<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New Home movie shows 0.98 in action</title>
	<atom:link href="http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/</link>
	<description>VG247.com</description>
	<lastBuildDate>Wed, 15 Feb 2012 07:52:34 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<item>
		<title>By: Quiiick</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28904</link>
		<dc:creator>Quiiick</dc:creator>
		<pubDate>Tue, 23 Sep 2008 11:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28904</guid>
		<description>No offence, but saying &quot;User interface designers have known this for years.&quot;
is like saying &quot; It&#039;s been proven right in the past and therefore it will be the only way to do it in the future&quot;. Things change!

Also, applying the same GUI-metaphors for different applications (productivity systems and entertainment devices etc.) is definitely a very narrow way to look at accessibility/usability of graphical interfaces.
These systems serve different purposes, have different viewing distances, different input devices etc. and therefore demand unique GUIs.</description>
		<content:encoded><![CDATA[<p>No offence, but saying &#8220;User interface designers have known this for years.&#8221;<br />
is like saying &#8221; It&#8217;s been proven right in the past and therefore it will be the only way to do it in the future&#8221;. Things change!</p>
<p>Also, applying the same GUI-metaphors for different applications (productivity systems and entertainment devices etc.) is definitely a very narrow way to look at accessibility/usability of graphical interfaces.<br />
These systems serve different purposes, have different viewing distances, different input devices etc. and therefore demand unique GUIs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Truk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28843</link>
		<dc:creator>Truk</dc:creator>
		<pubDate>Tue, 23 Sep 2008 09:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28843</guid>
		<description>But if this is just a way to interact with my PS3&#039;s media capabilities, e.g. playing videos/music/online matchmaking etc, then it&#039;s a shit way of doing it compared to using the 2D interface. You have a funny view of productivity if you think it doesn&#039;t apply here. 

Of course UI principles apply here. I&#039;d also love to know why you think it&#039;s a bit of a weak argument.</description>
		<content:encoded><![CDATA[<p>But if this is just a way to interact with my PS3&#8242;s media capabilities, e.g. playing videos/music/online matchmaking etc, then it&#8217;s a shit way of doing it compared to using the 2D interface. You have a funny view of productivity if you think it doesn&#8217;t apply here. </p>
<p>Of course UI principles apply here. I&#8217;d also love to know why you think it&#8217;s a bit of a weak argument.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sky D</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28801</link>
		<dc:creator>Sky D</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28801</guid>
		<description>The transparent avatars happen during on the fly loading, or when the user changes wardrobe on the fly.</description>
		<content:encoded><![CDATA[<p>The transparent avatars happen during on the fly loading, or when the user changes wardrobe on the fly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quiiick</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28789</link>
		<dc:creator>Quiiick</dc:creator>
		<pubDate>Mon, 22 Sep 2008 22:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28789</guid>
		<description>@ Syrok
... yes that&#039;s a plausible explanation for these transparent avatars.</description>
		<content:encoded><![CDATA[<p>@ Syrok<br />
&#8230; yes that&#8217;s a plausible explanation for these transparent avatars.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Syrok</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28782</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28782</guid>
		<description>Maybe some sort of privacy measurement, if you want to walk around with out being bothered by anyone, like the invisible mode some messengers have.</description>
		<content:encoded><![CDATA[<p>Maybe some sort of privacy measurement, if you want to walk around with out being bothered by anyone, like the invisible mode some messengers have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BartonFink</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28780</link>
		<dc:creator>BartonFink</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28780</guid>
		<description>So what is the story with all the ghost like avatars walking around the place?</description>
		<content:encoded><![CDATA[<p>So what is the story with all the ghost like avatars walking around the place?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quiiick</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28777</link>
		<dc:creator>Quiiick</dc:creator>
		<pubDate>Mon, 22 Sep 2008 20:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28777</guid>
		<description>@ Truk
I agree that 3D interfaces are a shit way of interacting with computers where PRODUCTIVITY is the top priority. But an entertainment system is completely different ballgame. So your argument of &quot;user interface designers have known this for years&quot; does simply not apply here and honestly is a bit weak anyway.</description>
		<content:encoded><![CDATA[<p>@ Truk<br />
I agree that 3D interfaces are a shit way of interacting with computers where PRODUCTIVITY is the top priority. But an entertainment system is completely different ballgame. So your argument of &#8220;user interface designers have known this for years&#8221; does simply not apply here and honestly is a bit weak anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Truk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28757</link>
		<dc:creator>Truk</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28757</guid>
		<description>3D interfaces are a shit way of interacting with computers that are displayed on a 2D screen. User interface designers have known this for years.

