Bionic Commando is “not fucking Spider-Man,” says GRIN

Wednesday, 15 October 2008 06:48 GMT By Patrick Garratt

Speaking to Kotaku, GRIN chap Ulf Andersson has explained the reasoning behind not making Bionic Commando’s swing mechanic an automatic affair, claiming the decision to make you press a button to latch on is all about “focus.”

“It’s not fucking Spider-Man,” he said. “We made a swing mechanism that’s not automatic.

“This means you have to focus a bit more, because it’s a proper mechanic instead of just a button press; it’s the core mechanic of the game. Everything in the game is built around that, from the environments to the enemy.”

Andersson added: “It’s really hard to do a good swing mechanic. Not many games have got it right. But we’re all really proud of ours.

“The original Bionic Commando was skill-based. There was a risk in jumping: you might die, you might not. We’ve stayed true to that core mood and feeling of the original in our game.”

Game’s out early next year. More through the link.

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