I know then I&#8217;ll respond accordingly.</p>
<p>This comments section is going into fanboy apocalypse anyway. The crap being spouted on both sides is lolsome.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33344</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33344</guid>
		<description>I honestly don&#039;t see what&#039;s so impressive about it, not from a technical point of view, not in the videos I&#039;ve seen anyway.  Maybe there&#039;s a specific scene you can point me to.

Oh, and you&#039;re too quick to dismiss Gears just because it&#039;s built on UE3.  Which is odd really, because you&#039;re talking up Resistance 2, which is built on the Resistance 1 engine with enhancements (texture streaming, detail maps, lighting system etc).  You might even say it hurts SOME people&#039;s credibility...

Yes, I know that was low. :P</description>
		<content:encoded><![CDATA[<p>I honestly don&#8217;t see what&#8217;s so impressive about it, not from a technical point of view, not in the videos I&#8217;ve seen anyway.  Maybe there&#8217;s a specific scene you can point me to.</p>
<p>Oh, and you&#8217;re too quick to dismiss Gears just because it&#8217;s built on UE3.  Which is odd really, because you&#8217;re talking up Resistance 2, which is built on the Resistance 1 engine with enhancements (texture streaming, detail maps, lighting system etc).  You might even say it hurts SOME people&#8217;s credibility&#8230;</p>
<p>Yes, I know that was low. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33341</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33341</guid>
		<description>Psychotext you really need to see the difference between art direction and technically impressive graphics. Far Cry 2 looks graphically awful. CoD4 is stunning and art direction goes to support the superb engine, and Gears 2 is great too, and the art direction is superb in that also, but the UE3 engine is really not that impressive technically anymore.

And you are totally right HS did suffer from those things, it&#039;s a great point, because it goes to 

Anyway, let me put it this way, I think the aesthetic of Resistance 2 is ass. I am not buying the game. It looks awful to me. Gears 2 will do as little for me as Gears did, but I can see the artistic direction is far superior. But technically, what Resistance 2 is doing is amazing. And the graphics are truly superb.

It really hurts SOME people credibility here when they say it isn&#039;t head and shoulders above the original. The particle effects and dustiness is amazing.</description>
		<content:encoded><![CDATA[<p>Psychotext you really need to see the difference between art direction and technically impressive graphics. Far Cry 2 looks graphically awful. CoD4 is stunning and art direction goes to support the superb engine, and Gears 2 is great too, and the art direction is superb in that also, but the UE3 engine is really not that impressive technically anymore.</p>
<p>And you are totally right HS did suffer from those things, it&#8217;s a great point, because it goes to </p>
<p>Anyway, let me put it this way, I think the aesthetic of Resistance 2 is ass. I am not buying the game. It looks awful to me. Gears 2 will do as little for me as Gears did, but I can see the artistic direction is far superior. But technically, what Resistance 2 is doing is amazing. And the graphics are truly superb.</p>
<p>It really hurts SOME people credibility here when they say it isn&#8217;t head and shoulders above the original. The particle effects and dustiness is amazing.</p>
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		<title>By: Faethor</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33339</link>
		<dc:creator>Faethor</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33339</guid>
		<description>Resistance 2 looks good, but no OMG impressive.
I think the multiplatform game Legendary looks better</description>
		<content:encoded><![CDATA[<p>Resistance 2 looks good, but no OMG impressive.<br />
I think the multiplatform game Legendary looks better</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33337</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33337</guid>
		<description>Re HS: You seen anything with as fucked up a frame rate and tearing on the 360 either?

(I have... I&#039;m just wondering if you know it)

...and yeah, I&#039;ve seen pretty much everything out there on R2 (check gamersyde for much higher quality vids).  It&#039;s not doing anything COD4, Gears 2 or Far Cry 2 isn&#039;t doing.

