Mon, Sep 22, 2008 | 13:15 BST
We’re playing Far Cry 2 right now – tell us what you want to know
We’re sitting in Ubisoft’s UK offices playing the most recent build of Far Cry 2. Want to know anything? We’re going to start playing now, and we’ve got a while, so if you’ve got any questions, just stick them in the comments. We’ll do a few pieces from today over the coming weeks, but we’ll live blog this session as we go through for the sake of “the news”.
After the break.
- Right then. Pressing start. They’ve given us the 360 version to play.
- It’s the 360 version specifically, and they’ve asked me to say that in the all the editorial.
- Nine characters to choose from. Going with Marty Alencar, the first option. He’s a 28 year-old Brazilian.
- Story stuff. Little war in Africa. We have to kill “the Jackal.” There’s an opening sequence now which we can’t talk about.
- Frame-rate very solid. Dynamic shadowing obvious. No visible stuttering so far.
- Can’t skip this story part at the start.
- Load times fine – there’s no visible loading at all so far.
- OK, some loading, but very quick. It happened at the end of the first sequence. We’re now being briefed on “the target.”
- The whole thing’s subtitled, as promised.
- In the game now. We’re getting motion cues, like “use LS to move.” We’ve got to “escape the town.”
- Straight into a fight. LT to aim, RT to fire. X reloads. Health is in a bar in the left and drops as you’re shot then goes back up when you get into cover. Y to swap weapons on the ground. It’s actually very similar in control to Gear of War, Blerk.
- PR just told me they want me to say it’s the 360 version because of the screenshots, as there are slight visual differences between the versions.
- They also said that anything you want answered by the developers can be passed over. So anything we can’t answer today can be sent to Montreal.
- Dead. First Achievement!
- LB to heal yourself. Just dug a bullet out of our leg with a knife.
- The guy that rescued us is now a mission hub.
- He’s teaching how to save. You just walk to a case on a shelf and press Y.
- Just bumped up health with an injection.
- Mellee weapon is a machete. You can carry three other weapons. Just got a rocket launcher.
- VO’s brilliant. Gritty. Sound’s surround. It’s all very slick, to be honest.
- Re shooting ratio: as soon as we left the mission hub place, my gun appeared.
- First mission is to fix a car.
- Map’s on “back”. Can change the map scale with X.
- The UI goes completely blank if you do nothing. It’s contextual. If you’re just walking around there’s no info on the screen, just graphics.
- Just answered a phone call. Got to go kill some “shit-heads.” In the car.
- If you drive over foilage in the car it pings back up behind you. The red roadsigns on the fence posts lead you to your mission objective. It’s to stop you getting lost, obviously.
- In firefight. The openness is amazing. Flanked the objective and shot first guy from a distance, crouched in the grass.
- Best game foilage ever. Put that on the box, Ubi.
- Shot the second guy in the face at close range. That’ll teach you, second guy.
- The men were defending a safe house, which is now ours. We can sleep, meet buddies etc.
- The audio in the firefight was good: the men said things like, “He’s here somewhere” when they were searching for us. Also, the was a depth of field effect in the grass. When we crouched, the distance blurred and the grass came into sharp focus.
- You control time by resting. You can set your watch and sleep until that specific time. The game has a 24 hour day/night cycle.
- You click the left stick to sprint.
- Environments so far: towns, villages, jungle, “bush”.
- We have to say this, but the “living jungle” is just overwhelming. Everything rustles in the wind, everything’s shadowed, the lighting’s dimmed now we’ve slept till 6pm: beautiful.
- Going on to a second mission. Another camp. The game’s just paused when we’re driving in and told us to scout out the position instead of just wading in.
- OK, it’s getting into the combat proper now. You can get your monocular out with the map equipped and scout enemy locations. You can then pull the RT to tag objects on interest on your map, like snipers, mounted weapons, etc.
- Phone. Have to rescue a hostage from the camp. When you’re looking through the monocular, the sight turns green when you go over an ammo dump, or whatever. You pull the RT, then go back to the map: there’s a new symbol on the map.
- The music’s dynamic. Just killed someone with the machete, but he got a shot off before he died and it started a bigger fight. The music went “dramatic.”
- Right, fuck this. Rocket launcher.
- And the quarterback is toast, etc. Wicked explosions.
- Re framerate: no drops at all. It’s solid from what we’ve seen so far.
- Guns sound and behave realistically. An AK does what an AK does, and sounds exactly right. Full-auto makes the muzzle rise, so you have to keep adjusting.
- Aiming and movement simple and standard in terms of control. Feels great.
- Weapons arranged on d-pad. Right stick click does nothing.
- Just rescued a woman. She’s our first “buddy”. She’s told us to come to Mike’s Bar later.
- Gone back to the mission hub. He’s telling us about being paid in diamonds and not to use paper money. It looks as though the missions are starting to open up a bit. We can go to the bar in town, look for a crate of diamonds, etc.
