GRID will generate £32 million in revenue, says Codies boss

Thursday, 14th August 2008 13:29 GMT By Patrick Garratt


Codemasters head Rod Cousens told attendees to this week’s Edinburgh Festival that Race Driver: GRID cost “about £6.8 million” to develop while forecasting it will generate £32 million in revenue.

He also showed Operation Flashpoint to the crowd, saying the action game cost more than the celebrated racer but still fell short of the $20 million plus “mega” category.

“Flashpoint was more expensive than GRID but it won’t cost us $20m to develop – and yet we can compete with games made with three to five times that budget,” he said.

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  1. scuz

    is that why it was shit?

    that game was the epitome of what direction the games industry shouldn’t go in, awful awful game, pretty but utterly useless as a game.

    #1 6 years ago
  2. DrDamn

    I think you’ve got that the wrong way round Scuz. In a sea of me-too driving “sims” this stood out as a good arcade racer with distinctive gameplay. Distinctive gamplay in this genre is impressive in itself. Whether it floated your boat or not is another matter but it should be applauded for trying to stand out from the crowd.

    #2 6 years ago
  3. SticKboy

    Agreed – GRiD was an amazing achievement on Codies’ part. Shame I’m shit at all racing games aside from OutRun, Ridge Racer and WipeOut.

    #3 6 years ago
  4. patlike

    I really enjoyed it, to be honest, and I’m not a racing game “fan” at all. It was fun.

    #4 6 years ago
  5. DrDamn

    Those last three words from Pat are key. It was fun. Too many games these days forget that idea.

    #5 6 years ago
  6. pjmaybe

    GRiD was indeed ace, raised the bar for 360 graphics too.

    #6 6 years ago
  7. jigglybean

    You are talking out of your rear Scuz. Clearly you prefer a game where you can corner @ 100mph, use the barriers to guide yourself around the track. I suggest you actually try GRID before you make a comment.

    #7 6 years ago

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