</description>
		<content:encoded><![CDATA[<p>Re HS: You seen anything with as fucked up a frame rate and tearing on the 360 either?</p>
<p>(I have&#8230; I&#8217;m just wondering if you know it)</p>
<p>&#8230;and yeah, I&#8217;ve seen pretty much everything out there on R2 (check gamersyde for much higher quality vids).  It&#8217;s not doing anything COD4, Gears 2 or Far Cry 2 isn&#8217;t doing.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33336</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33336</guid>
		<description>And Heavenly Sword I have not seen anything as good looking on the 360.

Just watch this R2 vid maybe you haven&#039;t seen it:

http://www.gametrailers.com/player/40347.html</description>
		<content:encoded><![CDATA[<p>And Heavenly Sword I have not seen anything as good looking on the 360.</p>
<p>Just watch this R2 vid maybe you haven&#8217;t seen it:</p>
<p><a href="http://www.gametrailers.com/player/40347.html" rel="nofollow">http://www.gametrailers.com/player/40347.html</a></p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33335</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33335</guid>
		<description>Pud: I picked those games specifically because I&#039;ve played (albeit very briefly in some cases) every single one of them.</description>
		<content:encoded><![CDATA[<p>Pud: I picked those games specifically because I&#8217;ve played (albeit very briefly in some cases) every single one of them.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33332</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33332</guid>
		<description>Mortiferus if you seriosuly think that then you are delusional.

KZ2 developed from the ground up, Gears 2 based on a pre-existing engine.</description>
		<content:encoded><![CDATA[<p>Mortiferus if you seriosuly think that then you are delusional.</p>
<p>KZ2 developed from the ground up, Gears 2 based on a pre-existing engine.</p>
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		<title>By: mortiferus</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33331</link>
		<dc:creator>mortiferus</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33331</guid>
		<description>@No_Pudding. &quot;resistance 2 is a graphical powerhouse&quot;.

Your kidding right. Seriously now, it looks barely a notch above the first, which was solid but not good looking.</description>
		<content:encoded><![CDATA[<p>@No_Pudding. &#8220;resistance 2 is a graphical powerhouse&#8221;.</p>
<p>Your kidding right. Seriously now, it looks barely a notch above the first, which was solid but not good looking.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33330</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33330</guid>
		<description>Resistance was a launch title, Heavenly Sword was virtually a launch title, and looked superb aswell.

Haze obviosuly festered in develpment hell a little while too long, it&#039;s not as if the game itself was good either. And Lair, like many you haven&#039;t even played the game (it looks stunning), nor have you played the others.</description>
		<content:encoded><![CDATA[<p>Resistance was a launch title, Heavenly Sword was virtually a launch title, and looked superb aswell.</p>
<p>Haze obviosuly festered in develpment hell a little while too long, it&#8217;s not as if the game itself was good either. And Lair, like many you haven&#8217;t even played the game (it looks stunning), nor have you played the others.</p>
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		<title>By: mortiferus</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33329</link>
		<dc:creator>mortiferus</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33329</guid>
		<description>@No_PUDding ohh that one is easy, Gears of War 2. Unlike KZ2 it&#039;s a shinning example of what a real-time engine engine can and should do.

Halo 3 was what it was by design. It did not feature a from scratch renderer for 360, but it still did a bang up job. No disappointment at all there.</description>
		<content:encoded><![CDATA[<p>@No_PUDding ohh that one is easy, Gears of War 2. Unlike KZ2 it&#8217;s a shinning example of what a real-time engine engine can and should do.</p>
<p>Halo 3 was what it was by design. It did not feature a from scratch renderer for 360, but it still did a bang up job. No disappointment at all there.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33327</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33327</guid>
		<description>Yes... The recent videos are excellent, maybe you need your eyes tested.

