PSU’s posted a new movie of the latest Home build, standing at version 0.98. What you’ll see after the break:
- Two different apartments
- Studio customization screen
- Character customization
- Game Center
- Avatar commands
Home’s now being tipped for an October user-wide release with version 1.0, so what you’re looking at here could be pretty much the version you’re going to be using in the mere blink of an eye.
Go see.








Blerk said:
Home vs New Xbox Experience, head to head, launching same week (if not the same day). You watch. It’ll happen.
Tiger Walts said:
NXE is providing way more functionality updates than Home is as far as I can see. Certainly more things that I’d end up using too.
Blerk said:
To be honest, I’m still not entirely sure what Home is supposed to be offering me.
Tiger Walts said:
Lots more ways for the average online console gamer to annoy you?
Truk said:
You can do different dances, didn’t you see?!
I think this is Sony saying: the next gen starts now.
Wow. Dancing. Imagine.
Blerk said:
For some reason that dance that the guy makes his avatar do right at the start of the movie makes me want to stab people. In the face.
Syrok said:
That looks……boring. At least that hasn’t changed.
Truk said:
“For some reason that dance that the guy makes his avatar do right at the start of the movie makes me want to stab people. In the face.”
Maybe Home features that functionality. That’d improve things.
I like my PS3, but this just seems pointless. Then again, I’m not a twenty-something with cool jeans and a myspace page.
Quiiick said:
Does anyone know what engine Sony uses for “Home”?
Is it an engine that gets used in (other) games or is it just intended for this service.
Why are some of the Avatars transparent?
Why are people still asking what “Home” is supposed to be offering them?
It’s a 3-d environmental interface for the operating-system. Is that so hard to understand?
You may find it useful or not, depending on you taste, but the purpose is very clear.
Truk said:
3D interfaces are a shit way of interacting with computers that are displayed on a 2D screen. User interface designers have known this for years.
What it really is, I imagine, is an attempt to catch the young, media-hungry, Second-Life/myspace types and to display advertisements to them. It will be interesting to see if it works. Not for me, but I’m not stupid enough to think it needs to be.
Quiiick said:
@ Truk
I agree that 3D interfaces are a shit way of interacting with computers where PRODUCTIVITY is the top priority. But an entertainment system is completely different ballgame. So your argument of “user interface designers have known this for years” does simply not apply here and honestly is a bit weak anyway.
BartonFink said:
So what is the story with all the ghost like avatars walking around the place?
Syrok said:
Maybe some sort of privacy measurement, if you want to walk around with out being bothered by anyone, like the invisible mode some messengers have.
Quiiick said:
@ Syrok
… yes that’s a plausible explanation for these transparent avatars.
Sky D said:
The transparent avatars happen during on the fly loading, or when the user changes wardrobe on the fly.
Truk said:
But if this is just a way to interact with my PS3’s media capabilities, e.g. playing videos/music/online matchmaking etc, then it’s a shit way of doing it compared to using the 2D interface. You have a funny view of productivity if you think it doesn’t apply here.
Of course UI principles apply here. I’d also love to know why you think it’s a bit of a weak argument.
Quiiick said:
No offence, but saying “User interface designers have known this for years.”
is like saying ” It’s been proven right in the past and therefore it will be the only way to do it in the future”. Things change!
Also, applying the same GUI-metaphors for different applications (productivity systems and entertainment devices etc.) is definitely a very narrow way to look at accessibility/usability of graphical interfaces.
These systems serve different purposes, have different viewing distances, different input devices etc. and therefore demand unique GUIs.