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	<title>Comments on: Media Molecule: &#8220;We don&#8217;t see 2D as a copout&#8221;</title>
	<atom:link href="http://www.vg247.com/2008/09/30/media-molecule-we-dont-see-2d-as-a-copout/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/09/30/media-molecule-we-dont-see-2d-as-a-copout/</link>
	<description>This is the news</description>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/30/media-molecule-we-dont-see-2d-as-a-copout/comment-page-1/#comment-30293</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 30 Sep 2008 12:55:20 +0000</pubDate>
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		<description>I am glad it&#039;s only 2D.

It just took the time for a game developer and publisher to take that risk (coincidentally, looking at the recent news feed) of spending lots of time and money on a 3D game that will play in 2D.</description>
		<content:encoded><![CDATA[<p>I am glad it&#8217;s only 2D.</p>
<p>It just took the time for a game developer and publisher to take that risk (coincidentally, looking at the recent news feed) of spending lots of time and money on a 3D game that will play in 2D.</p>
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		<title>By: pjmaybe</title>
		<link>http://www.vg247.com/2008/09/30/media-molecule-we-dont-see-2d-as-a-copout/comment-page-1/#comment-30286</link>
		<dc:creator>pjmaybe</dc:creator>
		<pubDate>Tue, 30 Sep 2008 12:06:23 +0000</pubDate>
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		<description>I&#039;d give my left nut for there to be a 3D &quot;workshop&quot; in the game for the creation of certain items. I&#039;m still getting used to only sticking wheels on one side of my vehicles - and not being able to paint the entire surface satisfactorily with certain things. 

JP&#039;s right though - thank grud you&#039;re only dealing with a 2D side on view (with 3D elements) most of the time. I&#039;d hate to have to factor in a 3rd dimension properly for level design, it&#039;d take aeons! 

Mind you, that said - with an interface a little like Trackmania&#039;s, it could well be done.</description>
		<content:encoded><![CDATA[<p>I&#8217;d give my left nut for there to be a 3D &#8220;workshop&#8221; in the game for the creation of certain items. I&#8217;m still getting used to only sticking wheels on one side of my vehicles &#8211; and not being able to paint the entire surface satisfactorily with certain things. </p>
<p>JP&#8217;s right though &#8211; thank grud you&#8217;re only dealing with a 2D side on view (with 3D elements) most of the time. I&#8217;d hate to have to factor in a 3rd dimension properly for level design, it&#8217;d take aeons! </p>
<p>Mind you, that said &#8211; with an interface a little like Trackmania&#8217;s, it could well be done.</p>
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		<title>By: JPickford</title>
		<link>http://www.vg247.com/2008/09/30/media-molecule-we-dont-see-2d-as-a-copout/comment-page-1/#comment-30238</link>
		<dc:creator>JPickford</dc:creator>
		<pubDate>Tue, 30 Sep 2008 09:53:35 +0000</pubDate>
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		<description>I suspect people will be glad it&#039;s only 2D when they realise how much work goes into making a decent level.   Even with the excellent tools provided.</description>
		<content:encoded><![CDATA[<p>I suspect people will be glad it&#8217;s only 2D when they realise how much work goes into making a decent level.   Even with the excellent tools provided.</p>
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		<title>By: captaineurogamer</title>
		<link>http://www.vg247.com/2008/09/30/media-molecule-we-dont-see-2d-as-a-copout/comment-page-1/#comment-30224</link>
		<dc:creator>captaineurogamer</dc:creator>
		<pubDate>Tue, 30 Sep 2008 08:58:45 +0000</pubDate>
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		<description>a 3D littleBigPlanet done PROPERLY would just be SO GOOD.</description>
		<content:encoded><![CDATA[<p>a 3D littleBigPlanet done PROPERLY would just be SO GOOD.</p>
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