Artistically it&#039;s an awful mess, but graphically it&#039;s superb.</description>
		<content:encoded><![CDATA[<p>Yes&#8230; The recent videos are excellent, maybe you need your eyes tested.</p>
<p>Artistically it&#8217;s an awful mess, but graphically it&#8217;s superb.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33325</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33325</guid>
		<description>Oh, and for the love of god please don&#039;t bother arguing with me Shatner.  I&#039;m neither Pat nor Morriss, I can&#039;t be arsed.</description>
		<content:encoded><![CDATA[<p>Oh, and for the love of god please don&#8217;t bother arguing with me Shatner.  I&#8217;m neither Pat nor Morriss, I can&#8217;t be arsed.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33322</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33322</guid>
		<description>Shatner: Sometimes we know exactly how long games have been in development for, how much has been spent on them, how many people have been redirected from other teams to go and assist on them, how many other projects got cancelled because of them.  How much internal strife has been caused by them...

But you&#039;re right - using it to judge a games worth is pointless.  Using it as a benchmark of what others can achieve without the same budget and timescales is pointless too.

Oh, and the rest of the DL disk is reserved for security (lol, that worked).

Pud: You might as well ask why it didn&#039;t happen with Resistance, or Haze, or Lair, or Heavenly Sword.  Oh, and you need your eyes tested if you think resistance 2 is a graphical powerhouse.  Take a look at the vids we&#039;ve seen rather than the bullshots.</description>
		<content:encoded><![CDATA[<p>Shatner: Sometimes we know exactly how long games have been in development for, how much has been spent on them, how many people have been redirected from other teams to go and assist on them, how many other projects got cancelled because of them.  How much internal strife has been caused by them&#8230;</p>
<p>But you&#8217;re right &#8211; using it to judge a games worth is pointless.  Using it as a benchmark of what others can achieve without the same budget and timescales is pointless too.</p>
<p>Oh, and the rest of the DL disk is reserved for security (lol, that worked).</p>
<p>Pud: You might as well ask why it didn&#8217;t happen with Resistance, or Haze, or Lair, or Heavenly Sword.  Oh, and you need your eyes tested if you think resistance 2 is a graphical powerhouse.  Take a look at the vids we&#8217;ve seen rather than the bullshots.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33321</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33321</guid>
		<description>I am sorry but until I see an exmaple of a game pulling off KZ2 graphics on the 360, I do not believe it.

Why did that not happen with Halo 3?

Why do other games not look as impressive. Time and money are one thing, but even Resistance 2 looks graphically better than most games on the 360.</description>
		<content:encoded><![CDATA[<p>I am sorry but until I see an exmaple of a game pulling off KZ2 graphics on the 360, I do not believe it.</p>
<p>Why did that not happen with Halo 3?</p>
<p>Why do other games not look as impressive. Time and money are one thing, but even Resistance 2 looks graphically better than most games on the 360.</p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33319</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33319</guid>
		<description>Oh, guys, just so you know: an Xbox 360 dual layer DVD has a total of about 6.8gb of space available for data storage. Microsoft reserve the rest for.. erm.. god knows. They don&#039;t actually say.</description>
		<content:encoded><![CDATA[<p>Oh, guys, just so you know: an Xbox 360 dual layer DVD has a total of about 6.8gb of space available for data storage. Microsoft reserve the rest for.. erm.. god knows. They don&#8217;t actually say.</p>
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		<title>By: Faethor</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33318</link>
		<dc:creator>Faethor</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33318</guid>
		<description>Oh and on the BD-disk thing.
Lost Odyssey is a graphical tour de force, and 
uses 4 DVD&#039;s to play the game. If they can spread
that game out across 4 disks, no reason why they can&#039;t
do MGS4. Plus the NXE will allow you to install to
HD so if you have a big enough drive, not much of an issue.
Lost Odyssey was no problem, swapping disks no big deal.
I don&#039;t know if I would use that NXE feature.</description>
		<content:encoded><![CDATA[<p>Oh and on the BD-disk thing.<br />
Lost Odyssey is a graphical tour de force, and<br />
uses 4 DVD&#8217;s to play the game. If they can spread<br />
that game out across 4 disks, no reason why they can&#8217;t<br />
do MGS4. Plus the NXE will allow you to install to<br />
HD so if you have a big enough drive, not much of an issue.<br />
Lost Odyssey was no problem, swapping disks no big deal.<br />
I don&#8217;t know if I would use that NXE feature.</p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33317</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33317</guid>
		<description>Nobody outside the development team and their publisher knows how long games are in development for.