- You have to save the game yourself by walking up to flashing blue cases on the wall. There are as many slots as you like, dependant on HD space, presumably.
- Just used a GPS tracker to find a diamond in a case. There are hundreds of these in the game. You can buy and upgrade weapons with them.
- We’ll ask about the resolution and framerate later. I’ve got a feeling that’ll have to go to Canada.
- Right, we’ve got ten minutes left. We’re just going to wander off and get into trouble.
- Drove off, found another safe house, killed the guards, used a grenade, made someone scream by injuring them.
- It tells you the date and time of each save, but not time played.
- Crashed the car into a tree. Got annoyed with it. Blew it up with a grenade. Alerted random soldiers. Now in firefight.
- Found a river. Went swimming. Up to an outpost. Killed everyone.
- AlbenoEpiX – It does appear to be brilliant.
- Statix – You can sprint for about ten seconds, then you get out of breath and your vision blurs and you go back to walking.
- Blerk – Checkpointing’s being added, we were told this morning.
- Started a fire! It’s very cool. It spreads along the ground in a wave and leaves burnt buildings, etc, in its wake. When it runs out of vegetation it just burns out. Started it by shooting a gas can which went spinning off into some grass.
- OK, that’s it. If there’s anything else you want to know, just leave it in the comments and we’ll send a doc over to Ubi later to get answered by Ubi Montreal. Thanks for the questions!



65 comments
Newer Comments
#1
Dean
22/09/08, 11:40 am
Here’s some to start with…
1. Load times… good? Or chud?
2. Frame rate… locked @ 60 or 30, or tearing like [insert crude analogy here] ? Or variable/stuttering?
3. Cut scenes… skippable?
Ta!
#2
morriss
22/09/08, 11:42 am
You playing PC, 360 or PS3? Is there a reason why they’ve chosen to demo the game on that particular platform?
#3
Blerk
22/09/08, 11:43 am
Ratio of shooting to exploring, please.
#4
Tiger Walts
22/09/08, 11:46 am
Motorbikes?
#5
Blerk
22/09/08, 11:49 am
Actually, is there even anything to do other than shooting? Environmental puzzles? Blocked routes? Hidden thingies? Side-missions?
Which game would you most liken it to?
#6
morriss
22/09/08, 11:51 am
Do you feel like listening to thrash metal whilst playing the game?
What’s the voice acting like?
#7
morriss
22/09/08, 11:53 am
Ask if they think PS3 is “in serious trouble”!
#8
Quiiick
22/09/08, 11:55 am
Any idea why they want you to mention that it’s the 360 version specifically?
#9
El_MUERkO
22/09/08, 11:56 am
to tell the truth i dont want to know much more about the game, i know enough to get it so now it’s just a case of waiting for it
#10
morriss
22/09/08, 11:58 am
I like lighting. Sounds great.
What’s th in-game soundtrack like? Rawk? Atmopsheric?
#11
Blerk
22/09/08, 11:58 am
Quiiick: I guess Microsoft have paid for the ad campaign. Again.
#12
Tiger Walts
22/09/08, 12:02 pm
Ask about the editor, is it on the 360/PS3, what depth of functionality is there, are there community tools for created maps?
#13
Blerk
22/09/08, 12:03 pm
What are these ‘slight visual differences between the versions’ of which they speak?
#14
sanddunesandsea
22/09/08, 12:05 pm
Can you ask what the state of the PS3 build is?
#15
No_PUDding
22/09/08, 12:07 pm
Ask about the PS3 build (stir it up
)
What does it look like comparably? (STIR!!)
#16
Tiger Walts
22/09/08, 12:12 pm
Can you set stuff on fire yet?
#17
Blerk
22/09/08, 12:15 pm
Has the 360 caught fire yet?
#18
Tiger Walts
22/09/08, 12:16 pm
Is the heat coming off the 360 enough to keep your teapot warm?
#19
Syrok
22/09/08, 12:18 pm
Can you forget about the story and shooting part and just run around and explore? If so they’ve just found another buyer.
#20
Blerk
22/09/08, 12:20 pm
How much variety is there in the environments? Is it all desert with the occasional tree and tin hut, or do you go into towns and stuff?
#21
No_PUDding
22/09/08, 12:22 pm
How can we make our questions more flamebaity?
But seriously can you ask about the PS3 version or is it taboo when this is specifically the 360 version?
#22
ecu
22/09/08, 12:23 pm
This sounds great.
It’s definitely piqued my interest in the game. UI disappearing if you’re doing nothing sounds like a great touch.
#23
Syrok
22/09/08, 12:24 pm
Will the console version look worse than the PC version?
(Probably a rhetorical question:))
#24
Statix
22/09/08, 12:25 pm
Question:
Do you hold down the left-stick Button to sprint?
#25
ecu
22/09/08, 12:25 pm
How much variety is there in the environments? Is it all desert with the occasional tree and tin hut, or do you go into towns and stuff?
I’d also like to know if the game gets more colourful. The screenshots suggest a very brown game. I know it’s Africa, but still..
