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	<title>Comments on: Heavy Rain: Objects can only be weapons &#8220;if the context makes it logical&#8221;</title>
	<atom:link href="http://www.vg247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/</link>
	<description>VG247.com</description>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/comment-page-1/#comment-28861</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 23 Sep 2008 09:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/#comment-28861</guid>
		<description>It did look good, like...</description>
		<content:encoded><![CDATA[<p>It did look good, like&#8230;</p>
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	<item>
		<title>By: TheDifficult3rdAlbum</title>
		<link>http://www.vg247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/comment-page-1/#comment-28856</link>
		<dc:creator>TheDifficult3rdAlbum</dc:creator>
		<pubDate>Tue, 23 Sep 2008 09:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/#comment-28856</guid>
		<description>Fail.

Memories of Monkey Island on my Atari ST and getting stuck and having to go through my inventory using every silly object on everything in each location until something stuck. Tedious. Yes, just like Broken Sword as well, except with less rubber chickens.</description>
		<content:encoded><![CDATA[<p>Fail.</p>
<p>Memories of Monkey Island on my Atari ST and getting stuck and having to go through my inventory using every silly object on everything in each location until something stuck. Tedious. Yes, just like Broken Sword as well, except with less rubber chickens.</p>
]]></content:encoded>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/comment-page-1/#comment-28851</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 23 Sep 2008 09:20:42 +0000</pubDate>
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		<description>Is this going to be any good? I was blown away in the presentation. The more I pick over it, the less convinced I am. Goddamn you, memory.</description>
		<content:encoded><![CDATA[<p>Is this going to be any good? I was blown away in the presentation. The more I pick over it, the less convinced I am. Goddamn you, memory.</p>
]]></content:encoded>
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	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/comment-page-1/#comment-28836</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 23 Sep 2008 08:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/23/heavy-rain-objects-can-only-be-weapons-if-the-context-makes-it-logical/#comment-28836</guid>
		<description>Try telling that to Jason Bourne, man.</description>
		<content:encoded><![CDATA[<p>Try telling that to Jason Bourne, man.</p>
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