I know of a game that&#039;s been in development for nigh-on three years and is yet to be announced.

Far Cry 2 was in development over 18 months before the first whiff of a teaser was ever given.

There is stuff going on RIGHT NOW that you won&#039;t see until some of you reach the other side of puberty. Just imagine!

Furthermore, development time is as completely a fucked up way of judging a game&#039;s worth as how many hours of play it has.

Seriously people, you&#039;re so fucking wrapped up on which piece of silicon is running a piece of software you&#039;ll make some absolutely hilarious arguments to sound justified in your claims.

Here&#039;s the kicker: MOST STUFF IS DEVELOPED ON PCS RUNNING LINUX OR UNIX</description>
		<content:encoded><![CDATA[<p>Nobody outside the development team and their publisher knows how long games are in development for.</p>
<p>I know of a game that&#8217;s been in development for nigh-on three years and is yet to be announced.</p>
<p>Far Cry 2 was in development over 18 months before the first whiff of a teaser was ever given.</p>
<p>There is stuff going on RIGHT NOW that you won&#8217;t see until some of you reach the other side of puberty. Just imagine!</p>
<p>Furthermore, development time is as completely a fucked up way of judging a game&#8217;s worth as how many hours of play it has.</p>
<p>Seriously people, you&#8217;re so fucking wrapped up on which piece of silicon is running a piece of software you&#8217;ll make some absolutely hilarious arguments to sound justified in your claims.</p>
<p>Here&#8217;s the kicker: MOST STUFF IS DEVELOPED ON PCS RUNNING LINUX OR UNIX</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33315</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33315</guid>
		<description>DocBooch: That&#039;s exactly why you&#039;d stick it on 5 dvds.  One for each act, swap a disc each act instead of waiting for the install.

5 dvds would cost a little more than a dual layer blu-ray (only a dollar or so based on the last set of numbers I saw)... but packaging would be a complete and utter bitch.  They&#039;d probably have to sell it in a pretty unique case and price accordingly. :)</description>
		<content:encoded><![CDATA[<p>DocBooch: That&#8217;s exactly why you&#8217;d stick it on 5 dvds.  One for each act, swap a disc each act instead of waiting for the install.</p>
<p>5 dvds would cost a little more than a dual layer blu-ray (only a dollar or so based on the last set of numbers I saw)&#8230; but packaging would be a complete and utter bitch.  They&#8217;d probably have to sell it in a pretty unique case and price accordingly. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: mortiferus</title>
		<link>http://www.vg247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/comment-page-1/#comment-33312</link>
		<dc:creator>mortiferus</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/10/15/uk-journos-un-shocked-by-mgs4-plans-for-360/#comment-33312</guid>
		<description>@No_PUDding Killzone 2 has been in development for ages and has been gradually downgraded to during development. Its composition engine/deffered shading engine is nothing unique and could be ported to 360.

Quite honestly outside of BD-ROM&#039;s space advantage and its SPU/Cell FPU numbers, which have proven to be worthless for gaming, the 360 has the PS3 beat.</description>
		<content:encoded><![CDATA[<p>@No_PUDding Killzone 2 has been in development for ages and has been gradually downgraded to during development. Its composition engine/deffered shading engine is nothing unique and could be ported to 360.</p>
<p>Quite honestly outside of BD-ROM&#8217;s space advantage and its SPU/Cell FPU numbers, which have proven to be worthless for gaming, the 360 has the PS3 beat.</p>
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