Pure boss: Colour difference between 360 and PS3 is comparable to a “good LCD from a Plasma”

Wednesday, 17th September 2008 15:04 GMT By Patrick Garratt


Speaking to VG247 today, Pure director Jason Avent said that the differences between PS3 and 360 were comparable to the differences between LCD and Plasma TVs.

“Their final render hardware seems to produce slightly different results in terms of how colours are represented and one is often softer than the other but it’s really only as different as a good LCD TV is from a Plasma,” said the developer.

Avent said working on PS3 with Pure had presented a “new challenge,” but that 360 and PS3 were much of a muchness in the right hands.

“We’ve been working on Xbox 360 for years now, so PS3 was a new challenge, yes,” he said.

“MotoGP 06 and 07 led on 360, but we were already developing PS3 versions of our technologies before we started Pure, so it wasn’t very far behind.

“They’re both great machines and if you do things right, there isn’t much difference between them in terms of capability.”

ATV racer Pure’s already catching critical acclaim, and releases later this month.



  1. pjmaybe

    The PS3 version does look a lot crisper yet strangely more washed out. Both play more or less exactly the same though.

    I loved the demo a lot, really looking forward to seeing how all the customisation stuff works out.

    #1 6 years ago
  2. Rhythm

    The PS3 version looks nasty with frame drops and blurriness everywhere you look. Not convinced that they’ve got a handle on dealing with that particular machine yet ;-)

    #2 6 years ago
  3. patlike

    One of the Housers said the same thing about GTA: that PS3′s final render was muted. You could really see it in that Pure comparison video.

    #3 6 years ago
  4. Blerk

    I guess it’s one of those “if you’ve never seen the two side-by-side then you’d never even notice” things, though.

    My son’s super-pumped for this, for some reason. He was watching that PS3/360 comparison vid over my shoulder and thought it was teh awesomes. :-D

    #4 6 years ago
  5. pjmaybe

    Didn’t notice any frame drops in the demo, but plenty of blurriness in both versions – that horrible “fuck, have I got cataracts or what?” style of motion blurring that developers use to hide a multitude of graphical sins (like tearing f’r instance).

    #5 6 years ago
  6. SilentLoner

    I dont know what you been seeing but the ps3 demo was not jerky at all imo.

    #6 6 years ago
  7. DrDamn

    The Pure comparison vid was complete bobbins. Not sure how they managed it but the differences they showed was not the reality.

    #7 6 years ago
  8. Cheboury

    Actually there is some serious frame dips on the PS3 when going around the bend, where the water rushes across the track.

    I didn’t notice any frame dips on the Xbox 360 when playing for comparison purposes.

    No doubt the retail version of the PS3 will have sorted this out.

    #8 6 years ago
  9. OrphanageExplosion

    According to the test on the Beyond3D forum, Pure PS3 loses depth of field effects seen on 360 and has some screen tear indicating that there is a frame rate issue of some description. Overall it’s close though.

    #9 6 years ago
  10. Javent

    According to our fairly extensive tests, frame drops are exceptionally rare on either platform in the final game. If you get a massive 16 bike pile-up on an asset heavy bend then you ‘might’ get a tear but even then it’s rare.

    The video referred to in this thread was a total misrepresentation of how the PS3 version looks and it should have been removed now. It was washed out because of cables or video capture equipment. Some would argue that the PS3 version is more vibrant. Personally I can’t see it.

    PS3 has depth of field.

    It’s out in europe next Friday so you’ll see for yourselves! : )

    #10 6 years ago

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