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Remedy explains why Alan Wake is taking so long and confirms new trailer for this month

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The site of Finnish mag Pelaaja is about to publish a 50-minute podcast which includes an in-depth chat with Remedy lead writer Sami Järvi on the current state of Alan Wake, why it's taking so long and a proper confirmation that a new trailer is to be shown in Finland on October 15.

From the podcast:

  • The reason it's taking so long is simply that it's a small team and building an open world game is very tough. They just want to take their time with it, but it's definitely making progress.
  • The reason for a new trailer is simple. The team mostly came up with it on a whim due to the release Max Payne movie. Also, the company just wanted to show something new on the game.
  • Remedy's using some of its old Rockstar contacts for the title's development. Navid Khonsari who handled most of the mocap and VO directing in Rockstar's games prior to GTA4 is apparently working on voice directing.
  • Remedy owns the Alan Wake IP, so the firm's able to take its time with it, though Järvi admits in the interview it's taking a long time to make. Remedy insists that it's not that it won't ever be happy with the game, but the team just wants to make it as good as it can be.

We're assuming the interview's in Finnish, but you will be wanted to keep that URL in mind...

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Alan Wake

Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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