Fri, Aug 22, 2008 | 06:19 BST
GC08: Heavy Rain demo’ed at Sony conference, looks amazing
Quantic Dream’s David Cage has just taken us through some amazing looking Heavy Rain gameplay at Leipzig.
First he announces that games are no longer for kids and teenagers,” saying that no guns, cars, interfaces, puzzles or enemies are in the game. It’s all about moral choices, contextual actions and decision making.
You, the player, are both writer and director.
We see a man standing in the rain and some kids playing outside a house. Then, we go inside and see a room with birds hanging from the ceiling and the sound of a woman’s voice speaking into a dictaphone: all very eeire.
We’re then taken inside a house where you’re being chased. All of a sudden the man in the rain attacks you and there’s some QTE’s to avoid being killed.
We are then taken outside again and the demo was over.
Game is to be released “next year.”
Read all the details of Sony’s announcements today here.
By Mike Bowden


29 comments
#1
El_MUERkO
20/08/08, 5:01 pm
“The spiritual sequel to Night Trap, out soon!”
#2
DrDamn
20/08/08, 5:22 pm
Vid is here … http://www.gamersyde.com/news_6991_en.html
#3
Psychotext
20/08/08, 5:23 pm
Very pretty… but very concerned that in such a short bit of film they showed so much QTE.
#4
Quiiick
20/08/08, 5:27 pm
QTE ???
#5
Psychotext
20/08/08, 5:29 pm
Quick Time Events.
Press the right button at the right place or die / have something go wrong / lose health etc. Only a couple of games have ever done these well, and none have ever done them well as the main gameplay element.
#6
DrDamn
20/08/08, 5:30 pm
Quick Time Event – where you have to press certain buttons at a particular time as indicated on the screen. Used as a way to make you think you are interacting or controlling what is essentially a cut scene. I share Psychotext concerns here – QTE’s are the work of the devil and have no place in a game.
#7
Quiiick
20/08/08, 5:31 pm
Thanks!
#8
Quiiick
20/08/08, 5:33 pm
QTEs: I hated them in God of War, and it was kinda ok in RE4. … and I thought they were really stupid in the Bourne-Demo.
So yes, I do also agree on your concerns.
#9
Psychotext
20/08/08, 5:36 pm
All that said… I did enjoy Fahrenheit, but it was inspite of the QTE, not because of it.
#10
Blerk
20/08/08, 7:20 pm
Graphically that’s gorgeous, aside from her eyes… she seems kind of…. blank? Hard to describe. Still plenty of time ’til release.
I kinda take issue with the ‘actual gameplay footage’, though… it’s basically a semi-interactive cut-scene.
#11
Gamoc
20/08/08, 8:09 pm
I quite like QTEs, they keep me on my toes, instead of just a cutscene of Nariko jumping to that ledge I’ve got to actually do something to get there.
#12
SticKboy
20/08/08, 8:24 pm
So far, so meh.
#13
deanimate
20/08/08, 8:28 pm
looks great and all that guff but QTEs? christ it better not go overboard on them. they’re too much of an easy option when developers cant be bothered to make a player play the game. obviously there’s only so much you can do with a controller so it cant be overly complex but no way are QTEs the answer.
#14
ElfShotTheFood
20/08/08, 10:13 pm
At least the QTE prompts don’t take up half the screen this time, like in Indigo Prophecy/Fahrenheit.
#15
DrDamn
21/08/08, 11:33 am
@Blerk
“I kinda take issue with the ‘actual gameplay footage’, though… it’s basically a semi-interactive cut-scene.”
I’m not so sure – I’m worried that it is essentially the game. That’s what worried me about some of the other statements. “No guns, cars, interfaces, puzzles or enemies” … that doesn’t leave much does it?
#16
Blerk
21/08/08, 11:36 am
No interfaces, puzzles or enemies? What?
Oh man. It really is going to be Dragon’s Lair.
#17
Whizzo
21/08/08, 11:43 am
How can he say there are no enemies in the game and then you’re under attack by some bloke?
I know English isn’t Cage’s first language but that’s just bizarre.
#18
morriss
21/08/08, 11:47 am
I thought that was a bit weird when I was typing it up, but that’s what the man said.
He probably meant enemy bosses or something.
#19
Blerk
21/08/08, 11:51 am
Well, it is supposed to be about a single serial killer. Maybe he just means it’s just you versus him, and nobody else is actually out to get you.
#20
morriss
21/08/08, 11:57 am
Yeah, maybe the emphasis should be on “enemies” plural.
#21
Blerk
21/08/08, 12:09 pm
All the same… no puzzles? What does that leave you to actually do?
#22
No_PUDding
21/08/08, 12:35 pm
Do what Cage wants you to do.
I am so angry right now… This had such potential (purely becuase of the graphics), but Cage is such a pretentious idiot, he couldn’t let the game be a bit more freedom based.
I want to run around in circles damnit!
And I agree anyway, the eyes are dead, and the lip synchign is awful. The eyes hsoudl really dart more, and stay focused on objects when she moves her head.
What a bit load of crap.
#23
morriss
21/08/08, 12:43 pm
Again, puzzles could mean many things. He could mean puzzles, like when you go up to a door and then the interface changes and you go into a mini-game.
I’m sure you’ll “have to work stuff out” along the way, otherwise, well, it might be a bit pants.
#24
Robo_1
21/08/08, 12:50 pm
It could be a huge step in gaming narrative, and go on to forge a new genre, or it could fall flat on it’s arse for having such restricted gameplay.
It really could go either way looking at that demo. I don’t mind QTE’s, and was probably the only person on Earth (aside from Cage) who thoroughly enjoyed the QTE chases in Fahrenheit, but there’s no question they’re a compromised form of control.
I like the idea of a set story that you can influence, but whether that idea will translate into a fun way to spend my time, I’m really not sure.
Whatever else, it’s brave and different, and I’d love to see it succeed.
#25
morriss
21/08/08, 1:04 pm
I would just like it if the QTEs weren’t so final. i.e. in that knife attack, if you miss a couple he cuts you, meaning you’re injured, meaning you’re slower and need to find medicine etc.
Not just miss one: you’re dead. game over. restart.
#26
Psychotext
21/08/08, 1:05 pm
Well… apparently there is no “game over”, though I have f’all idea how they’re going to do that.
#27
ecu
21/08/08, 1:08 pm
So you could theoretically just *watch* the entire game?
#28
No_PUDding
21/08/08, 1:15 pm
The QTE has more than oen option apparently, so you can decide to do multiple things. And not only that, but you can let the charcter die.
I just don’t think it’s a game really. It’s an interactive movie.
@ Robo1, if it was going to be the next big thing, it would have happened last generation.
#29
Robo_1
21/08/08, 2:04 pm
@morriss
I agree with that. Instadeath from failing a QTE can be quite galling, as often they do come out of the blue, and catch you off guard. I much prefer a small penalty (like God of War) than a death screen.
@No_PUDing
To be honest, we simply haven’t seen enough of the game to know how far Cage has taken it this time. I get the impression that for Heavy Rain, the gameplay is incidental to the story, and the idea of no game over screen etc. is intriguing. It’s sounding more and more like an interactive film than a game to be honest.