Too Human reviews hit, internet says it’s “OK”

Tuesday, 19th August 2008 05:48 GMT By Patrick Garratt


Joystiq’s put together a montage of the first Too Human reviews, and all indications are that you should be buying it if you really, really love levelling a character and getting a bigger sword.

  • GamePro (4/5) “Here’s an Xbox 360 exclusive that proudly wears its lofty ambitions on its sleeves, and yet sometimes seems bent on self-sabotage. That it’s so relentlessly addictive despite its aggravations is something of a minor miracle.”
  • IGN (78/100) “What’s been delivered in the end is a good game that ultimately falls just short of its promise due to a few questionable design decisions. One thing is for sure, though. If you love collecting random loot drops, you’ll find a lot to like here.”
  • Giant Bomb (3/5) “If you have an insatiable lust for items with higher stats than the ones you’re currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you’ll probably be able to look past the game’s issues and have a good time. But even at its best, it’s hard to ignore Too Human’s monotonous combat and dated approach to cooperative play.”
  • GameSpot (55/100): “Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that’s fraying at the seams.”
  • 1UP (C-) “At the very least, the cyber-Norse concept of Too Human is a good one that’s worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn’t solely apply to gameplay mechanics. There’s absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss.”

Game’s out today.



  1. FireFly

    I’m sure you can still fall through solid ground in new games. I once (or thrice) fell into the darkness of CoD4. The light kept fading as I went down into the abyss. But that was totally intentional…yeah…good times good times.
    Not gonna get this. ‘Don’t wanna pay a shitload for games that’s not that worth it.

    #1 6 years ago
  2. Blerk

    Higher than I was expecting from everyone other than 1Up. Perhaps not quite the car crash we’d been promised? :-)

    I’d like to try the demo for myself, actually. See what all the fuss is about.

    Edit: Whoops – missed the GameSpot score. Maybe not quite so hot, then. :-D

    #2 6 years ago
  3. Tiger Walts

    From my experience with the demo I was expecting scores from 5 to 7. Fighting the mooks got really dull fast. When you got to stronger bosses against whom you could exercise the move-set with, you’d just resort to the time old hit and fade mechanic to dispatch them.

    Get it if you like cutting a swathe through enemies and collecting oodles of phat lewt. Don’t get it if you are looking for deep combat. The rest of the game is nicely presented but the combat determines whether you’ll enjoy it or not.

    #3 6 years ago
  4. SticKboy


    #4 6 years ago
  5. Michael

    Funny how everyone liked Diablo for being a deliberate dungeon-crawl, but not this.

    #5 6 years ago
  6. Syrok

    It got a 7 on

    #6 6 years ago
  7. Psychotext

    For a second I thought you’d misspelt edge. ;)

    #7 6 years ago
  8. Rudolph

    here’s another review


    #8 6 years ago

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