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	<title>Comments on: VG247 interviews Peter Molyneux today &#8211; you ask the questions</title>
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	<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/</link>
	<description>This is the news</description>
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		<title>By: Tiger Walts</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27667</link>
		<dc:creator>Tiger Walts</dc:creator>
		<pubDate>Tue, 16 Sep 2008 12:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27667</guid>
		<description>Awwww. Anyway, listened to 1up FM this morn. There was an interview (with really bad audio) and some preview play feedback on it.

Choices will end up changing future events, one that was pointed out was that as a child the Sheriff asks you to go and find a number of arrest warrants that he has lost, at some point a shady fellow offers to pay you the same reward for handing them to him instead. When you&#039;ve grown up, that choice determines the nature of that town. Help the Sheriff and the bad guys are locked up, he gets a promotion and the town prospers. Sell them to the shady man and the bandits run the Sheriff out of town and claim it as their own.

Not sure how many of these sorts of things there are but that&#039;s really cool and the kind of thing I&#039;ve wanted in an RPG for a loooong time.</description>
		<content:encoded><![CDATA[<p>Awwww. Anyway, listened to 1up FM this morn. There was an interview (with really bad audio) and some preview play feedback on it.</p>
<p>Choices will end up changing future events, one that was pointed out was that as a child the Sheriff asks you to go and find a number of arrest warrants that he has lost, at some point a shady fellow offers to pay you the same reward for handing them to him instead. When you&#8217;ve grown up, that choice determines the nature of that town. Help the Sheriff and the bad guys are locked up, he gets a promotion and the town prospers. Sell them to the shady man and the bandits run the Sheriff out of town and claim it as their own.</p>
<p>Not sure how many of these sorts of things there are but that&#8217;s really cool and the kind of thing I&#8217;ve wanted in an RPG for a loooong time.</p>
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		<title>By: pjmaybe</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27665</link>
		<dc:creator>pjmaybe</dc:creator>
		<pubDate>Tue, 16 Sep 2008 12:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27665</guid>
		<description>Dang, I was going to ask him why people keep lopping all his liver spots off in any boxout photos of him.</description>
		<content:encoded><![CDATA[<p>Dang, I was going to ask him why people keep lopping all his liver spots off in any boxout photos of him.</p>
]]></content:encoded>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27663</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27663</guid>
		<description>Ahhh. Wow, awesome.</description>
		<content:encoded><![CDATA[<p>Ahhh. Wow, awesome.</p>
]]></content:encoded>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27662</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27662</guid>
		<description>:D</description>
		<content:encoded><![CDATA[<p> <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27661</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27661</guid>
		<description>SNAFU - Situation Normal, All Fucked Up</description>
		<content:encoded><![CDATA[<p>SNAFU &#8211; Situation Normal, All Fucked Up</p>
]]></content:encoded>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27660</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27660</guid>
		<description>You&#039;re sins will be revoked if you can explain &#039;snafu&#039;. Sounds awesome.</description>
		<content:encoded><![CDATA[<p>You&#8217;re sins will be revoked if you can explain &#8217;snafu&#8217;. Sounds awesome.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27656</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27656</guid>
		<description>There&#039;s a good interview with him here which people may like:
http://www.giantbomb.com/molyneux-uncut-and-unedited/17-49/</description>
		<content:encoded><![CDATA[<p>There&#8217;s a good interview with him here which people may like:<br />
<a href="http://www.giantbomb.com/molyneux-uncut-and-unedited/17-49/" rel="nofollow">http://www.giantbomb.com/molyneux-uncut-and-unedited/17-49/</a></p>
]]></content:encoded>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27654</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27654</guid>
		<description>I&#039;m hopeful. Nobody&#039;s fault, really. He&#039;s just on a mega-tight schedule.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hopeful. Nobody&#8217;s fault, really. He&#8217;s just on a mega-tight schedule.</p>
]]></content:encoded>
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	<item>
		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27653</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27653</guid>
		<description>Awww. :(

