Gears of War 2 dev lead Cliff Bleszinski, speaking at a recent event for the game in London, has admitted that multiplayer game hosts will still have an advantage in the sequel, but it’ll be knocked back from the overt plus hosts had in the first title.
“It’s reduced,” he said. “The person who’s the host in a client server game will always have an advantage.
“It’s an unfortunate side effect of doing a client server architecture. We’re not a peer-to-peer architecture. But we’ve optimized the back-code to reduce it as much as possible, as well as balancing the game better with things like stopping power.”
Don’t expect multiplayer to switch to peer-to-peer architecture anytime soon, multiplayer fans.
“It’s one of those things that’s fairly engrained in the engine right now,” added Bleszinski when asked if there was a chance of a change in tack.
“There’s been some talk about it but we haven’t confirmed our engine plans right now.
Gears of War 2 ships for 360 on November 7. For the rest of our coverage from the event, including play impressions and new shots, click this.
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