#26
Quiiick
22/09/08, 12:30 pm
@ Syrok
You bet they will. Noticeably!
#27
Robo_1
22/09/08, 12:30 pm
Seriously though, I’d also like to know the state of the PS3 version, as I once heard the developers say that the PS3′s architecture was well suited to what they were setting out to do with Far Cry 2. Was that the case or has it all gone Pete Tong?
#28
Blerk
22/09/08, 12:32 pm
You PS3 guys worry a lot, don’t you?
#29
Robo_1
22/09/08, 12:34 pm
I blame the PS3 copy of FEAR (also available as a flick book) I unwittingly purchased. It’s scarred me for life
#30
G1GAHURTZ
22/09/08, 12:35 pm
What’s the frame rate?
does the movement/aiming feel natural, like it does in COD4?
Do the guns feel ‘meaty’ or ‘pop-gun’?
#31
Shatner
22/09/08, 12:37 pm
Ask what the hell the broken fingers are all about:
Ouch 1, ouch 2.
Also, how do the visuals compare to Ubisoft’s “we don’t release anything that hasn’t had at least three passes through Photoshop” released media?
What are the gameplay differences between the characters you get to choose from at the start of the game?
Are they going to do something boring and predictable like having Altair or a Rabbid as a ‘secret’ playable character?
#32
Statix
22/09/08, 12:39 pm
1) What does clicking the Right-Stick-Button do?
#33
Quiiick
22/09/08, 12:43 pm
@ Blerk
Quote: “You PS3 guys worry a lot, don’t you?”
We’re all multi-platform gamers here, aren’t we? So why worry?
#34
Quiiick
22/09/08, 12:45 pm
Please aks if there will be “sixaxis” support in the PS3 version of FC2.
#35
No_PUDding
22/09/08, 12:46 pm
Ps3 owners have a reason to worry about most things non-EA and non-Ubisoft.
This is just an exception becuase it’s leading on PC, so I am concerned.
EDIT:
Quiiick: I ahve a super PC, so you’re right.
#36
Armitage
22/09/08, 12:46 pm
Hi all, I too would like to know what the “slight visual differences” are exactly, and also could you ask what is the native resolution of the game? How is the AI? What is the difficulty level? It seemed in some videos the player could waltz through the game without ever dying, but maybe that was due to being played by a very good player rather than difficulty. Finally what is driving vehicles like, in terms of controls and handling? Anyway the game sounds amazing, really looking forward to it.
#37
Statix
22/09/08, 12:46 pm
@Quiiick: Watch this video: http://www.gametrailers.com/player/usermovies/253391.html
#38
Quiiick
22/09/08, 12:47 pm
- Does the game safe automatically?
- Are there multiple slots for manual saving?
- Do save games show how long you already played?
#39
Quiiick
22/09/08, 12:49 pm
@ Statix
Thanks for the link!
#40
El_MUERkO
22/09/08, 12:49 pm
Ok I’ve got one, it being an open world game that you can pretty much go anywhere in is there ever a possibility you might bump into the jackal by accident? is he in the game world at all times or just loaded in for the ending?
i really like the idea of driving along and accidentally running over the bad guy
#41
Agent-X
22/09/08, 12:50 pm
hello my name ankido writer from thatgamingsite i just want to know does the game run 720 60fps?
#42
Quiiick
22/09/08, 12:52 pm
I hated the healing stuff in “Metal Gear Solid 3″.
Is this feature well implemented in FC2 or just a nuisance like in MGS3?
#43
Statix
22/09/08, 12:52 pm
@AlbenoEpiX: If you’d read his blurbs and descriptions, you’d be able to tell that he’s obviously very, very impressed with the game.
@Quiiick: You just click a button to heal really quick. Watch any video.
#44
AlbenoEpiX
22/09/08, 12:54 pm
Here’s a question unlike the others:
By your reckoning, does Far Cry 2 live up to the glowing review PC Gamer has graced it with?
#45
Statix
22/09/08, 12:56 pm
Do you have to HOLD DOWN the left-stick-button to keep sprinting, or do you just click it once (a la COD4)?
#46
morriss
22/09/08, 12:58 pm
Nice Die Hard reference.
#47
Blerk
22/09/08, 12:58 pm
You mentioned having to save by yourself, what about checkpointing? If you die do you go all the way back to your previous save?
#48
Statix
22/09/08, 1:11 pm
Last Question: How many customized controller layouts are available in the Options?
Or is it perhaps possible to completely customize your controller to your own personal preferences? As in customized remapping of each button, etc.
#49
Armitage
22/09/08, 1:12 pm
Another question relates to a negative point brought up by the PC Gamer review, which stated that AI baddies respawn after you’ve taken them down. How soon do they respawn, and is this really a problem, or only noticable if you stick around in a particular area for some time?
#50
Blerk
22/09/08, 1:13 pm
Blerk – Checkpointing’s being added, we were told this morning.
Blimey, they’ve left that a bit late in the day!
Newer Comments