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	<title>Comments on: Reeves: Publisher exclusivity probably &#8220;a thing of the past&#8221;</title>
	<atom:link href="http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/</link>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24631</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 19:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24631</guid>
		<description>That was the teaser trailer.  There was talk of it long before that.  With the website being set up and hints being dropped all over the place.

I&#039;ve been following this one for a while. :)</description>
		<content:encoded><![CDATA[<p>That was the teaser trailer.  There was talk of it long before that.  With the website being set up and hints being dropped all over the place.</p>
<p>I&#8217;ve been following this one for a while. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24626</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 18:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24626</guid>
		<description>You sure it wasn&#039;t X06 - That being nigh on 2 years ago?</description>
		<content:encoded><![CDATA[<p>You sure it wasn&#8217;t X06 &#8211; That being nigh on 2 years ago?</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24614</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24614</guid>
		<description>3-4 years (I can&#039;t find the quote I&#039;m looking for which says exactly how long).  They first started teasing in April 2005 so before that for sure.</description>
		<content:encoded><![CDATA[<p>3-4 years (I can&#8217;t find the quote I&#8217;m looking for which says exactly how long).  They first started teasing in April 2005 so before that for sure.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24611</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24611</guid>
		<description>How long has Banjo been in development then? I assume it can&#039;t be long over 2 yeasr, it was only announced 2 years ago.</description>
		<content:encoded><![CDATA[<p>How long has Banjo been in development then? I assume it can&#8217;t be long over 2 yeasr, it was only announced 2 years ago.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24610</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24610</guid>
		<description>No_PUDding: Banjo has been in development for longer than 2 years.  Unless you meant Viva Pinata 2 (which obviously hasn&#039;t).</description>
		<content:encoded><![CDATA[<p>No_PUDding: Banjo has been in development for longer than 2 years.  Unless you meant Viva Pinata 2 (which obviously hasn&#8217;t).</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24609</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24609</guid>
		<description>I know it&#039;s been in development sub 2 years, and I know their development team is not blockbuster size by any means. That all points to being budget - certainly Viva Pinata.

For SCEI passion isn&#039;t an element I agree, but they know nurturing their first party so there&#039;s passion IS an element. That&#039;s my point. Nintendo were forced to go the direction they did with the Wii, but the DS truly has furthered the handheld market. I don&#039;t have Sony on a pedestal, but I do have Microsoft down in a hole somewhat. I said that already.

And yes I think they all want to further the industry, so there is more of a market to sell to. Xbox introduced the online element, and that was one of the great things I will compliment Microsoft for. Without them I would have bet the PS3 wouldn&#039;t have adequate online capabilities.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s been in development sub 2 years, and I know their development team is not blockbuster size by any means. That all points to being budget &#8211; certainly Viva Pinata.</p>
<p>For SCEI passion isn&#8217;t an element I agree, but they know nurturing their first party so there&#8217;s passion IS an element. That&#8217;s my point. Nintendo were forced to go the direction they did with the Wii, but the DS truly has furthered the handheld market. I don&#8217;t have Sony on a pedestal, but I do have Microsoft down in a hole somewhat. I said that already.</p>
<p>And yes I think they all want to further the industry, so there is more of a market to sell to. Xbox introduced the online element, and that was one of the great things I will compliment Microsoft for. Without them I would have bet the PS3 wouldn&#8217;t have adequate online capabilities.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24607</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24607</guid>
		<description>Well... for Banjo I can because I know how long it&#039;s been in development for and how big the team is.

Also, you seem to have Sony up on a pedestal here.  Do you really think that they&#039;re taking risks to further the industry?  Same for Nintendo.  You think they made the DS because they wanted to further gaming or gave the Wii waggle because of some sort of passion?

They are ALL in it to make money, nothing else.   Games developers, yeah... they can have a passion.  But the decision makers at Sony, MS and Nintendo are bean counters.  What they say goes... and benefiting the industry doesn&#039;t even enter their minds when the bottom line has to be taken care of.</description>
		<content:encoded><![CDATA[<p>Well&#8230; for Banjo I can because I know how long it&#8217;s been in development for and how big the team is.</p>
<p>Also, you seem to have Sony up on a pedestal here.  Do you really think that they&#8217;re taking risks to further the industry?  Same for Nintendo.  You think they made the DS because they wanted to further gaming or gave the Wii waggle because of some sort of passion?</p>
<p>They are ALL in it to make money, nothing else.   Games developers, yeah&#8230; they can have a passion.  But the decision makers at Sony, MS and Nintendo are bean counters.  What they say goes&#8230; and benefiting the industry doesn&#8217;t even enter their minds when the bottom line has to be taken care of.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24605</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 15:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24605</guid>
		<description>Well neither you or I can prove they are or aren&#039;t budget titles.

My assumption came from the amount of titles they are developing as a team. In conjunction with the short amount of time they have been developed in.