Hopefully you&#039;ll get something.</description>
		<content:encoded><![CDATA[<p>Awww. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Hopefully you&#8217;ll get something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27651</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27651</guid>
		<description>Bit of a snafu with this. Peter had to leave the event early, so the interview was called off as I was leaving the house. He was in the US all last week and he&#039;s off to Singapore today, I think. His PR asked for the questions for him to answer on the plane, so fingers crossed we should have something next week.</description>
		<content:encoded><![CDATA[<p>Bit of a snafu with this. Peter had to leave the event early, so the interview was called off as I was leaving the house. He was in the US all last week and he&#8217;s off to Singapore today, I think. His PR asked for the questions for him to answer on the plane, so fingers crossed we should have something next week.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27649</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 16 Sep 2008 11:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27649</guid>
		<description>...answer meeeee!</description>
		<content:encoded><![CDATA[<p>&#8230;answer meeeee!</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-27556</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Mon, 15 Sep 2008 22:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-27556</guid>
		<description>I assume this got embargoed... will we eventually see it?</description>
		<content:encoded><![CDATA[<p>I assume this got embargoed&#8230; will we eventually see it?</p>
]]></content:encoded>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25967</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25967</guid>
		<description>Haha.

Well for me the game will be marked high (and I&#039;d want to experience it) becuase of it&#039;s co-op.

Hell this game looks pretty great and Haze co-op was fun. Co-op = Instant fun.</description>
		<content:encoded><![CDATA[<p>Haha.</p>
<p>Well for me the game will be marked high (and I&#8217;d want to experience it) becuase of it&#8217;s co-op.</p>
<p>Hell this game looks pretty great and Haze co-op was fun. Co-op = Instant fun.</p>
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		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25963</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25963</guid>
		<description>psycho: I don&#039;t like people so why would I want to play with them? Also, Fable is your hero in your story, someone else being there is just a bit &quot;meh&quot; for me.</description>
		<content:encoded><![CDATA[<p>psycho: I don&#8217;t like people so why would I want to play with them? Also, Fable is your hero in your story, someone else being there is just a bit &#8220;meh&#8221; for me.</p>
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		<title>By: fabiank</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25960</link>
		<dc:creator>fabiank</dc:creator>
		<pubDate>Fri, 05 Sep 2008 16:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25960</guid>
		<description>PETER, I´M A HUGE FAN OF YOUR WORK AND THE WAY U FACE THE PRESS AND THE FANS. NOW MY QUESTION:

- IT WILL BE POSSIBLE TO CUSTOMIZE YOUR CHARACTER APPEARENCE IN FABLE 2? I MEAN, SKIN COLOR, EYES SHAPE, BODY AND THINGS LIKE THAT. I REALLY MISSED THIS FEATURE IN THE AWESOME FABLE 1.

THX!</description>
		<content:encoded><![CDATA[<p>PETER, I´M A HUGE FAN OF YOUR WORK AND THE WAY U FACE THE PRESS AND THE FANS. NOW MY QUESTION:</p>
<p>- IT WILL BE POSSIBLE TO CUSTOMIZE YOUR CHARACTER APPEARENCE IN FABLE 2? I MEAN, SKIN COLOR, EYES SHAPE, BODY AND THINGS LIKE THAT. I REALLY MISSED THIS FEATURE IN THE AWESOME FABLE 1.</p>
<p>THX!</p>
]]></content:encoded>
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	<item>
		<title>By: that_happy_cat</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25915</link>
		<dc:creator>that_happy_cat</dc:creator>
		<pubDate>Fri, 05 Sep 2008 13:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25915</guid>
		<description>How do you find the Guildford area? As a local, I am excited that the area is remaining a real hub in game development. EA has moved into to a lovely office and Media Molecule are taking on the world. 
Do you think that Guildford is the new Brighton or is Brighton the new Guildford? Should more be made to promote the area as a haven for game developers and would you get support from the council to do so?</description>
		<content:encoded><![CDATA[<p>How do you find the Guildford area? As a local, I am excited that the area is remaining a real hub in game development. EA has moved into to a lovely office and Media Molecule are taking on the world.<br />
Do you think that Guildford is the new Brighton or is Brighton the new Guildford? Should more be made to promote the area as a haven for game developers and would you get support from the council to do so?</p>
]]></content:encoded>
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	<item>
		<title>By: El_MUERkO</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25902</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Fri, 05 Sep 2008 13:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25902</guid>
		<description>If you could do a modern version of one of a classic Bullfrog IP like Populous, Power Monger or Syndicate would you go the Diablo 3 route of staying true to the past games or would you go the Fallout 3 route of taking the gameplay in a different direction?

