Wed, Oct 15, 2008 | 15:30 BST

UK journos un-shocked by MGS4 plans for 360

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Speaking to Techradar, Future mag editors Jon Hicks and Dan Dawkins have expressed little shock at potential Konami plans to being MGS4 to 360.

“After the massive success of GTA IV on Xbox 360, and the recent announcement of previously Playstation exclusives Final Fantasy and Tekken 6 coming to the platform, it’d be no surprise for Konami to follow suit,” said OXM editor Hicks.

“The huge install base of the console, particularly in the US, means it’s missing out on lots of customers by sticking to the PS3. Of course, Konami has ported MGS for other platforms before – the real news would be if it launched the next game in the series on the Xbox as well as the PS3.”

PSM3 editor Dawkins added: “Capcom have already sounded the death knell for third-party exclusives, since the rising costs of next-gen development, and the relatively small user bases of both consoles, mean they make no financial sense.

“Will MGS4 go to Xbox 360? If pressed, I’d say yes, almost certainly ,” says the PlayStation mag Editor, “though Konami may release it as a ‘vanilla’ port with zero enhancements at the same time as they confirm the extended edition for PS3, a bit like MGS3 Subsistence.”

More through the link.

53 comments

#51

Shatner
16/10/08, 8:19 am

Blerk,

I’m working on the assumption that, like many many many many many many many games, what they’ve shown you is stuff from one environment. Uncharted – we saw nothing but jungle and walls but there was more to it than that. MGS4 was all Middle East but it was far more varied. Bioshock was.. oh. No, Bioshock was pretty much all the same. :|

Going on the first Killzone I would expect to see some considerable variety in the environment.

#52

Blerk
16/10/08, 8:23 am

Well, you’ve certainly got the advantage there. I found the original Killzone so dull I couldn’t be arsed to complete the demo. :-)

#53

Shatner
16/10/08, 8:29 am

Your loss. Killzone definitely had issues with it but I played it through to the end and it was a very solid FPS. It was clearly hampered by the restrictions of the host machine (30 fps or less and some very repetitive audio signposting) but it really blossomed and showed good variety. That you could play through the levels as a different character with different disciplines was also a novel effort that all the naysayers who barely touched the game before making authoritative comments against it ever noticed.

I only played through the game a couple of years back when I was going through my last gen collection and checking out all the games I never gave proper time to. You wouldn’t BELIEVE how much Gears of War owes to Manhunt’s cover system. Shocking!

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