What it really is, I imagine, is an attempt to catch the young, media-hungry, Second-Life/myspace types and to display advertisements to them. It will be interesting to see if it works. Not for me, but I&#039;m not stupid enough to think it needs to be.</description>
		<content:encoded><![CDATA[<p>3D interfaces are a shit way of interacting with computers that are displayed on a 2D screen. User interface designers have known this for years.</p>
<p>What it really is, I imagine, is an attempt to catch the young, media-hungry, Second-Life/myspace types and to display advertisements to them. It will be interesting to see if it works. Not for me, but I&#8217;m not stupid enough to think it needs to be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quiiick</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28755</link>
		<dc:creator>Quiiick</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28755</guid>
		<description>Does anyone know what engine Sony uses for &quot;Home&quot;?
Is it an engine that gets used in (other) games or is it just intended for this service.

Why are some of the Avatars transparent?

Why are people still asking what &quot;Home&quot; is supposed to be offering them?
It&#039;s a 3-d environmental interface for the operating-system. Is that so hard to understand?
You may find it useful or not, depending on you taste, but the purpose is very clear.</description>
		<content:encoded><![CDATA[<p>Does anyone know what engine Sony uses for &#8220;Home&#8221;?<br />
Is it an engine that gets used in (other) games or is it just intended for this service.</p>
<p>Why are some of the Avatars transparent?</p>
<p>Why are people still asking what &#8220;Home&#8221; is supposed to be offering them?<br />
It&#8217;s a 3-d environmental interface for the operating-system. Is that so hard to understand?<br />
You may find it useful or not, depending on you taste, but the purpose is very clear.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Truk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28744</link>
		<dc:creator>Truk</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28744</guid>
		<description>&quot;For some reason that dance that the guy makes his avatar do right at the start of the movie makes me want to stab people. In the face.&quot;

Maybe Home features that functionality. That&#039;d improve things.

I like my PS3, but this just seems pointless. Then again, I&#039;m not a twenty-something with cool jeans and a myspace page.</description>
		<content:encoded><![CDATA[<p>&#8220;For some reason that dance that the guy makes his avatar do right at the start of the movie makes me want to stab people. In the face.&#8221;</p>
<p>Maybe Home features that functionality. That&#8217;d improve things.</p>
<p>I like my PS3, but this just seems pointless. Then again, I&#8217;m not a twenty-something with cool jeans and a myspace page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Syrok</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28743</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28743</guid>
		<description>That looks......boring. At least that hasn&#039;t changed. :)</description>
		<content:encoded><![CDATA[<p>That looks&#8230;&#8230;boring. At least that hasn&#8217;t changed. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28741</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28741</guid>
		<description>For some reason that dance that the guy makes his avatar do right at the start of the movie makes me want to stab people. In the face.</description>
		<content:encoded><![CDATA[<p>For some reason that dance that the guy makes his avatar do right at the start of the movie makes me want to stab people. In the face.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Truk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28737</link>
		<dc:creator>Truk</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28737</guid>
		<description>You can do different dances, didn&#039;t you see?!

I think this is Sony saying: the next gen starts now. 

Wow. Dancing. Imagine.</description>
		<content:encoded><![CDATA[<p>You can do different dances, didn&#8217;t you see?!</p>
<p>I think this is Sony saying: the next gen starts now. </p>
<p>Wow. Dancing. Imagine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tiger Walts</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28736</link>
		<dc:creator>Tiger Walts</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28736</guid>
		<description>Lots more ways for the average online console gamer to annoy you?</description>
		<content:encoded><![CDATA[<p>Lots more ways for the average online console gamer to annoy you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28734</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 22 Sep 2008 15:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28734</guid>
		<description>To be honest, I&#039;m still not entirely sure &lt;i&gt;what&lt;/i&gt; Home is supposed to be offering me.</description>
		<content:encoded><![CDATA[<p>To be honest, I&#8217;m still not entirely sure <i>what</i> Home is supposed to be offering me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tiger Walts</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28732</link>
		<dc:creator>Tiger Walts</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28732</guid>
		<description>NXE is providing way more functionality updates than Home is as far as I can see. Certainly more things that I&#039;d end up using too.</description>
		<content:encoded><![CDATA[<p>NXE is providing way more functionality updates than Home is as far as I can see. Certainly more things that I&#8217;d end up using too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/22/new-home-movie-shows-098-in-action/comment-page-1/#comment-28731</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/22/new-home-movie-shows-098-in-action/#comment-28731</guid>
		<description>Home vs New Xbox Experience, head to head, launching same week (if not the same day). You watch. It&#039;ll happen. :-D</description>
		<content:encoded><![CDATA[<p>Home vs New Xbox Experience, head to head, launching same week (if not the same day). You watch. It&#8217;ll happen. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