PS Do a new Syndicate! EA and MS can surely come to some agreement on it, Xbox live Syndicate Wars maybe?</description>
		<content:encoded><![CDATA[<p>If you could do a modern version of one of a classic Bullfrog IP like Populous, Power Monger or Syndicate would you go the Diablo 3 route of staying true to the past games or would you go the Fallout 3 route of taking the gameplay in a different direction?</p>
<p>PS Do a new Syndicate! EA and MS can surely come to some agreement on it, Xbox live Syndicate Wars maybe?</p>
]]></content:encoded>
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		<title>By: Newbie101</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25896</link>
		<dc:creator>Newbie101</dc:creator>
		<pubDate>Fri, 05 Sep 2008 13:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25896</guid>
		<description>Paaaaaaaaaaaaaaat: Please ask him where B.C. is.  Has it officially been canceled or is it still &#039;suspended&#039; and why was it suspended.</description>
		<content:encoded><![CDATA[<p>Paaaaaaaaaaaaaaat: Please ask him where B.C. is.  Has it officially been canceled or is it still &#8217;suspended&#8217; and why was it suspended.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25895</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25895</guid>
		<description>morriss: Fun mostly.  It&#039;s probably what I&#039;m looking forward to most about the game.  Especially local co-op with my missus. :)</description>
		<content:encoded><![CDATA[<p>morriss: Fun mostly.  It&#8217;s probably what I&#8217;m looking forward to most about the game.  Especially local co-op with my missus. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Prox</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25892</link>
		<dc:creator>Prox</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25892</guid>
		<description>At GDC2005 he said Fable 1 had co-op almost finished and Microsoft didn&#039;t allow them the few weeks they needed to get it working.  He said it was his biggest regret about the project.

So how comes Fable Lost Chapters released a year later didn&#039;t have co-op, if it was such a close call and such a heart break the first time around?</description>
		<content:encoded><![CDATA[<p>At GDC2005 he said Fable 1 had co-op almost finished and Microsoft didn&#8217;t allow them the few weeks they needed to get it working.  He said it was his biggest regret about the project.</p>
<p>So how comes Fable Lost Chapters released a year later didn&#8217;t have co-op, if it was such a close call and such a heart break the first time around?</p>
]]></content:encoded>
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	<item>
		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25891</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25891</guid>
		<description>I&#039;m not interested in playing co-op in a game like Fable. Why would I want to? It&#039;s a single player experience,</description>
		<content:encoded><![CDATA[<p>I&#8217;m not interested in playing co-op in a game like Fable. Why would I want to? It&#8217;s a single player experience,</p>
]]></content:encoded>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25890</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25890</guid>
		<description>What other games did you take inspiration from (Even if they&#039;re your own). If you can&#039;t think of any games, how about other mediums?</description>
		<content:encoded><![CDATA[<p>What other games did you take inspiration from (Even if they&#8217;re your own). If you can&#8217;t think of any games, how about other mediums?</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25889</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25889</guid>
		<description>I will say this though... it sounds like morriss needs a few friends for co-op.

You want some friends Billy Nomates? ;)</description>
		<content:encoded><![CDATA[<p>I will say this though&#8230; it sounds like morriss needs a few friends for co-op.</p>
<p>You want some friends Billy Nomates? <img src='http://www.vg247.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Lutz</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25888</link>
		<dc:creator>Lutz</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25888</guid>
		<description>Do you think 12 horus for the MQ isn&#039;t that long then?

