Braid costs Blow $180,000

Saturday, 16th August 2008 07:31 GMT By Patrick Garratt

According to this Wall Street Journal piece, XBLA platformer Braid cost developer Jonathan Blow $180,000 of his own money.

The game’s already sold around 30,000 units – probably a lot more by now – at 1,200 MS Points per throw, so that wasn’t the silliest investment he ever made.

More through the link.



  1. OrphanageExplosion

    Assuming $15 per copy, and Blow getting 50% of the revenue, that’s not a huge profit… hopefully it is “a lot more by now”.

    #1 6 years ago
  2. captaineurogamer

    What I find interesting in the article, is that he was asked to put hints by Microsoft but he refused which I think was the right. No matter how hard this game is.

    #2 6 years ago
  3. Quiiick

    @ captaineurogamer
    Agreed! And if you’re stuck, there’s always

    #3 6 years ago
  4. No_PUDding

    I don’t even think I’ll get it when it comes to PSN, it looks crappy. I don’t know why, I just hate the art, I actually appreciate it, but I don’t like it.

    ANYWAY, now I might, just cus he seems to deserve it.

    #4 6 years ago
  5. Psychotext

    Quiiick: Temptation is there to use gamefaqs when you get stuck for 5 mins in this game… but don’t do it, as it really ruins the feeling you get from working it out. :)

    #5 6 years ago
  6. TJ

    How the hell did he spend $180,000? Unless he’s including his own time in that estimate.

    #6 6 years ago

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