White Knight Chronicles’ “key differentiating element” is transforming hero

Friday, 10 October 2008 07:55 GMT By Patrick Garratt

whiteknightstory7.jpg

Massive update on the US PS Blog here on a White Knight Chronicles presentation at TGS yesterday, in which producer Kentaro Motomura explains that the stellar-looking RPG’s main differentiator is the protagonist’s ability to transform.

Character transformation were shown in the demo, including the White Knight, the Black Knight, and the Dragon Knight, which has a pair of wings, all of which are seven metres high.

There’s a lot of detail through there, and some lovely screens, so do take a look. Game’s out for PS3 in Japan on December 25, with no date yet fixed for the West.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.