Hmm... IIRC Fable 1 MQ was only about 7 or 8 hours? A standard run took me 20 hours, and a full run (All legendary weapons, all armour etc) was, IIRC, 30.</description>
		<content:encoded><![CDATA[<p>Do you think 12 horus for the MQ isn&#8217;t that long then?</p>
<p>Hmm&#8230; IIRC Fable 1 MQ was only about 7 or 8 hours? A standard run took me 20 hours, and a full run (All legendary weapons, all armour etc) was, IIRC, 30.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25887</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25887</guid>
		<description>psycho: I know. :)</description>
		<content:encoded><![CDATA[<p>psycho: I know. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: luigilogik</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25885</link>
		<dc:creator>luigilogik</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25885</guid>
		<description>Ask him, &quot;what (if any) planned features where cut from the final build?&quot; &amp; if he had the chance too delay the game till &#039;09 to add in another feature, would he &amp; what would it be?

Ask him What other games he&#039;s going to play now that he should have some spare time? and if he&#039;s played Too Human? (and his thoughts on it)</description>
		<content:encoded><![CDATA[<p>Ask him, &#8220;what (if any) planned features where cut from the final build?&#8221; &amp; if he had the chance too delay the game till &#8216;09 to add in another feature, would he &amp; what would it be?</p>
<p>Ask him What other games he&#8217;s going to play now that he should have some spare time? and if he&#8217;s played Too Human? (and his thoughts on it)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lutz</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25884</link>
		<dc:creator>Lutz</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25884</guid>
		<description>Oh, and any chacne of Populous on XBLA? Cheers! ;P</description>
		<content:encoded><![CDATA[<p>Oh, and any chacne of Populous on XBLA? Cheers! ;P</p>
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	</item>
	<item>
		<title>By: wz</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25883</link>
		<dc:creator>wz</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25883</guid>
		<description>From an entirely personal point of view, when did you enjoy creating games more? In the beginning, when it was mostly a hobby-turned-job, or now with games industry outperforming Hollywood ?</description>
		<content:encoded><![CDATA[<p>From an entirely personal point of view, when did you enjoy creating games more? In the beginning, when it was mostly a hobby-turned-job, or now with games industry outperforming Hollywood ?</p>
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	</item>
	<item>
		<title>By: Lutz</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25882</link>
		<dc:creator>Lutz</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25882</guid>
		<description>My question, will probably need re-phrasing slightly, but it is:

Can a &quot;good character&quot; do all of the things an &quot;evil character&quot; can do, and vice versa?
For example, in Fable 1 as far as I know the only way to purchases houses that weren&#039;t for sale by default, was to murder their owners.

My second question:

What was in the design decision to change Jack of Blades&#039; voice from Fable, to Fable:TLC? The original was superb and the replacement was frankly dire! :((

My third question:

Will you have some items that are *obscenly* expensive? In many games like this (Oblvion is a *prime* example) after a certain point money becomes utterly worthless. Dungeon Siege is a better example as you collect tonnes of gold in the game, but all of the items you can purchase are considerably weaker than the loot you get. So aside from a spell or potion, there&#039;s no point.

Lastly: DLC, are we getting any?</description>
		<content:encoded><![CDATA[<p>My question, will probably need re-phrasing slightly, but it is:</p>
<p>Can a &#8220;good character&#8221; do all of the things an &#8220;evil character&#8221; can do, and vice versa?<br />
For example, in Fable 1 as far as I know the only way to purchases houses that weren&#8217;t for sale by default, was to murder their owners.</p>
<p>My second question:</p>
<p>What was in the design decision to change Jack of Blades&#8217; voice from Fable, to Fable:TLC? The original was superb and the replacement was frankly dire! <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> (</p>
<p>My third question:</p>
<p>Will you have some items that are *obscenly* expensive? In many games like this (Oblvion is a *prime* example) after a certain point money becomes utterly worthless. Dungeon Siege is a better example as you collect tonnes of gold in the game, but all of the items you can purchase are considerably weaker than the loot you get. So aside from a spell or potion, there&#8217;s no point.</p>
<p>Lastly: DLC, are we getting any?</p>
]]></content:encoded>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/comment-page-1/#comment-25881</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/05/vg247-interviews-peter-molyneux-today-you-ask-the-questions/#comment-25881</guid>
		<description>I&#039;ll try to pick one each from each poster. I&#039;ve only got 15 minutes with him, so that probably equates to between 5-10 questions.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try to pick one each from each poster. I&#8217;ve only got 15 minutes with him, so that probably equates to between 5-10 questions.</p>
]]></content:encoded>
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