Dead Space devs talk zero-g

Tuesday, 9 September 2008 08:56 GMT By Patrick Garratt


There’s a new Dead Space developer diary after the break detailing the game’s use of gravity, or lack of it. Every time we see this it looks better. There’s lot of leaping around on floors and ceilings in there, and the promise of necromorphs specific to both with and without gravity situations.

Dead Space is out at the end of October for PC, PS3 and 360.