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Bleszinski on Unreal Engine 3: “Every single thing we have we share with our licensees”

Monday, 29th September 2008 16:57 GMT By Patrick Garratt

Epic’s Cliff Bleszinski, speaking at a recent Gears of War 2 event in London, has refuted insinuation that anything is held back from Unreal Engine 3 licensees, saying good games made on the platform are a boon for the firm in general.

“Absolutely not,” he said when asked if anything was held back. “Every single thing we have we share with our licensees, because it’s in our best interests for them to have a game that looks amazing.”

Bleszinski joked that “Mass Effect and BioShock looked quite good,” but said that Gears of War looked exceptional thanks to the quality of Epic’s art team.

“We have, in my opinion, some of the best artists in the industry, if not in entertainment in general,” he added.

“We’re incredibly picky with who we hire, and we have incredibly high standards with the content that they produce, and they work extremely hard to make sure that every single itty-bitty little bit of that model is battened down and looks perfect.

“It’s the same toolset that our licensees get, and I think the key is having amazing artists.”

Gears of War 2 ships for 360 on November 7. For the rest of our coverage from the event, including play impressions and new shots, click this.

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2 Comments

  1. furianboy

    yeah, they have wonderful artists. It’s the engineers who built a “next gen” engine with rampant texture pop-in that aren’t exactly top-notch.

    #1 6 years ago
  2. mortiferus

    @ furianboy, I do agree 100%. It was very lame, However, this has been addressed in many different ways by devs and my understanding is that it is corrected in current UE dev builds.

    #2 6 years ago

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