Fri, Aug 15, 2008 | 06:38 BST
GRID will generate £32 million in revenue, says Codies boss
Codemasters head Rod Cousens told attendees to this week’s Edinburgh Festival that Race Driver: GRID cost “about £6.8 million” to develop while forecasting it will generate £32 million in revenue.
He also showed Operation Flashpoint to the crowd, saying the action game cost more than the celebrated racer but still fell short of the $20 million plus “mega” category.
“Flashpoint was more expensive than GRID but it won’t cost us $20m to develop – and yet we can compete with games made with three to five times that budget,” he said.
More on MCV.



7 comments
#1
scuz
14/08/08, 2:33 pm
is that why it was shit?
that game was the epitome of what direction the games industry shouldn’t go in, awful awful game, pretty but utterly useless as a game.
#2
DrDamn
14/08/08, 2:52 pm
I think you’ve got that the wrong way round Scuz. In a sea of me-too driving “sims” this stood out as a good arcade racer with distinctive gameplay. Distinctive gamplay in this genre is impressive in itself. Whether it floated your boat or not is another matter but it should be applauded for trying to stand out from the crowd.
#3
SticKboy
14/08/08, 3:03 pm
Agreed – GRiD was an amazing achievement on Codies’ part. Shame I’m shit at all racing games aside from OutRun, Ridge Racer and WipeOut.
#4
patlike
14/08/08, 3:07 pm
I really enjoyed it, to be honest, and I’m not a racing game “fan” at all. It was fun.
#5
DrDamn
14/08/08, 4:03 pm
Those last three words from Pat are key. It was fun. Too many games these days forget that idea.
#6
pjmaybe
14/08/08, 4:26 pm
GRiD was indeed ace, raised the bar for 360 graphics too.
#7
jigglybean
14/08/08, 7:06 pm
You are talking out of your rear Scuz. Clearly you prefer a game where you can corner @ 100mph, use the barriers to guide yourself around the track. I suggest you actually try GRID before you make a comment.