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	<title>Comments on: Microsoft: Closing Ensemble &#8220;is the right thing for our business&#8221;</title>
	<atom:link href="http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/</link>
	<description>VG247.com</description>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26761</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26761</guid>
		<description>It&#039;s Ensemble :(

Close down someone crap that no one cares about like that one that does nothing... Not Turn 10, I am sure they have another first party studio.

I want Age of Empires 4</description>
		<content:encoded><![CDATA[<p>It&#8217;s Ensemble <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Close down someone crap that no one cares about like that one that does nothing&#8230; Not Turn 10, I am sure they have another first party studio.</p>
<p>I want Age of Empires 4</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26755</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26755</guid>
		<description>:D</description>
		<content:encoded><![CDATA[<p> <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Tonka</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26752</link>
		<dc:creator>Tonka</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26752</guid>
		<description>It&#039;s the end of gaming.
I told you all along that MS were behind it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s the end of gaming.<br />
I told you all along that MS were behind it.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26750</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26750</guid>
		<description>Blerk: Yes, but as a business you don&#039;t care about that.  By farming them out to become second party you let them take the bulk of the financial risk while you reap any reward on profitable games they come up with.

Rare are apparently very profitable. Mostly because all of their 360 titles have done around a million without being particularly high budget.</description>
		<content:encoded><![CDATA[<p>Blerk: Yes, but as a business you don&#8217;t care about that.  By farming them out to become second party you let them take the bulk of the financial risk while you reap any reward on profitable games they come up with.</p>
<p>Rare are apparently very profitable. Mostly because all of their 360 titles have done around a million without being particularly high budget.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26749</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26749</guid>
		<description>Actually if they&#039;re shutting the non-profitable stuff then RARE must be shitting themselves by now. :-D</description>
		<content:encoded><![CDATA[<p>Actually if they&#8217;re shutting the non-profitable stuff then RARE must be shitting themselves by now. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26748</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26748</guid>
		<description>Lionhead and Rare like many other developers are always hiring though.

SCEI is hiring.

And this new elite team, if this is about higher that woman that didn&#039;t actually create the early Prey demos, but worked with the guy who did... Well this internal team is really worth losing such an iconic developer?

Seriously, Age of Empires is.... Age of Empires. It&#039;s amazing!</description>
		<content:encoded><![CDATA[<p>Lionhead and Rare like many other developers are always hiring though.</p>
<p>SCEI is hiring.</p>
<p>And this new elite team, if this is about higher that woman that didn&#8217;t actually create the early Prey demos, but worked with the guy who did&#8230; Well this internal team is really worth losing such an iconic developer?</p>
<p>Seriously, Age of Empires is&#8230;. Age of Empires. It&#8217;s amazing!</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26746</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26746</guid>
		<description>In which case, surely the problem is the projects they&#039;re working on and not the team as a whole?</description>
		<content:encoded><![CDATA[<p>In which case, surely the problem is the projects they&#8217;re working on and not the team as a whole?</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26744</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26744</guid>
		<description>Capable, but not necessarily particularly profitable.  Business is a bitch.</description>
		<content:encoded><![CDATA[<p>Capable, but not necessarily particularly profitable.  Business is a bitch.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26743</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26743</guid>
		<description>But some of the teams they&#039;re cutting are really quite capable. After what happened with Bungie I wonder if Lionhead, etc. could eventually end up as second party in a similar manner.

And their elite internal team could basically be intended to work as project leaders within contracted teams for single projects. i.e. get Gearbox in to do Halo 4, bung(ie) a couple of Microsoft producers in there to steer them in the right direction.

I think we&#039;re already seeing this kind of direction from them anyway - look at some of the temporary (or not) third-party stuff they&#039;ve tied up in the last few years. More cost-effective than developing your own potential (or not) blockbusters internally, surely?</description>
		<content:encoded><![CDATA[<p>But some of the teams they&#8217;re cutting are really quite capable. After what happened with Bungie I wonder if Lionhead, etc. could eventually end up as second party in a similar manner.</p>
<p>And their elite internal team could basically be intended to work as project leaders within contracted teams for single projects. i.e. get Gearbox in to do Halo 4, bung(ie) a couple of Microsoft producers in there to steer them in the right direction.</p>
<p>I think we&#8217;re already seeing this kind of direction from them anyway &#8211; look at some of the temporary (or not) third-party stuff they&#8217;ve tied up in the last few years. More cost-effective than developing your own potential (or not) blockbusters internally, surely?</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26739</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26739</guid>
		<description>Doesn&#039;t really gel with what we&#039;re seeing Blerk.  Lionhead and Rare are hiring and MS are putting together their new elite internal team.

Definitely looks like they&#039;re cutting as much fat or barely profitable stuff as they can manage though.</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t really gel with what we&#8217;re seeing Blerk.  Lionhead and Rare are hiring and MS are putting together their new elite internal team.</p>
<p>Definitely looks like they&#8217;re cutting as much fat or barely profitable stuff as they can manage though.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26738</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26738</guid>
		<description>My suspicion here is that Microsoft is basically planning to close most of (if not all of) MGS in the near future and instead fund individual projects, either by buying in third-party stuff or hiring teams specifically for a single game. Makes a lot of sense in a way, as you can just pick and choose the projects that look interesting and don&#039;t have to continually rely on your own people to do the business every time - just look to see who&#039;s hot and grab them on a temporary contract basis.

That said, sucks to be a MGS team at the minute.</description>
		<content:encoded><![CDATA[<p>My suspicion here is that Microsoft is basically planning to close most of (if not all of) MGS in the near future and instead fund individual projects, either by buying in third-party stuff or hiring teams specifically for a single game. Makes a lot of sense in a way, as you can just pick and choose the projects that look interesting and don&#8217;t have to continually rely on your own people to do the business every time &#8211; just look to see who&#8217;s hot and grab them on a temporary contract basis.</p>
<p>That said, sucks to be a MGS team at the minute.</p>
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		<title>By: maven</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26737</link>
		<dc:creator>maven</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26737</guid>
		<description>The &quot;annoying&quot; thing (both in this case and Flagship&#039;s) is that both times, the leadership went on to found another studio, although they usually are the ones that are responsible for the less-than-optimal situation they&#039;re in in the first place!</description>
		<content:encoded><![CDATA[<p>The &#8220;annoying&#8221; thing (both in this case and Flagship&#8217;s) is that both times, the leadership went on to found another studio, although they usually are the ones that are responsible for the less-than-optimal situation they&#8217;re in in the first place!</p>
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		<title>By: wz</title>
		<link>http://www.vg247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/comment-page-1/#comment-26734</link>
		<dc:creator>wz</dc:creator>
		<pubDate>Wed, 10 Sep 2008 11:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/10/microsoft-closing-ensemble-is-the-right-thing-for-our-business/#comment-26734</guid>
		<description>Well, of course it is the right thing for your &lt;em&gt;business&lt;/em&gt;. That&#039;s why you&#039;re doing it.</description>
		<content:encoded><![CDATA[<p>Well, of course it is the right thing for your <em>business</em>. That&#8217;s why you&#8217;re doing it.</p>
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