But neither are risks that are helping the industry, and the recent change in tides, where Sony has become less of a joke (becuase they really were) this generation is kind of forcing them to do this.</description>
		<content:encoded><![CDATA[<p>Well neither you or I can prove they are or aren&#8217;t budget titles.</p>
<p>My assumption came from the amount of titles they are developing as a team. In conjunction with the short amount of time they have been developed in.</p>
<p>But neither are risks that are helping the industry, and the recent change in tides, where Sony has become less of a joke (becuase they really were) this generation is kind of forcing them to do this.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24601</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24601</guid>
		<description>That&#039;s the thing... neither are budget titles, which is exactly where the risk comes from.  They&#039;re trying to attract casual gamers with that plus the new $199 arcade machine, which is a pretty significant risk.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing&#8230; neither are budget titles, which is exactly where the risk comes from.  They&#8217;re trying to attract casual gamers with that plus the new $199 arcade machine, which is a pretty significant risk.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24599</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24599</guid>
		<description>To me it just shows they budget titles, using some well known names.

Sorry about the Braid mistake, I actually have no clue about MS points, I thought it was 1600 or 1800. I was just referring to the whole debacle lightly.

It&#039;s true every business is in it to make money, but some businesses can be passionate about it too. People seem to think every business is in it for the money solely. For a developer, passion comes first and business comes later when it becomes imperative to continue making money.</description>
		<content:encoded><![CDATA[<p>To me it just shows they budget titles, using some well known names.</p>
<p>Sorry about the Braid mistake, I actually have no clue about MS points, I thought it was 1600 or 1800. I was just referring to the whole debacle lightly.</p>
<p>It&#8217;s true every business is in it to make money, but some businesses can be passionate about it too. People seem to think every business is in it for the money solely. For a developer, passion comes first and business comes later when it becomes imperative to continue making money.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24596</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24596</guid>
		<description>Every business is in this to make money.  Some take more risks than others.  Braid was 1200 points btw... and some might say a bigger risk is pricing Banjo Kazooie and Viva Pinata at $39.99.

Great for us, but it might not work out so well for them.</description>
		<content:encoded><![CDATA[<p>Every business is in this to make money.  Some take more risks than others.  Braid was 1200 points btw&#8230; and some might say a bigger risk is pricing Banjo Kazooie and Viva Pinata at $39.99.</p>
<p>Great for us, but it might not work out so well for them.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24593</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24593</guid>
		<description>Yes which is why I can&#039;t bring myself to compliment Microsoft very often.

Microsoft do very little to help this industry along, other than pour money from their parent company into it. By all means useful, and surely one of the reasons it&#039;s expanding at such a rate. But the biggest risk Microsoft ever took was to price Braid at 1600 MS points.</description>
		<content:encoded><![CDATA[<p>Yes which is why I can&#8217;t bring myself to compliment Microsoft very often.</p>
<p>Microsoft do very little to help this industry along, other than pour money from their parent company into it. By all means useful, and surely one of the reasons it&#8217;s expanding at such a rate. But the biggest risk Microsoft ever took was to price Braid at 1600 MS points.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24588</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24588</guid>
		<description>It&#039;s risk vs reward No_PUD.  You can cherry pick the best third party exclusives but taking on entire dev teams mean you take responsibility for their success and failure.  All of it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s risk vs reward No_PUD.  You can cherry pick the best third party exclusives but taking on entire dev teams mean you take responsibility for their success and failure.  All of it.</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24587</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24587</guid>
		<description>It&#039;s a lot easier to buy an multiplatform than to buy an exclusive.

The situation with FFXIII was unfortunate, and Sony really should have a larger stake in the Square Enix. Or atleast an internal developm ent studio for RPGs.

Since everyone is moaning.

I am shocked Microsoft is still using it&#039;s money to buy multiplatforms rather than first parties or IP&#039;s. I think they are bad at handlign first parties, but the IP&#039;s should be fine.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a lot easier to buy an multiplatform than to buy an exclusive.</p>
<p>The situation with FFXIII was unfortunate, and Sony really should have a larger stake in the Square Enix. Or atleast an internal developm ent studio for RPGs.</p>
<p>Since everyone is moaning.</p>
<p>I am shocked Microsoft is still using it&#8217;s money to buy multiplatforms rather than first parties or IP&#8217;s. I think they are bad at handlign first parties, but the IP&#8217;s should be fine.</p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24585</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24585</guid>
		<description>He was pretty matter of fact about this sort of stuff, to be honest. I liked his little dig about FF being exclusive in Japan. Made me laugh.</description>
		<content:encoded><![CDATA[<p>He was pretty matter of fact about this sort of stuff, to be honest. I liked his little dig about FF being exclusive in Japan. Made me laugh.</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/comment-page-1/#comment-24584</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 26 Aug 2008 13:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/26/reeves-publisher-exclusivity-probably-a-thing-of-the-past/#comment-24584</guid>
		<description>It&#039;s quite funny to see this... mostly because they&#039;ve been able to hold onto so few third party exclusives whereas MS has been buying as many as they can get their hands on.

They played the moneyhat game with the PS1 and it worked well.  They had it lucky with the PS2 in that they were the given exclusives by default due to market share.  This gen is a lot more vicious all round and a far tougher fight.</description>
		<content:encoded><![CDATA[<p>It&#8217;s quite funny to see this&#8230; mostly because they&#8217;ve been able to hold onto so few third party exclusives whereas MS has been buying as many as they can get their hands on.</p>
<p>They played the moneyhat game with the PS1 and it worked well.  They had it lucky with the PS2 in that they were the given exclusives by default due to market share.  This gen is a lot more vicious all round and a far tougher fight.</p>
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